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For others who don't like it (like me) - Not a fan of games having an agenda.
vs.
Some who like it because they simply like it
Some who will die before they admit a single flaw in the game/engine/story because they support the agenda.
There are many people (including CoDMW3fags, Siegefags, Arkanepreyfags, BF1 historical revisionists) who hate good games and love ♥♥♥♥♥♥ games and try to sabotage them by any means necessary, through review brigading, hacking and bugmaking, corporate espionage, and god knows what. While at the same time theyre proping up ♥♥♥♥♥♥ games that play like Ride to Hell Retribution and get poory constructed pieces of code their personal GOTY awards and instant praise. Of course, some games they failed to kill off like Doom 2016, Witcher 3 and Overwatch. In this games case, it may be 65% of the reason while 35% is due to political ♥♥♥♥♥♥♥♥.
In short, ♥♥♥♥♥♥ game lovers are trying to kill gaming until only Superman 64 clones exist.
She’s an African American female who leads a resistance movement in what’s left of bombed out Manhattan. The fact that she was able to find a way to keep those under her leadership alive in some of the worst conditions imaginable speaks volumes about her strength as a leader.
Unfortunately, machine games has chosen to portray her as the stereotypical angry black women, complete with non-stop expletives, of course the obligatory baby who she smokes around, and her blaming white people for the Nazi victory. She speaks as if she’s from the stereotypical ghetto. How disappointing. Machine games couldn’t help but articulate the only African American, in charge, female except in unflattering stereotypical “ghetto” terms. Is this how they view African American Women? Sure seems like it to me.
Let’s talk about Bombate.
He’s an African Male, an experienced solder and important part of the team in the story. Oh, but wait, time to use the horny black male stereotype who can’t help have meaningless sex with BBW white women and of course multiple white women. Really machine games, your writers couldn’t find a better fit in the new colossus story line for Bombate? Is this how machine games view African males, just mindless sex machines that just bangs all the white women they can? Sure seems like it to me, again.
I can go on but I think using just these two examples makes my point.
Never mind the constant association of being white, Christian, male, and racist in the games narrative.
Machine games really has some serious racial issues with how they view and portray African, African American men, women and white Christian males.
It took a lot of hate and ignorance in the hearts and minds of machine games to write a story like that.
And it somehow became popular among Antifa and other left wing groups
Over all The New Order had so much love for detail, it was just marvellous.
I did not expect TNC to be on the same level, at least it would've astonisted me, considering how high of a bar TNO set. But, TNC is just a plain ♥♥♥♥-show and I dread to play on.
I agree on all of your critizism and would just add lackluster character-design over all. I just don't care about any character, they're annoying at best.
I still just can not believe the same people who gave us The New Order sullied their name and ♥♥♥♥ out this game.
Don't get lazy mate, you started strong, but this is just intellectually dishonest. Your statement is not false, just leaves out the important other half.
"(There is element X) --> (Authors CAN be "X"-ists)"
And "can" in the meaning of "might be", it all depends on X and context.
Glorifying a subject without any opposing thought is never a good idea anyway anywhere.
They seemed to want to do flawed characters and only made ridiculous ones that ruined any chance of the game having a consistent tone
I am not going to deny that this game gets a lot of flack for performance and stability issues. Having said that, I have a pretty decent rig and have had minimal technical issues and I still think that this game is mediocre and forgettable. It's about as far from "awesome" as you can possibly get.
If those were better, people wouldn't care about the long cut scenes or SJW pandering.
Widening the scope a bit from that, there's an interesting critique by SuperBunnyHop on Youtube in which he covered the development and made a point that what worked in TNO is that MachineGames was clearly working on familiar ground; they're a European company imagining an alternate reality Europe.
Naturally, this transitions to the stark contrast with TNC, in which it feels like they are completely out of their element, thinking that Grave, Spesh, and Horton were somehow really great characters who deserved to steal the spotlight.
Some choices are just plain weird, like how everyone on the "resistance" also dresses like a hippie; based on MG's own timeline, the Nazis pretty much took over the US well before hippies or that style of clothing would have been a thing in the first place. But then you have the resistance letting Max paint unicorn vomit onto their helicopters, pretty much defeating any advantages of having access to enemy vehicles.
Which of course raises one of the many glaring issue in the game: if we are just constantly flying to places in the US for the campaign and side missions, how are the resistance never once spotted? Referring back to that "out of their element" problem, do they think that the US is mostly unpopulated or something?
Most alarming is a theory I've read that the Uber commander missions *are* the liberation of America, or at least the major first step because those are the top commanders in the Nazi occupation. Which then raises another question: what about the rest of the country? Based on the court room and execution cutscene, MachineGames are at least aware of the US capital, but they *do* realize that New Mexico, bumf*** Texas, and Louisiana are just a small part of the country, right? Fine, the Nazis bombed New York, so that's out, but the nature of the game and its overarching goal of a revolution feels empty when popping off at a few spots and making a speech on TV are going to ignite anything at all after the Nazis had been in charge for many years. It's like an entire half of the game is missing somewhere to explain all of this, which makes that cliffhanger ending feel worthless.
Anyway, I think that they fumbled with the story and characters very early on, and the game could never pick itself back up afterwards.
Caroline's death would have meant more if we spent time either with her in this game, or even if she alone was captured but not immediately killed. Imagine if the motivation was to sneak into the country through Neu York since it was not a well defended or occupied position, all in an effort to first rescue Caroline. That would have been a far better build up to her death because it would not have been so obvious, and we would have actually been invested in saving her.
Hell, had they not tried to have their cake and eat it by having Blaskowicz permanently injured, they could have factored in retrieving the suit as well. Rather than the awkward jump from 50hp/100 armor to 100hp(or 200 with the battle walker) and back down to 100 armor, they could have gone from 50hp (wheelchair), 100hp (heal up a bit), then finding the armor to act as a means to *gradually* work up to 200hp overheal.
It would have made sense to then introduce the contraptions one by one to the suit rather than this daft "could only fix one, please find the other two)" head transplant nonsense. Taking a cue from Doom, this might have been a fun way to play around with the idea of diesel punk power armor that you gradually enhance over the course of the game,and as such, they could have designed the levels to make use of the contraptions in unique circumstances with better level design instead of three different routes to the same exact end.
Anyway, I'm getting ahead of myself because they really fumbled this game on everything surrounding otherwise pretty strong combat. But what good is that if everything else is a detractor?
She's blaming them for the Nazi success in America, definitely. I mean, stop me if i'm wrong but I I don't remember seeing any Black Nazis in history lessons at school?
She has a specific exchange with Blasko about whether or not all white Americans are complicit. Her bitterness based on past experience leads her to yes, whereas Blasko believes that people are fundamentally good and would revolt if they could.
And USA is sitll full of white, non-communist people who'd love to kill Nazis from left and right, but there's one problem - Auzmerzer. Any revolts, the flying fortress comes and turns the revolt city to dust. Most whites just saw it better to play nice and keep their head down (Not everyone can be a near instoppable Blazkowicz), Grace and others just had nothing to lose, so they kept fighting, altough with next to meaningless effect before BJ showed up.
The damage enemies do forces it into a cover shooter, but I feel like the cover system in this one is a lot less reliable then TNO's was. It feels better to just stand near cover but not use the system, instead of using the cover system.
The first 3 guns are essentially just variations of eachother until you get upgrades; this is normally a fine thing to do, but the other weapon types (except the laser, sihce I chose Fergus) come way too late (weapons like the shotgun and grenade pistol really took awhile to show up). Lastly, feel a bit odd that they locked different weapons behind the choice, since that seems like the opposite of what you would want to do with a shooter, and helps limit the early game weapon variety. Maybe would have been better to keep health/armor upgrades instead just not having them at all.
The extremely high damage nature of the higher difficulties damage multiplier, plus the unreliability for the player to avoid taking damage, means that stealth is always preferrable to shooting, which is a little offputting given it just felt like an alternate option in TNO, not a "do or suffer" decision. Oh, also, stealth means silenced damage upgrades, which once you get the silencers for the pistol/smg, means literally just damage upgrades. Don't play stealth? No damage upgrades for you aside from pistol magnum/rifle ap rounds (or smg nailgun, but I found that to be a damage downgrade). Furthermore, hated the fact that you have 50 health for so long as well; it became a game of keep the overcharged health at all times or feel way too weak in general (until you finally get health increased by losing armor at that point in the game).
The turrets are pretty much things I never use; get on one, and enjoy taking damage without dealing a lot... great. Same feeling for melee; the tomahawk throw is useful as hell, but the melee kill animations just leave you vulnerable and likely to die if done in any combat, given they take from what appears to be a range between 0.5 and 3 seconds to play out. Always need to slide before doing them so BJ isn't standing in the line of fire. The melee is like the exact opposite of how I felt with doom's glory kills (which provided other bonuses and could also be sped up even faster). Don't get me wrong, the hatchet kills look good, but they aren't great in actual play.
Speaking of use speed; weapon swapping feels really awful. Best to not swap at all, especially since you can't speed it up through any upgrades. It's a major hassle when trying to equip/unequal for dual wielding as well. Don't know why they felt it needed to be so damn slow. A large chunk of the weapons take up far too much of the screen when held, which I also don't have any appreciation for.
The weapons don't give good hit response, and their shot sounds are also weak; this isn't a major gripe, but a little dissapointing. On the other hand, when the lack of good hit response also applies to you taking damage, so you barely realise a hit has been taken, that sucks.
The story is... I just skip cutscenes at this point. BJ is a whiny depressed emo who gets himself into a stupid situation because he feels bad and does something dumb. The character doesn't feel fun to listen to, and I get to play him.... eurgh. Did he do this in the first one? I really don't remember much of that. Also, my God, I was so happy when he shut up about Caroline. He rambled on about that forever.
Not to mention the new characters are just insufferable; you get a whiny fat child, an insuffarable, unlikable stereotyped black lady, and an idiot (for awhile). If anything else pops up, I likely won't know because I'm skipping most cutscenes at this point, but I think skipping them has only improved my feeling on the game to be frank.
The collectables aren't great; the concept art is nice, but the gold doesn't consist of unique items that could occasionalyl make sense anymore, just character models and absurd things like gold food cans. Also, the dev cards.... eh.
Many of the levels feel bland or lacking, but one particular level stands out to me as being awful, and not for the layout or theme; the courthouse sucked, because it was a trial and error nightmare. The arena sucked in terms of layout, the fight required you rapidly pick up new weapons and swap them around with the slow swap speeds, using little ammo unless you die and learn the ammo locations after multiple deaths, and almost all of the cover was either destructable or in a difficult to escape corner. The whole fight is a trial and error to find the weapon, health, and armor locations; that's it, and once the room gates opened, it was much, much easier to deal with. That section of the game likely accounts for 90% of my deaths in the game, and I rarely felt the deaths were something I could avoid first time through. Something extra that I learned in that section, is that the load screen is forcibly opened if you die a lot without a new save/checkpoint. That screen constatly popping up after dying multiple times in that section, even though I don' have a save of interest of load, was really annoying, but fixable by forcing a save game to occur while alive so it stops asking. Didn't know it was a feature at all until that room.
As for the difficulty; as I've said, you either play strict corridor cover shooter, sniper, or stealth... or you take way more damage/die for trying to do it another way on Death Incarnate.
So, overall.... I'm going to go through the rest of it, but my feelings so far are really sour on it. Feels poorly designed and lacking compared to the former games, and it doesn't fare well against other shooters on the market. Think the shooting is just ok, the levels are lacking, and the story/characters aren't fun to deal with.
That is my main gripe. I play single player games for story first, mechanics and gameplay second. I don't know how far I am into it, but everytime he comess around corner it's "Caroline this" and "Caroline that". Hell she isn't even his wife and pregnant with his child like Anya. I could almost expect that. But no, he just keeps going on and on about Caroline.
He gets better at the halfway mark