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also every weapon is "equal". there are no starter weapons that will become obsolete. you will be able to upgrade everything to max level.
ofc different weapons are better in different situations and it is also about your preferance.
starting with excultist is good due to the spirit trait imo.
putting points in health and stamina as well as spirit is never wrong.
For mods, I like the healing aura and the hot shot, until I can craft better ones. If you fought Shroud, you can craft the Rattle Weed mod that attracts enemy aggro. This is good for the church.
This +1.
Then as ex-cultist I focused on mod power.
I could be wrong, but according to my calculation, it only starts to pay off around trait rank 86. You start at rank 10 then invest 20 points and when you would normally earn 56 more points, you get +35% = 76. So you've just paid off your 20 point investment.