Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus

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How to toggle aim down sights?
Currently I need to hold the right mouse key to aim down the sight, How can I switch it to click?
Didn't find anything in options, neither in config. If I recall corrrectly there were different keys for either in the past games.
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Showing 1-15 of 53 comments
KRON Oct 27, 2017 @ 1:52pm 
Aiming down sights is for ♥♥♥♥♥♥♥. Dual wielding ftw.
TurdS Oct 27, 2017 @ 2:10pm 
Sadly, I don't think there is a way in this one. I've noticed a disturbing trend where games are not having this option. In my opinion, this is largely due to the game being released on consoles, and having to use a controller. Not that there's anything wrong with consoles and/or controllers; just an observation.
Originally posted by TurdS:
Sadly, I don't think there is a way in this one. I've noticed a disturbing trend where games are not having this option. In my opinion, this is largely due to the game being released on consoles, and having to use a controller. Not that there's anything wrong with consoles and/or controllers; just an observation.

Thanks man. It's just really hard to get headshots while holding the right key, or to shoot in general lol.
Tazor Nov 1, 2017 @ 6:54am 
A 2017 FPS without the option to toggle aim down sight??? What the ♥♥♥♥?

Who made this game? Some students powered by ramen noodles or a multi billion euro company?
Bankai9212 Nov 1, 2017 @ 7:03am 
Not sure why anyone would want to restrict there movements in a fast paced shooter. But you can hip fire the entire game with no issue.
Brogan Nov 1, 2017 @ 10:48am 
Originally posted by TurdS:
Sadly, I don't think there is a way in this one. I've noticed a disturbing trend where games are not having this option. In my opinion, this is largely due to the game being released on consoles, and having to use a controller. Not that there's anything wrong with consoles and/or controllers; just an observation.

New Order was released on consoles, too. And the the feature was included.
No, this is about a programmer forgetting to add it, because that programmer likely plays with a controller. Simple.
Bankai9212 Nov 1, 2017 @ 11:49am 
Not sure how a missing feature means it's made for controllers I personally don't like toggle for ads.
Salamand3r- Nov 1, 2017 @ 12:28pm 
It was a suicide maneuver in TNO, and was only available through an .ini edit, not as a default in-game option.

The reason it doesn't have it is the same reason that Doom doesn't have toggle crouch. It would be suicide in most situations, on anything other than the very easiest difficulty because of the way the game is designed. Limiting your mobility when fighting hitscan enemies is not conducive to winning.

Toggle sights is useful in modern military bollocks shooters, to be sure, but seldom useful in faster experiences.

I mean, I'm all for more options, so I'll +1 this, but all it's going to do is invoke more "gaem is 2 hard lulz" posts from people trying to play Death Incarnate with toggled sights.
Brogan Nov 1, 2017 @ 12:34pm 
Originally posted by Bankai9212:
Not sure how a missing feature means it's made for controllers I personally don't like toggle for ads.

Not sure? You realize there's like 30-40 more available keys on a keyboard, don't you?

Now you know why a missing feature means it's made for controllers.

Also... doesn't really matter what you like/dislike when you're discussing options.
Tazor Nov 1, 2017 @ 12:36pm 
Originally posted by Salamand3r:
It was a suicide maneuver in TNO, and was only available through an .ini edit, not as a default in-game option.

The reason it doesn't have it is the same reason that Doom doesn't have toggle crouch. It would be suicide in most situations, on anything other than the very easiest difficulty because of the way the game is designed. Limiting your mobility when fighting hitscan enemies is not conducive to winning.

Toggle sights is useful in modern military bollocks shooters, to be sure, but seldom useful in faster experiences.

I mean, I'm all for more options, so I'll +1 this, but all it's going to do is invoke more "gaem is 2 hard lulz" posts from people trying to play Death Incarnate with toggled sights.
How about having the OPTION to CHOOSE between toggling ads and holding down the button? Stop being a nazi forcing your ideology on others.
Salamand3r- Nov 1, 2017 @ 12:37pm 
Originally posted by Tazor:
Originally posted by Salamand3r:
It was a suicide maneuver in TNO, and was only available through an .ini edit, not as a default in-game option.

The reason it doesn't have it is the same reason that Doom doesn't have toggle crouch. It would be suicide in most situations, on anything other than the very easiest difficulty because of the way the game is designed. Limiting your mobility when fighting hitscan enemies is not conducive to winning.

Toggle sights is useful in modern military bollocks shooters, to be sure, but seldom useful in faster experiences.

I mean, I'm all for more options, so I'll +1 this, but all it's going to do is invoke more "gaem is 2 hard lulz" posts from people trying to play Death Incarnate with toggled sights.
How about having the OPTION to CHOOSE between toggling ads and holding down the button? Stop being a nazi forcing your ideology on others.

Did you not read the last paragraph you quoted?

Wait, let me answer that for you.

No, you didn't.

I'll repeat it, +1 for the option, -1 for the idiots who are going to post about how uselessly hard the game is when they use it.
Last edited by Salamand3r-; Nov 1, 2017 @ 12:38pm
Brogan Nov 1, 2017 @ 12:42pm 
Originally posted by Salamand3r:
It was a suicide maneuver in TNO, and was only available through an .ini edit, not as a default in-game option.

The reason it doesn't have it is the same reason that Doom doesn't have toggle crouch. It would be suicide in most situations, on anything other than the very easiest difficulty because of the way the game is designed. Limiting your mobility when fighting hitscan enemies is not conducive to winning.

Toggle sights is useful in modern military bollocks shooters, to be sure, but seldom useful in faster experiences.

I mean, I'm all for more options, so I'll +1 this, but all it's going to do is invoke more "gaem is 2 hard lulz" posts from people trying to play Death Incarnate with toggled sights.

Dumbest thing I've ever read.

"All it's going to do is invoke more..." Who cares? Those statements would clearly be idiotic, and any devs reading wouldn't give them a 2nd look, ESPECIALLY considering this is about adding options, not difficulty levels (which you can SET in the menu ffs)

And YES both were a default in-game option in TNO. They were clearly labeled in the Game Options menu.
Bankai9212 Nov 1, 2017 @ 12:43pm 
Originally posted by Brogan:
Originally posted by Bankai9212:
Not sure how a missing feature means it's made for controllers I personally don't like toggle for ads.

Not sure? You realize there's like 30-40 more available keys on a keyboard, don't you?

Now you know why a missing feature means it's made for controllers.

Also... doesn't really matter what you like/dislike when you're discussing options.
What do the number of keys have to do with having toggle or not.
Brogan Nov 1, 2017 @ 12:48pm 
Originally posted by Bankai9212:
What do the number of keys have to do with having toggle or not.

Well, considering the toggle would be located in the game options screen (like in TNO), you're right. It wouldn't matter in terms of number of in-game keys. My bad. The point was about controller design layout vs keyboard design having less options in general, and how they "forgot" to add this option when it was present in the last game might have had something to do with a minimal vs expanded design approach to game controls.
Last edited by Brogan; Nov 1, 2017 @ 12:49pm
Bankai9212 Nov 1, 2017 @ 12:51pm 
Let's just chalk it to the forgot to add it. Whether it was a controller or not wouldn't have made a difference
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Date Posted: Oct 27, 2017 @ 1:48pm
Posts: 53