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That's what i said at the first post... heck, Doom 2016 is a new reboot also, aaaand...
That's why i say it's pretty contradictory, they developed The New Order first, The Old Blood came out later, is obvious that they developed TNO thinking about the continuity of events from the last two games (RTCW and Wolfenstein 2009), if they wanted to do some strange trickery with the script in TOB i'm fine with it, but the approach seems so much different from RTCW that the game can pass as something completely new and the fact that it connects with the TNO prologue, well... two words came to my mind and as Coronel Campbell would say: TIME PARADOX!
Anyway, don't forget that TOB is an stand-alone expansion pack, it's not the real thing like TNO was, that's why i ask, what's the reason behind the upcoming game being called just like that? the smart move is just call it "Wolfenstein: The New Colossus" like they did in that cameo reveal in the E3 2016 in the MS-DOS prompt... i'm pretty sure the next non-sense Bethesda's marketing office will do is to call the next DOOM game "DOOM 2", man, now THAT will be troublesome...
Exactly my point, soft reboot is when you do a twist to the plot without compromising the events of previous entries, like Fast & Furious in 2009 and Transformers Age of Extinction in 2014...
Hope that sooner than later they explain that mess...
Here, son:
https://youtu.be/i8HVcob7BPA
BTW, they are adding the content from Tides of War (Chapter 0) into this, hope they will add a full voice BJ, like the console port, too...
Yeah but reboots do just that. There can be references to previous entries... but we may outright overwrite or ignore elements from previous games.
You also say they're 'much different'... it follows almost the exact sequence of events with 'returning' characters (I say 'returning' because similar designs and identical names but act as if never met BJ before). It's way closer to it's source material than say, Doom 3 was to Doom 1. One could play Doom 3 and never realize it was basically a retelling of Doom 1.
Playing Old Blood it was often a case of, wow this isn't a continuation of Wolfenstein... this is a flat out remake!
Being a standalone expansion in no way means it didn't happen. It ties in perfectly with TNO. It's not like its some sort of Blood Dragon style expansion that is practically if not completely in a new setting.
If that's the case I'd say New Order was a soft reboot while Old Blood is reboot.
I would be surprised if things were clarrified. In fact I think they like having the timeline be an absolute mess. Raven produced some videos about Wolfenstein prior to the release of 2009 that further muddied waters.
https://www.youtube.com/watch?v=K51aKxu82gQ
Raven's plans appear to have the Nazis make a comeback after losing the war. Rise of the Triad actually had the same plot before they lost the rights to Wolfenstein.
No, it's not the 11th game,. There are literally 5 Wolfenstein games including Colossus.
Castle Wolfenstein and Escape from Castle Wolfenstein are not Wolfenstein games. They were made by Muse software in the mid 80s. They were 8-bit platformers about nazi-esque ♥♥♥♥. Id software bought the IP when Muse software went out of business, in the beginning of the 90s. The id Wolfensteins have literally nothing to do with those games, except Nazis.
1. Wolfenstein 3D
1a. Expansion - Spear of Destiny
2. Return to Castle Wolfenstein.
2a. Standalone expansion that literally is not a Wolfenstein game - Enemy Territory
3. Wolfenstein 2009
4. Wolfenstein the New Order
4a. Wolfenstein the Old Blood - standalone expansion pack, not really a whole game
5. Wolfenstein II: The New Colossus
No one has ever heard of or played the Wolfenstein RPG and it's not a part of the video game franchise.
Games that carry the name, and actual Wolfenstein games, are not the same thing. Enemy Territory was literally a mod for RTCW that became a full fledged, FREE, multiplayer only team shooter. It was just TDM, it had no story, it had nothing to do with Wolfenstein beyond using some of the same maps as RTCW.
At best you can argue there are 6 games.
I had this argument with a kid at work yesterday. I was literally playing Wolfenstein3D before he was born. And he wanted to claim there were 11 games. There aren't. There are 11 games with the name Wolfenstein on them. Not 11 Wolfenstein games.
As for Doom 2, it would be moronic not to call it Doom 2. Doom 2016 WAS a reboot. If you think it wasn't a reboot, you're ignorant, and, you're dumb. It was not a continuation of any story directly. The closest thing that COULD have made sense was for Doom 16 to be a sequel to Doom 64, except the sequence of events differs significantly and it was made very clear that Doomguy came from a different planet than Earth, and the events - while VERY similar to the end of Doom 2 and 64 - took place at least thousands of years ago. Doom 2016 Hell isn't "Hell", it's an alternate dimension basically equivalent to Outworld from Mortal Kombat, which literally absorbs other realms, just like in Mortal Kombat.
A. full of ♥♥♥♥
B. full of ♥♥♥♥
C. 100% full of ♥♥♥♥
Yes, this isn't the second game in the series, or even this particular story line, but I suspect the vast majority of potential buyers don't really remember Wolf '09 or RtCW all that well.
They weren't actually 'platformers', they were top down stealth games. In fact they may have been some of the first in the genre. You could steal uniforms, surprise guards with your pistol having them surrender and ammo was limited. All of this back in '81!
Yes, id Software's Wolfenstein 3D took it in a more action oriented direction, HOWEVER, originally it was intended to incorporate many of the stealth elements of the originals. Disguises, body dragging and other elements... however they found it was just more fun to run and gun.
Even then Wolfenstein 3D had more to do with the 80s game's than "Nazis". Wolfenstein 3D's basic plot retold elements of the original, escaping Castle Wolfenstein (81's Castle Wolfenstein starts the same way and has the same objective) and killing Hitler (Beyond Wolfenstein).
Anyway, long rambling point being yeah it isn't part of the id franchise, but it was far more than having nothing in common but Nazis.
Oh, and I also kind of wonder if the 3D in Wolfenstein was supposed to be a play on words. Just as Duke Nukem 3D was the third game in the series... Wolfenstein 3D was technically a third Wolfenstein. Catacombs 3D was also technically a 3rd entry. Then again there were no prior Hovertanks to Hovertank 3D... so maybe not a naming joke...
Disagree, was really well done and worked on by John Carmack and Katherine Anna Kang.
Agree except it was NOT TDM... it was class based objective gameplay, closer to something like Team Fortress. Also did NOT use the same maps... they were all new (all 6 of them, heh) though one of them, Fuel Dump, was heavily based on the first map of chapter 3 from RtCW (the first stealth mission in the game).
One last thing to is that it was actually intended to be part of an official expansion to RtCW, not a mod. The single player was canned but they released the MP component for free. Some of the single player component became the prequel chapter of the console versions of RtCW. Note how it took place in North Africa, just like three of the Enemy Territory maps.