Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ok then, guess gonna have to wait how the actual game goes then after released.
Well, I am now more focused into the "raid" idea now. So the player numbers in party limit only extends under certain situation.
If this is the reason I can live with it and support this decission.
Pacing... The game either became too run and gun taking all the difficulty out or the enemies became to bullet spongy taking all the fun out of the game.
with 3 players they were able to balance the game to their vision and pacing.
Also when you have more players the atmosphere gets broken as others will try to rush the level just to get the loot
It doesn't really have to be four or more or less than three depending on stuffs. The question is more like "Do we have any chance to play with more than three?"
On the other side I'd like them to add new contents like a raid/siege/defend event where it need 16-32 player, I don't mind if they go MHW style either, but would be dope if 16-32 exist on same screen and raping the same monster