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I know that, but that is based on the map spawns.
Not to mention that spirit overshines shadow walker and warrior 1000 times and doesn´t change the fact, that it is probably the most powerful trait in the game.
personally i feel saying its the most powerful trait in the game is a little much. the most powerful starting trait yes. but i feel kingslayer and the trait that gives +20% base crit are far better, as i find crit builds with the cultist set generate mod power fast even without the spirit trait,
also the hunter trait is quite good solo, i would personally pick it again if i made a new character.
Instead of changing Spirit, you should be asking the devs to change useless starting traits like Shadow Walker for the Hunter. It is a waste of points, especially when playing coop.
Sure there are several top tier traits like the crit-ones too. I agree on that. I won´t even call it balance to have +20% crit on one trait, but +50% scrap on another. There a clearly ~5 "must have" traits. But that is another thing...
Overall spirit gives you a huge boost to gain mod power. As i said... There are already several cheese builds and spirit makes them ever more "cheesy".
Mods are everything and the big advantage in the game. It might be based on the mods you use, but i would call "spamming mods 24/7" is more helpful than "reyling on crits 24/7". And for critbuilds you have probably a defensiv drawback you don´t have with spirit. Spirit is there anytime and just a big boost.
My friend is able to spam F all the time. He doesn´t even need to shoot the whole time to do that.
The 2nd thing is, that this trait unbalance the mods overall. While some mods has its limits in use, other are spammable 24/7 without a limit. (e.g. the summoner-mods)
Next to hit your shots other mod generating traits have drawbacks or are just situation-based. (e.g. the cultist LIGHT armor, the ring/amulet where you need to eat dmg etc.)
Able to spam the undying mod 24/7 shouldn´t be a thing aswell.
Yes it´s probably opinion based "which is better than the other", but that is atleast my opinion and if i would want it, i could make enough cheese videos based on mod spam. I don´t even have spirit on my own and can cheese several bosses...
While ex-cultist was meant to be something like "the supporter", spirit might should effect support traits only. This would let the dmg/def zones or the heal-mod shine a bit more.
Warrior, melee damage.
Hunter, stealth ....
I can’t say that I agree that SPIRIT is the best skill since I play without it.
But in my opinion, the hunter should not have stealth, but a bonus to distance damage.
Stealth, compared to two other skills, is rubbish.
With that said, many of the traits and mod powers do need some slight balancing. Some of them may be a tad too powerful and others are garbage, like the Storm caller mod.
Shadow Walker useless without a Heartseeker.
(Provides 100% Crit Chance against non-aggressive enemies and increases Crit Damage by 15%.)
And at the start of the game, no one will give this ring.
Without him, put points in Walker, idiocy.
This trait does not work with bosses, but you can fight off ordinary monsters even by being naked.
PS:By the way, fist fight being naked with a root in the first location is quite funny.
No, I understand that when going through a company for the third time, it’s not very fun to kill everyone, but what’s the point for the first pass?
Shadow Walker is a starting trait.