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But yes, there's bosses that don't spawn adds constantly.
1, refill ammo
2, build up your damage mods for when you wanna burst the boss.
The ONLY boss where adds are BS is Harrow i think? Its almost none stop of those fast guys.
The thing about "just tunnel visioning" on a boss isn't necessarily easier - although its probably not really useful to compare this game to dark souls in that respect, as you can do a lot more in terms of boss fight variations if you have a melee-heavy system - in Dark Souls you need to learn the bosses' exact movements to win.
I would have expected more of that type of combat, but whenever I try to figure out how the boss moves, or what his skills do, it always seems there is a horde of monsters there, just to hide the fact that the bosses' behaviour really isn't all that complex.
But again, I can't really say I would be able to come up with many interesting encounters like that for a shooter.
The difficulty lean toward the irritating side, when it isn't simply infuriating. I am not necessarily against adds in a boss fight. But come on, every single one of them ? Plus the adds are specifically the most annoying ones : the kamikaze type... It throws you off the rythm of the boss and is an overall pain.
It is obviously designed to cramp up the difficulty, while stretching the boss itself. It's aggravated by the fact that bosses are bullet sponges (even for bosses), while not being that difficult on themselves.
"Oh but the adds gives you helpful ammunitions !"
Well, how kind of them to give back the bullets I spent to keep them at bay. Even if it was intended as such, it defeats the purpose.
"Oh but the adds gives you skills !"
Same here, skills are mostly usefull to keep adds off you... the decoy skill is the most mentionned for some reason, strange hey ? Plus, adds aren't even needed, since the seven without adds you could use your skills.kills charge simply by doing damage, not by killing mobs, so
Ravager isn't too bad either, cos its very few adds with lots of downtime between them.
So there's maybe 3 bosses in the game that don't over swarm you with adds, and technically only 1 singular boss, which is just a tankier normal enemy without them completely. Pretty depressing.
This kind of boss "design" renders some playstyles/weapons unviable, especially at higher than normal, when adds become real threats and makes solo play terribly boring or frustrating (looking at you undying, harrow)
The Dragon was annoying despite being such a great and varied boss.
All from one annoying add that would always spawn no matter how many times you kill it.
The Devs need to have a down time on mobs, you can't just keep spawning a minimum number of trash and $hiet. Even if it's just 10 secs of no spawning mobs after killing them, would make the boss battles more enjoyable.
That's just simply not true.
But there are bosses, which have combos hard to evade alone, not to mention constant streams of adds, who may just spawn behind your back.
I was speaking more to the use of the term "hordes."
There are only a few bosses that spawn a tonne of adds, and a lot that spawn a couple at a time. Most of the time, the bosses that only spawn a couple adds aren't an issue, because you can avoid the adds while you're fighting the boss. Only killing the adds when you need ammo/mod power.