House Party

House Party

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Probcauz Feb 8, 2019 @ 9:35pm
No Audio or Music at all
So I've searched the few other forums where this issue had been solved somehow, but no details were provided on how exactly it was resolved. Therefore I couldn't resolve it myself following their steps. Both in game music and sound are not playing. Everything else with Windows and YouTube plays fine. After following the steps provided by the developer from other posts, still nothing works. I've checked my audio drivers, reinstalled them, checked if the game was being muted (which it wasn't), checked playback devices to see if I was getting any feedback and still nothing, I read issues of software like ASUS's Sound Sonic audio software would mess it up somehow, I have an MSI motherboard which uses something similar call Nahmic so I uninstalled that and still nothing. I performed a sound check in my audio settings to no avail. I then researched problems regarding games in unity not being very friendly with Windows 10, and found that you should set them to run in Administrator mode, and still no sound. I've uninstalled and reinstalled to 2 different drives. I'm praying at this point that the developer has found out why this is because I've tried many things to make it work and it won't.
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Showing 1-6 of 6 comments
erasmus Feb 10, 2019 @ 11:43am 
Hey there, sorry for the delay. Busy busy over here, my bad. Thanks for being so thorough! Sounds like we can skip right to the more detailed stuff. Can you please provide the output_log from your Users\AppData\LocalLow\Eek\House Party folder? You can paste it here, or email me at erasmus@eekllc.com.

What audio format is Windows set to use (sample rate and bit depth, under Advanced)? Have you tried turning off audio enhancements in the Windows audio settings?
Probcauz Feb 10, 2019 @ 1:04pm 
Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 25.21.14.1771
FMOD failed to initialize. This may be because your sound card is configured to give applications exclusive access, thus preventing Unity from using this device. You can change this in Control Panel > Audio Devices and Sound Themes > Playback Device > Properties > Options ... : "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). " (59)

(Filename: Line: 1414)

Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000

(Filename: Line: 1356)

FMOD failed to initialize. This may be because your sound card is configured to give applications exclusive access, thus preventing Unity from using this device. You can change this in Control Panel > Audio Devices and Sound Themes > Playback Device > Properties > Options ... : "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). " (59)

(Filename: Line: 1414)

FMOD failed to initialize any audio devices, running on emulated software output with no sound. Please check your audio drivers and/or hardware for malfunction.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.293400 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 2b6c -> priority: 1
Thread -> id: 2ca4 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 8.320600 ms
NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition.
at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0
at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.GameObject:AddComponent()

(Filename: currently not available on il2cpp Line: -1)


Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 7661.
Total: 5.961600 ms (FindLiveObjects: 0.553400 ms CreateObjectMapping: 0.075300 ms MarkObjects: 4.945500 ms DeleteObjects: 0.387000 ms)

Logged into Steam successfully as Probcauz.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Warning: No penis DynamicBone component was found for Frank
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone()
EekCharacterEngine.Components.CIntimacy:CStart()
HouseParty.Interface.OnToggleWindowDelegate:Invoke()
CharacterBase:Start()
EekCharacterEngine.Character:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Warning: No penis DynamicBone component was found for Patrick
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone()
EekCharacterEngine.Components.CIntimacy:CStart()
HouseParty.Interface.OnToggleWindowDelegate:Invoke()
CharacterBase:Start()
EekCharacterEngine.Character:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


That is the entire output_log.
My audio format is 24 bit, 48000Hz.
I am not currently able to attempt to change any settings about my PC right now. I will try to change my audio settings when I arrive at home. In the mean time I hope that log helps
Probcauz Feb 10, 2019 @ 4:46pm 
I do sincerely apologize, I'll let you get to someone else's thread. I have found my solution. It actually was MSI's Nahmic Audio Driver software. I know I uninstalled it yesterday, but I tried again for the sake of being absolutely thorough. I guess Unity games don't want to play nice with audio driver software like Asus's Sound Sonic software. I confirmed this by re-creating the problem after I uninstalled Nahmic, and the game had audio. I then reinstalled Nahmic, and again no sound. I hope this might help someone else if they ever have this problem though, and are confused like I was. If there's anything else from that log that seems like it may be a problem, let me know so I can correct it to avoid any future issues. Thanks for your time!
erasmus Feb 12, 2019 @ 6:58pm 
Hey no problem, sorry for taking awhile to get back. Dealing with a lot over here this week! What you found makes complete sense...are there any settings you can tweak within that software so that you can play HP and use the software simultaneously? Not familiar with it myself so I can't make any recommendations. It reads as though you can specifically configure the Sound Options in Windows to not allow that playback device to give applications exclusive access. You can access that setting specifically from the play device's properties -> Advanced. Does that help at all?

I don't see anything else in your log that should cause any problems. The other warnings are nuisances but I get the same ones and can play successfully.
Probcauz Feb 13, 2019 @ 7:46am 
So I went into sound and messed around with the properties settings regarding exclusive access, I turned all that off. I also reinstalled that software. It's back to no sound again. So I'm just not going to push the envelope anymore than I already have. It works without it so I'll just steer clear of using Nahmic from now on.
erasmus Feb 13, 2019 @ 8:08am 
Alright, understood. Thanks for checking back in.
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Date Posted: Feb 8, 2019 @ 9:35pm
Posts: 6