Remnant: From the Ashes

Remnant: From the Ashes

View Stats:
Too Much Overlap between Slayer Armor and Hunter Armor?
Does anyone feel like these two armors have way too much overlap in what they do? I mean, they both feel like two slight variations of doing the same things.

Hunter armor you get bonus ranged damage at range and better weakspot damage, you have less armor and overall elemental resistance, but better dodge speed. Slayer armor you get bonus ranged damage with one shot of a weapon you just reloaded, you get more armor and overall elemental resistance, but less dodging speed, this means the slayer armor is best paired with single-shot reload weapons.

Now, unless you're using rapid fire weapons with hunter armor, basically both armors equipped with the right trinkets, weapons, and mods, are going to quick kill with weakspot shots(usually head or face) and even without weakspot shots both get added damage at ranged that is about the same if you factor in playstyles, tactics, and equipment for both.

Most regular enemies die easily and most damage tends to be overkill, even against elites and bosses, assuming a weakspot exists on whichever one in question, there really isn't much difference between the two armors general purpose. The hunter armor gets a slight advantage with weakspot damage, but you get pretty much the same reasonable damage with slayer armor and trinkets on the same enemies. The hunter probably kills those slightly faster, but the difference feels negligible.

P.S. I suppose I just feel they should rework the slayer armor skill into something else? I don't know. :\
Last edited by bladeddragonknight; Sep 30, 2019 @ 11:25pm
Date Posted: Sep 30, 2019 @ 10:52pm
Posts: 0