Remnant: From the Ashes
Necromancer/Summoner build Help
So I read that certain buffs work on summoner weapon mods. Does root circlet work on seed caller?
Автор сообщения: Xamikaze:
Summons scale with difficulty and are some of the strongest mods in nightmare difficulty you can have.

Now, to answer the real question, summons aren't affected by buffs from rings, but they do trigger some of the rings effects for the player.

For instance, Leech Embers work with Root Hollows and Tentacles and will restore health for the player when they hit stuff in melee. Temporary buffs that increase critical chance or damage will trigger for the player if summons kill the target with the requiere conditions but they won't be affected by those buffs.
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Автор сообщения: LegacyDM
Автор сообщения: Praesi

That may be, but they are still weak compared to serious damage builds. Dont take it too personal.

I’m not. But what’s good about this game is you can have both and swap things out depending on situation. For me it’s easier to use rooted hollow against the warden to lock him down and deal with adds. It makes most sense to use turrets against root mother. And of course I would switch out for damage build against ixillis and nightmare. To suggest that summoner build is worthless is disingenuous. They are actually pretty good and powerful depending on situation. Sounds like people are just chasing the meta in this thread and don’t understand how other play styles can be just as powerful if not more.

Oh Hell no. Im no Meta player. I build the craziest ♥♥♥♥ in PoE for example, just to have Fun. I simply talked about usefullness, its 100% ok to play summoner and have fun with it.
He wasn't asking for your opinion on whether it was weak or not.

You came off as a meta chaser by dismissing other builds because "they're weaker"
Автор сообщения: MisRekening
He wasn't asking for your opinion on whether it was weak or not.

You came off as a meta chaser by dismissing other builds because "they're weaker"

Which they are. That´s just a Fact. Dont know why it bothers you that much
It doesn't. I'm simply stating that you were unhelpful at first.
Again, he wasn't asking your opinion on summoner builds.
Actually, now that I think about it, do Traits also apply to summons?
:thonk:
Автор сообщения: MisRekening
It doesn't. I'm simply stating that you were unhelpful at first.
Again, he wasn't asking your opinion on summoner builds.

You see, i dont need someone to ask for my opinion. If i feel like it, i say it.
And yes, Traits also apply.
Автор сообщения: Praesi

You see, i dont need someone to ask for my opinion. If i feel like it, i say it.
And yes, Traits also apply.
Lmao, Ok.

Thanks for the reply though.
Автор темы посчитал это сообщение ответом на свой вопрос.
Summons scale with difficulty and are some of the strongest mods in nightmare difficulty you can have.

Now, to answer the real question, summons aren't affected by buffs from rings, but they do trigger some of the rings effects for the player.

For instance, Leech Embers work with Root Hollows and Tentacles and will restore health for the player when they hit stuff in melee. Temporary buffs that increase critical chance or damage will trigger for the player if summons kill the target with the requiere conditions but they won't be affected by those buffs.
Отредактировано Xamikaze; 2 сен. 2019 г. в 12:06
Автор сообщения: Praesi
Summoner Skills are way too weak atm. Dont see any Reason for using them.
Yeah they are weak but the guy/gal is wanting a build in order to make them usable.

This is just from my experience;

I personally find the skulls handy to have around as Range support, they do the most damage but have a tendency to miss so not as reliable but they are extremely mobile and hunt down enemies.

The Rolley’s deal second highest damage per hit and are amazing to have if your going close range with a shotgun/melee build. they tend to intercept melee enemies which is nice but the games agro is still weird so enemies tend to ignore them :/

Turrets! They are situational, they have the highest dps and will deal the most damage if they sustain it long enough. I personally wouldn’t use them for mobs but rather for tougher enemies such as bosses. Having all members use them can be a lot of fun and can destroy bosses (with players dealing damage as well of course). BUT BE WARNED if you stand in front of them they will damage you.

Rattle weeds another situational summon. Personally not worth the time, it’s supposed to act as bait and attract enemies which is does but it has very little health at the moment so it never lasts long.

Tentacles, a melee tower. Love the idea but never see it get enough attention as enemies will walk pass it to get to you. The jungle god pistol is decent but the mod is honestly a gimmick. They deal decent damage and would be cool if enemies agro’d onto it but sadly they do not :(

I like to go into battle with at least one summon simply to have as support and if you have the Soul Anchor Amulet, it keeps the summon out for 50% longer and gives you a nice little damage buff depending on how many you have out.
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Дата создания: 2 сен. 2019 г. в 10:06
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