Remnant: From the Ashes

Remnant: From the Ashes

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Jibrail Aug 7, 2019 @ 12:11pm
Why 3 player COOP instead of 4 players?
I like what am seeing with this game and planning on playing it but I can't help but to feel that its ruined a bit by having only 3 players instead of 4, I usually play coop games with my gf and my friend and his wife and we have done this for a long time now and I was looking forward to this game cause coop games are few and far between especially good ones, so for the devs out there I ask you to please reconsider adding the option of having 4 players. it would be awesome if we can play it together instead of one of us out.
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Showing 1-15 of 29 comments
You actually think they will rework the game arround for 4 players for 1 person? The game is probably designed arround 3 players...
Umurangi Aug 7, 2019 @ 1:39pm 
Originally posted by Jibrail:
I like what am seeing with this game and planning on playing it but I can't help but to feel that its ruined a bit by having only 3 players instead of 4, I usually play coop games with my gf and my friend and his wife and we have done this for a long time now and I was looking forward to this game cause coop games are few and far between especially good ones, so for the devs out there I ask you to please reconsider adding the option of having 4 players. it would be awesome if we can play it together instead of one of us out.

I'll simply answer your question with another question:
Why three musketeers instead of four?
Dexter Aug 7, 2019 @ 2:16pm 
Why normally humans have 5 fingers? I always wondered.
Star Aug 7, 2019 @ 2:20pm 
Per IGN article https://www.ign.com/articles/2019/04/09/remnant-from-the-ashes-preview-3-players-infinite-replayability


"As for why Remnant – which will be out on August 20 for $40 on PC, PS4, and Xbox One – supports three-player co-op and not four, Gunfire told me that they actually did try four players, but found that it became too run-and-gun, or they had to make the enemies too bullet sponge-y, neither of which felt right for Remnant to them."
droaan Aug 7, 2019 @ 6:10pm 
Shhhh.. you don't have that many friends any way. Why is 4 a magic number with people? Everyone knows the triangle is the most stable and powerful of all geometry.
pRaX Aug 8, 2019 @ 1:22am 
I can't even get a single person to play with since everyone in my social circle turned into normi NPCs.
Last edited by pRaX; Aug 8, 2019 @ 1:30am
sca7man Aug 8, 2019 @ 7:10am 
Originally posted by dexter411:
Why normally humans have 5 fingers? I always wondered.

They don't. They have 4 fingers 1 thumb :steammocking:
Phantom Aug 8, 2019 @ 8:20am 
Hey go see the trailer, it had 4 coop and multiplayer, maybe will come after launch
Last edited by Phantom; Aug 8, 2019 @ 8:21am
Dirty Wizard Aug 8, 2019 @ 9:16am 
Maybe it's just balanced that way. They maybe figured 4 players was too easy or turned the enemies into bullet sponges or something.
ZAToM Aug 8, 2019 @ 1:36pm 
maybe cause every standard game features 4player coop and tey want to be special
Captain Clutch Aug 8, 2019 @ 7:41pm 
Originally posted by Star:
Per IGN article https://www.ign.com/articles/2019/04/09/remnant-from-the-ashes-preview-3-players-infinite-replayability


"As for why Remnant – which will be out on August 20 for $40 on PC, PS4, and Xbox One – supports three-player co-op and not four, Gunfire told me that they actually did try four players, but found that it became too run-and-gun, or they had to make the enemies too bullet sponge-y, neither of which felt right for Remnant to them."

Only real answer the rest of you guys are clowns. Most co-op games are four players, and this game is obviously heavily inspired by L4D.
BlackjackGT Aug 8, 2019 @ 8:31pm 
imho it's a good, fair question. Why not just wait and see if the devs answer honestly?

The devs don't seem to have a community rep active here, so maybe that's not any time soon.

If I was going to speculate, it could be the size and the routing of the game's maps are better for 3 players? It could be they found that the enemy AI was more better with 4 players than 3. Could be the game had lag issues with 4 players and they wanted to offer a smoother experience. Or it could be the co-op sessions have better "alchemy" among the various classes with 3 players than 4.

When it comes to tactical co-op fun I haven't necessarilyy found that more players makes a session more fun or more tactical.

But it's all conjecture. If they do, say, something like a Reddit Ask Me Anything, I'd love to hear their answer to this question. :)
Last edited by BlackjackGT; Aug 8, 2019 @ 8:37pm
Because life ain't fair
Lord_Abaddon Aug 9, 2019 @ 9:12am 
It's 3 man because of balancing.
They attempted to do 4 man but it either turned the game into a easy run and gun or bullet spongy enemies. with only 3 people they were able to hit the sweet spot of just enough enemies and life total to not be too easy and not be too bullet spongy. the game was originally intended to be 4 man they even had it on their promotion picture which they edited the 4th character out of. if you want quicker answers from dev's your best bet is to join their discord https://discord.gg/2bV9nrA they're really active on there with answering questions.
LevelSix_SYSTEM Aug 9, 2019 @ 6:47pm 
Shouldnt need to increase mob 'sponginess' if they just increase the number of sponges coming at the group and maybe higher rate of elite spawns and more than one at a time to keep players checking their 6 which should prevent them from going too gungho making them more cautious even in a 4 man group
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Date Posted: Aug 7, 2019 @ 12:11pm
Posts: 29