Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Narrator: It does.
The amountt of time you have to play till you reach the + side of the 20 points you have spend, is insane.
You'd need to get ~21,112 experience points to get 28,500 (Cost of 19 trait points required to max out Elder Knowledge) with Elder Knowledge maxed out. Given that people have reached trait levels over 400, it's easy to see that Elder Knowledge pays for itself and then some.
lets say 4 minutes per trait regularly, which under the trait bonus at max is < 3 minutes.
So under the expressions that 20 points were wasted (y) equals about 3 minutes per trait (x/3) makes the equation y = x/3
where 20 points not wasted (y + 20) equals 4 minutes per trait (x/4) make the equation
y + 20 = x/4
using substitution we can find where investment is equal to the non-investment route
(x/3) + 20 = x/4
-x/3 -x/3
20 = -x/12
-140 = x
so it would only take 2 hours and 1/3 hours to reobtain all those missing points from inserting them into exp gain trait. considering it as if you held all your points until you had 20 before locating them into the trait.
And now with Numbers that are actual realistic.
How about these?