Remnant: From the Ashes

Remnant: From the Ashes

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drjones87 Sep 4, 2019 @ 4:56pm
The ending of this game ruins the entire game. (spoilers)
I have loved this game.

Loved. Past tense.

Each world other than Earth was so well developed. They all had their own unique story lines you could piece together from item clues and NPC dialogue. The bosses were fair and challenging. The actions was hectic and action tense. You were always in search of the world traveler Ford, trying to figure out what was really going on behind the veil.

Then you get to the end. You literally find Ford in a jail cell, free him and thats it. No big dialogue. No plot resolution. No reaction about his daughter being practically 80 or his wife being a tree person. He just says heres a key go fight a boss.

And what a STUPID boss. I wiped for an hour on the Undying King. I loved the fight. It required snap shots, strategy and great positioning. It was a great feeling taking that boss down. The final boss starts off similarly. The first phase of the boss has the same type of action you'd expect from the bosses in this game, which have all been extremely high quality. Then he dies and transitions to Nightmare, and stuff just gets stupid.

It took me (on the same attempt) an hour and a half to kill this box. 30 ammo crates. 30 frenzy potions. 30 bloodworts. I leveled up five times. The boss can't kill you, and you really can't kill him either. Even at 15 stacks of the buff from the portal (which was hard as hell to get) you're still barely doing any damage to the boss. Getting more stacks is almost impossible as at that point the only enemies left are grenade spamming archers, a brute and GOREFIST. And there's no cover, and you lose HP while you're in it. This isn't challenging, its just plain stupid. I doubt anyone at gear level can get to 25 stacks. And even if they do, they'll have to do it AGAIN to kill this guy because its still not enough damage to take him down on Nightmare.

Then once you finally kill the boss? You get a ranged damage trait (which is essentially meaningless at this point as the game is over), a useless weapon and zero plot resolution. No explanation of how Reggie had a dragon heart or why he was so interested in helping you. None of the survivors in the ward get any send off of any kind. Your main character goes out on a boat to a light house at this point we care literally nothing about. The story just... ends.

A nonsensical ending, loose story threads that go nowhere and one of the worst designed final bosses I've ever fought soured this game so much for me. You had something great here, and you just need to fire the guy responsible for the last hour (or the last 3 since that boss takes so damn long to kill).
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Showing 1-15 of 38 comments
Nerdasalux Rex Sep 4, 2019 @ 5:06pm 
Yeah. Killed him on nightmare where we played the whole thing at 20. Him at 20 on nightmare took stupid long too (I think like 2 hours or something stupid, probably would've been less if we'd known how exploitative the fireball mod was from the start, but we eventually came across it just from raw testing and the sheer amount of downtime in the fight for other players.)).

You could barely get 11 or 13 stacks, and the only thing that managed to break open his chest cavity felt like an exploit rather than as intended. The fireball mod. Literally nothing else could deal enough damage, even at 3 void armour stacks, rings, and even the 15% less than 50%HP amulet with the boss at sub 50%.

It's a ♥♥♥♥ boss. Anyone who defends it is either a liar or hasn't done it at 20.
kilexe Sep 4, 2019 @ 5:20pm 
Yeah the story overall is pretty bland or outright missing... There isn't a single fight in this game I didn't enjoy, though the last boss is pretty repetitive due to how much health he has. I honestly hope they make the improvements needed, and make a solid sequel in the future. I'm addicted to the gameplay mechanics, ♥♥♥♥♥♥♥ love it. I don't think the developers were expecting this level of success with the game on release, hopefully it motivates them to go all out on it.
Aria Athena Sep 4, 2019 @ 5:22pm 
The ending is literally: "My job here is done *sails out into the sunset* ".
kilexe Sep 4, 2019 @ 5:23pm 
In my opinion this game may have opened the doors to a new souls-style genre. (about time) The only other game that comes close to this style is Strange Brigade, though strange brigade at least had more content and puzzles overall, story just as bland however.
Last edited by kilexe; Sep 4, 2019 @ 5:27pm
zverozvero Sep 4, 2019 @ 6:01pm 
Its prity much repeats Hellgate London first half of which was made well but further down the road unfinished dialogues, quest etc. popped al over the place. Culminating with big empty crater of arena and horse size of a great evil floating in a middle.

Second world allready - none gives a damn about Ezlans death. Pans resistance has 1 time appearance and dont react on freeing their ally. Optional world dont has option to talk to guardian. As in - if you didnt come here to kill it, why you vizited that world anyway.
Last edited by zverozvero; Sep 4, 2019 @ 6:02pm
nvmvoidrays Sep 4, 2019 @ 6:09pm 
i think the biggest problem is that the game doesn't explain who the protagonist is, unless you played the prequel, Chronos, and then it all starts to make sense.
Paulie Sep 4, 2019 @ 6:14pm 
the final boss is pretty anticlimactic, I wanted more out of the finale
In case it isn't obvious, there's no real story in this game. The world is there, but nothing is utilized. You just encounter characters as an excuse to get to the next gauntlet of mobs for the next boss arena. Either they need an expansion pack/DLC that fleshes all this out really well or they kinda risk hurting their potential for an engaging and unique IP. It's extremely lazy and disjointed story. Every single dialogue is effectively pointless as there's no resolution to anything and the rather sudden "Ok go kill the final boss" was really jarring. This game needs 3 times the bosses and 2 times the overall content (like, one more main "zone" of each world and at least two more worlds so here's hoping for some good xpacs).

And yeah, Nightmare needs some hardcore tweaking. It was only by chance did I have Hive and the Fire mod to just unload endless DoT DPS to expose the dreamer and actually do real damage. Too mechanically driven rather than tactically driven. Either non-DoT needs to do significantly more damage to expose or exposing should only require two full clips of an appropriate rank weaponry. Not sure I'm looking forward to Nightmare difficulty with him but I decided to reroll my Hard because I encountered too many of the same bosses and loot so it won't be for a while. Also wish I could melee him cuz I'm rocking Akali set.

I mean, at least I am having fun. They did the core gameplay loop justice.
Creepy Sep 4, 2019 @ 7:09pm 
Crazy when you go back to ward 13 after final boss his daughter has no dialogue about you finding her father. nothing at all.
Insano-Man Sep 4, 2019 @ 7:45pm 
I felt the story offered an interesting premise, but it felt like a whole lot of ambition without a whole lot of execution - or budget. Characters are introduced and immediately discarded. Worldbuilding takes a strong stand, and then does nothing. The player never has any seen impact on the world at all.

It felt a lot like the game's core gameplay; that everything was all just an introduction to an implied bulk of the setting and story, that was never acted on, nor tied up in the end. I hope that expansions or free updates act on this potential. I'd really like to see the effects of the player's actions on Rhom and Corsus in particular.
Cryptic Sep 4, 2019 @ 10:03pm 
Finale was bad
Viper Sep 5, 2019 @ 12:01am 
yep, this game wasn't finished from a story perspective and does have a lack of overall content/choices still. yet, still an enjoyable experience, can't wait for some polish and free updates hopefully...
BlackFlame1981 Sep 5, 2019 @ 12:44am 
Yep its bad.
But you can hit the boss in the center for fat damage when your buff is removed.
ItsEllzworth Sep 5, 2019 @ 1:28am 
I agree with you on the ending.

As for the Dreamer/Nightmare boss fight - Here's a tip to you and others that aren't aware or want to attempt to beat him on higher difficulty modes. It should not have taken that much time and nearly that many resources to kill him, and I'm assuming it was on Normal?

-First Phase = Head shots, dodge missiles, charges, trash mobs. (This phase should take just a few minutes if you're using a strong Long Gun, I use a crossbow).
-Second Phase = DON'T BOTHER WASTING AMMO! Only use ammo to get weapon mod stacks, dodge fireballs until teleported to Shadow Realm.
-Right before/While in Shadow Realm = Pop a Bloodwort, Run and camp nearest Exit, kill as many mobs as you can to get a decent amount of Damage Buff stacks. Preferably 7-10 on Normal, 10+ Hard, 15+ Nightmare.
-Before exiting Shadow Realm = Use an Ammo box if you need to, or a Dragon Heart.
-Pop a Swarm, dodge his first fireballs and get in closer range for your Swarm to attack and to be in EFFECTIVE Range of your gun to do optimal damage with your Damage Buff stacks from the Shadow Realm. You can use Frenzy Dust for extra Fire Rate and DPS if you want. The Swarm will literally tear him apart, staggering him and opening his chest up so that he's vulnerable. At this point just do head shots.

Normal Mode should only take 1 shadow realm phase.
Hard Mode 1-2 Shadow Realm phases, depending on your damage/luck with crits on the head shots. I was hitting over 600k with a crossbow so it only took 1 shadow realm phase to kill him on Hard mode.
Nightmare Mode definitely will take at least 2 or more shadow realm phases.

These are solo stats, obviously you're making it a lot harder for yourself and everybody else if you do crappy bosses like this with other people. XD

Thanks for playing and good luck!
Last edited by ItsEllzworth; Sep 5, 2019 @ 1:29am
AerialComb Sep 5, 2019 @ 2:03am 
Originally posted by EllsworthGV:
I agree with you on the ending.

As for the Dreamer/Nightmare boss fight - Here's a tip to you and others that aren't aware or want to attempt to beat him on higher difficulty modes. It should not have taken that much time and nearly that many resources to kill him, and I'm assuming it was on Normal?

-First Phase = Head shots, dodge missiles, charges, trash mobs. (This phase should take just a few minutes if you're using a strong Long Gun, I use a crossbow).
-Second Phase = DON'T BOTHER WASTING AMMO! Only use ammo to get weapon mod stacks, dodge fireballs until teleported to Shadow Realm.
-Right before/While in Shadow Realm = Pop a Bloodwort, Run and camp nearest Exit, kill as many mobs as you can to get a decent amount of Damage Buff stacks. Preferably 7-10 on Normal, 10+ Hard, 15+ Nightmare.
-Before exiting Shadow Realm = Use an Ammo box if you need to, or a Dragon Heart.
-Pop a Swarm, dodge his first fireballs and get in closer range for your Swarm to attack and to be in EFFECTIVE Range of your gun to do optimal damage with your Damage Buff stacks from the Shadow Realm. You can use Frenzy Dust for extra Fire Rate and DPS if you want. The Swarm will literally tear him apart, staggering him and opening his chest up so that he's vulnerable. At this point just do head shots.

Normal Mode should only take 1 shadow realm phase.
Hard Mode 1-2 Shadow Realm phases, depending on your damage/luck with crits on the head shots. I was hitting over 600k with a crossbow so it only took 1 shadow realm phase to kill him on Hard mode.
Nightmare Mode definitely will take at least 2 or more shadow realm phases.

These are solo stats, obviously you're making it a lot harder for yourself and everybody else if you do crappy bosses like this with other people. XD

Thanks for playing and good luck!

Basically what you are saying is that if you did not get the wildfire or swarm mod on your playthrough is impossible to defeat the boss. You have to spent mindless hours of fighting against it or better off rerolling the campaign. ITo be honest is a very bad design decision coming from the developers to do something like this, like all the other fights in the game feel well balance, difficult but achivable by solo or with a team. Why to make the last boss so annoying because is not even difficult is just plain annoying?
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Date Posted: Sep 4, 2019 @ 4:56pm
Posts: 38