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When only one person gets transported, there's pretty much nothing for the other players to do. You can't damage the boss. It's boring and tedious. Man, those are two words you don't want to used to describe your game. Boring and tedious.
Maybe work it so it's better if one player makes most of the kills (you wound, he executes). Players greedily killing everything they see means that all players exit with low level buffs, and can't get past the threshold to open the chest area.
or all kills in the murky zone earn a groupwide buff.
I've completely given up on that boss fight in multiplayer. I exit as soon as I see someone's fruitlessly trying to kill it. Me joining their game just makes it harder for them. According to some posts here, a player simply spectating their fight instantly ramps up the number of adds that appear, even though they're not actually in game yet.
Or you could just take Breath of the Desert and clap the final boss yourself to save them the trouble.
I just have to sullenly envy other people's breath of the desert for now.
And a bossfight that's only winnable with one RNG mod is badly designed bossfight. I think pretty much everyone agrees, that boss is boring and broken.
"Damage stacks in the other realm"
If the debuff appears as soon as a player kills an add in the void, it would be now completely unbalanced the other way around because a player could stay in the void indefinitely, even though the boss could potentially be killed before the player in the void has finished taking out all the adds...