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UE4's networking is a bit complex on some things, i dont think that the developers are using the GAS system that is built in to UE4 for this (which does thing like adjust for network latency, and does server rollbacks on its own if something comes up false). It looks like they legit just built all this in blueprint or c++ and let it eat. Which is fine, games still pretty fantastic.
I mean yes, it's a fantastic game... I'm loving it a lot but... it's still a very major flaw. Kinda makes melee unviable and dodging becomes more about getting range away from the enemy... which doesn't always work either cuz they can sometimes hit you from very far away because host's game didn't account for you rolling away yet...