Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus

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DOOM uses id Tech 6 engine without being a technical disaster
How come DOOM uses the same id Tech 6 engine without being a technical disaster like The New Colossus???
Last edited by BurtalMaster; Feb 4, 2018 @ 7:39am
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Showing 1-11 of 11 comments
sblantipodi Feb 4, 2018 @ 8:07am 
I have the same question, probably Tiago Sousa ruined it.
Damien Azreal Feb 4, 2018 @ 10:46am 
Firstly, you'd need to be more specific then "technical disaster"... as there are plenty of people who played/play Wolf 2 without issue.

I for one have never had a single crash, hiccup or issue with the game. Running at a solid 60fps the entire time.

Secondaly, Tiago worked on DOOM. He didn't come in and start working on the engine after id were done with DOOM technically.... he was/is the lead tech for id Software on idTech6.

The main reason some people run into issues in Wolf 2 they didn't have in DOOM... is because Wolf 2 is not using idTech6. It's using an updated build, with changes made internally by MachineGames and id Softeware. Roughly making it idTech6.5
Also, it uses Vulkan exclusively... while DOOM used OpenGL at release, and later added a Vulkan option with an update.

I've seen plenty of people who could run DOOM in OGL flawlessly have nothing but issues trying to run DOOM in Vulkan.
The Vulkan API is not nearly as stable, or as widely supported as OGL. So, there will be fallout for some users.





But, basically, the engine a game uses means NOTHING in regards to how it will perform or how stable it will be.
This is something people seem to not be able to grasp. People want to discredit the work Arkane did on PREY's PC version because it ran on CryEngine. Which is a crap statement.
Look at Homefront Revolution, SGW2 and 3. And plenty others. There have been lots of buggy CryEgine titles.
Also, compare Arkane's DisHonored 2 and Dead of the Outsider. Same engine, though Outsider runs beautifully and with none of the issues DH2's rushed development cycle ended with.

Or, look at the myriad of games using the Unreal Engine. Hundreds of titles on the same tech, yet running the gauntlet from stable or unstable, great performance... to stuttering/hitching messes.

It does not matter that DOOM and Wolf 2 use the same (almost) engine. Because they were not made by the same people. They were not using the exact same code, the exact same renderer... physics code... audio code... everything is changed, some small... some large.
But, in the end, they perform differently because they ARE different games made by DIFFERENT studios.
And, again, are NOT using the same branch of the idTech6 engine.
NECROCANNIBAL Feb 4, 2018 @ 1:42pm 
Wolf TNC is very weird about perfomance. Most of the time it runs smooth in 60-80 fps on ultra, but it can start stuttering like hell in 30-40 fps in any time with no reason (especially with last amd drivers),it can be hard gunfight or slow cinematic moment. After several restarts (2-7) it works good again. And god i hate this inconsistency. DOOM works perfect always.
Damien Azreal Feb 4, 2018 @ 2:52pm 
Do you play DOOM in OpenGL or Vulkan?
Remember that Wolf 2 uses Vulkan exclusively, and as such... if you run DOOM in OGL, the different APIs could be the difference you're experiencing performance wise.

I prefer DOOM in OGL simply because it "feels" better. Vulkan does provide higher overall FPS, but OGL feels smoother.
I wish Wolf 2 gave an option to switch to OpenGL. But, I know Bethesda are really pushing Vulkan going forward with all new games.
NECROCANNIBAL Feb 4, 2018 @ 2:56pm 
Vulkan. For me it feels better as in Serious Sam Fusion.
Abyssrocker Feb 5, 2018 @ 6:00am 
I suppose because id is, well, id. Just look at MachineGames' track record with idtech5 with the last Wolfenstein games not exactly performing up to snuff (and also suffering the same ugly texturing), as well as Arkane's sudden drop-off in performance and stability after going from Unreal with Dishonored to what is essentially just a modified idtech5 for Dishonored 2.

Honestly, it seems like the best aspect of idtech is how it scales, particularly for consoles, but then again consoles don't boast higher standards like a steady 60 frames minimum.
sblantipodi Feb 5, 2018 @ 1:58pm 
I loved DooM, Wolf II is a terrible mess.
I will think twice before wasting money on products made by those devs.
bonkmaykr Nov 8, 2019 @ 5:28pm 
I mean they're different games, as far as I'm concerned the engine itself is perfectly fine. Wolfenstein just likes being janky from what I've heard.
Last edited by bonkmaykr; Nov 8, 2019 @ 5:28pm
papalazarou Nov 11, 2019 @ 6:35pm 
runs butter smooth at max settings with crazy fps
MaCK0y Nov 16, 2019 @ 5:42am 
Originally posted by papalazarou:
runs butter smooth at max settings with crazy fps

Totally. Must have fixed the issues. Doesn't even inch away from 144FPS at max settings. That's why one buys games months later unless multiplayer.
BurtalMaster Nov 16, 2019 @ 5:50am 
Hey guys,

thanks for all the answers and I am happy to hear you are not experiencing any problems with the game (or anymore). Will give the game another shot (no pun intended). :)
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Date Posted: Feb 4, 2018 @ 7:38am
Posts: 11