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You could barely get 11 or 13 stacks, and the only thing that managed to break open his chest cavity felt like an exploit rather than as intended. The fireball mod. Literally nothing else could deal enough damage, even at 3 void armour stacks, rings, and even the 15% less than 50%HP amulet with the boss at sub 50%.
It's a ♥♥♥♥ boss. Anyone who defends it is either a liar or hasn't done it at 20.
Second world allready - none gives a damn about Ezlans death. Pans resistance has 1 time appearance and dont react on freeing their ally. Optional world dont has option to talk to guardian. As in - if you didnt come here to kill it, why you vizited that world anyway.
And yeah, Nightmare needs some hardcore tweaking. It was only by chance did I have Hive and the Fire mod to just unload endless DoT DPS to expose the dreamer and actually do real damage. Too mechanically driven rather than tactically driven. Either non-DoT needs to do significantly more damage to expose or exposing should only require two full clips of an appropriate rank weaponry. Not sure I'm looking forward to Nightmare difficulty with him but I decided to reroll my Hard because I encountered too many of the same bosses and loot so it won't be for a while. Also wish I could melee him cuz I'm rocking Akali set.
I mean, at least I am having fun. They did the core gameplay loop justice.
It felt a lot like the game's core gameplay; that everything was all just an introduction to an implied bulk of the setting and story, that was never acted on, nor tied up in the end. I hope that expansions or free updates act on this potential. I'd really like to see the effects of the player's actions on Rhom and Corsus in particular.
But you can hit the boss in the center for fat damage when your buff is removed.
As for the Dreamer/Nightmare boss fight - Here's a tip to you and others that aren't aware or want to attempt to beat him on higher difficulty modes. It should not have taken that much time and nearly that many resources to kill him, and I'm assuming it was on Normal?
-First Phase = Head shots, dodge missiles, charges, trash mobs. (This phase should take just a few minutes if you're using a strong Long Gun, I use a crossbow).
-Second Phase = DON'T BOTHER WASTING AMMO! Only use ammo to get weapon mod stacks, dodge fireballs until teleported to Shadow Realm.
-Right before/While in Shadow Realm = Pop a Bloodwort, Run and camp nearest Exit, kill as many mobs as you can to get a decent amount of Damage Buff stacks. Preferably 7-10 on Normal, 10+ Hard, 15+ Nightmare.
-Before exiting Shadow Realm = Use an Ammo box if you need to, or a Dragon Heart.
-Pop a Swarm, dodge his first fireballs and get in closer range for your Swarm to attack and to be in EFFECTIVE Range of your gun to do optimal damage with your Damage Buff stacks from the Shadow Realm. You can use Frenzy Dust for extra Fire Rate and DPS if you want. The Swarm will literally tear him apart, staggering him and opening his chest up so that he's vulnerable. At this point just do head shots.
Normal Mode should only take 1 shadow realm phase.
Hard Mode 1-2 Shadow Realm phases, depending on your damage/luck with crits on the head shots. I was hitting over 600k with a crossbow so it only took 1 shadow realm phase to kill him on Hard mode.
Nightmare Mode definitely will take at least 2 or more shadow realm phases.
These are solo stats, obviously you're making it a lot harder for yourself and everybody else if you do crappy bosses like this with other people. XD
Thanks for playing and good luck!
Basically what you are saying is that if you did not get the wildfire or swarm mod on your playthrough is impossible to defeat the boss. You have to spent mindless hours of fighting against it or better off rerolling the campaign. ITo be honest is a very bad design decision coming from the developers to do something like this, like all the other fights in the game feel well balance, difficult but achivable by solo or with a team. Why to make the last boss so annoying because is not even difficult is just plain annoying?