House Party

House Party

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',:) Mar 3, 2018 @ 9:53am
¯\_(ツ)_/¯
no problemos
Last edited by ',:); Jul 26, 2021 @ 11:19pm
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Showing 1-15 of 17 comments
erasmus  [developer] Mar 4, 2018 @ 9:58pm 
Is VSYNC on in the in-game menu? When looking at the other NPCs, is their movement laggy (are you experiencing low FPS)?
',:) Mar 4, 2018 @ 10:12pm 
Originally posted by erasmus:
Is VSYNC on in the in-game menu? When looking at the other NPCs, is their movement laggy (are you experiencing low FPS)?
I've tried to play with vsync on and off, no difference. I have ~100fps. Other characters seems to move actually quite well most of the time, but my own character walking and running is laggy. Worst part is when you try to walk right or left right after u went straight. It looks and feels like legs get crossed etc. Moving in the house is annoying when u get stuck on the walls and corners because of this.
Last edited by ',:); Mar 4, 2018 @ 10:13pm
erasmus  [developer] Mar 5, 2018 @ 5:52am 
I know what you mean, there is a little bit of jankiness to the player's movement but for me it is only when rapidly changing directions in a short span of time. If just running in a straight line, what do you mean "it is laggy"? As in the movement from point A to point B, or the animation transitioning from one speed to another?
',:) Mar 5, 2018 @ 7:13am 
it seems like character doesnt know how to walk. It doesnt do this whole time, but once in a while when i'm going straight line it might stop for a second then immediately continue.
',:) Mar 5, 2018 @ 7:14am 
actually i don't know if the story had something to do with it. I tried to reinstall the game, but thing continued. On the other hand when i play custom stories i haven't had this problem
dc4bs Mar 5, 2018 @ 10:40pm 
Sounds like you are not getting enough resources (CPU, RAM, etc...) for the game.

With only 1 or 2 NPCs the system is not swapping out the player movement.

With a full load of NPCs demands, when the PC gets too busy, it may be so busy that the players process may get briefly interrupted?

Are you running any other processes in the background that could be grabbing system resources the game also wants to use?
',:) Mar 6, 2018 @ 6:32am 
Originally posted by dc4bs:
Sounds like you are not getting enough resources (CPU, RAM, etc...) for the game.

With only 1 or 2 NPCs the system is not swapping out the player movement.

With a full load of NPCs demands, when the PC gets too busy, it may be so busy that the players process may get briefly interrupted?

Are you running any other processes in the background that could be grabbing system resources the game also wants to use?
I usually have spotify, discord etc. on, but i think they doesnt do so much harm, cause i've played without any other programs running in the background and it doesnt do any difference
Last edited by ',:); Mar 6, 2018 @ 6:32am
erasmus  [developer] Mar 6, 2018 @ 5:53pm 
Custom stories use the same core mechanics as the Original. However, because some or even most character objects are not enabled, that does save a LOT on resource consumption. When a lot of characters, the shadows they cast, etc. suddenly need to be rendered, that can present as a hiccup. But, that would be a game-wide hiccup, not one just specific to the player (i.e. everything seems to freeze, not just your own movement). I know what you mean with the walking animations when turning or strafing quickly, it's annoying and we'll look into it further in time.

In the original story, try using the following console command (hit ' or ~ key) and press Enter after:

warpto all Vickie

You should notice all the characters are gone. How does the game feel then?
Last edited by erasmus; Mar 6, 2018 @ 5:54pm
',:) Mar 7, 2018 @ 5:47am 
I tried to do that and after that i also set real time lights and shadows off. Game was much smoother, but i still had this same thing when u run straight and character just stops and immediately continues walking. I just wonder how come game tears from lights and shadows if i manage to get around 120fps - +
erasmus  [developer] Mar 8, 2018 @ 12:32pm 
Originally posted by renu:
I tried to do that and after that i also set real time lights and shadows off. Game was much smoother, but i still had this same thing when u run straight and character just stops and immediately continues walking. I just wonder how come game tears from lights and shadows if i manage to get around 120fps - +
I'm not sure "tearing" is the right word, unless you're having that issue too. That's a specific term reserved for frame rate vs. monitor refresh rate visual issues.

We'll take a look into the movement animations and input system and see if there's something going wrong there.
',:) Mar 8, 2018 @ 1:50pm 
Oh. Misunderstood term tearing !:D, but yea i have no idea what is going on :D i would like that
',:) Mar 8, 2018 @ 8:01pm 
Ok. So i managed to figure this out on my own. Some how when i moved house party from SSD to HDD it stopped that annoying laggy movement.
dc4bs Mar 8, 2018 @ 8:46pm 
Weird... I would have thought the opposite would be true as the SSD "should" have faster I/O. Maybe some kind of buffering issue? How old is the SSD? They are way fast but tend to die much younger than old fasioned harddisks.

You may want to look into downloading the diagnostic software from the SSD manufacturers website to make sure the SSD is working OK. Most SSD makes have it for free on their websites. Check firmware level, etc. For the motehrboard as well.
',:) Mar 9, 2018 @ 5:55am 
Originally posted by dc4bs:
Weird... I would have thought the opposite would be true as the SSD "should" have faster I/O. Maybe some kind of buffering issue? How old is the SSD? They are way fast but tend to die much younger than old fasioned harddisks.

You may want to look into downloading the diagnostic software from the SSD manufacturers website to make sure the SSD is working OK. Most SSD makes have it for free on their websites. Check firmware level, etc. For the motehrboard as well.

Yea i know its rly weird. My SSD is pretty new. I think it works fine, cause i haven't had these kind of problems in other games but will check that.
erasmus  [developer] Mar 11, 2018 @ 1:58pm 
Originally posted by renu:
Originally posted by dc4bs:
Weird... I would have thought the opposite would be true as the SSD "should" have faster I/O. Maybe some kind of buffering issue? How old is the SSD? They are way fast but tend to die much younger than old fasioned harddisks.

You may want to look into downloading the diagnostic software from the SSD manufacturers website to make sure the SSD is working OK. Most SSD makes have it for free on their websites. Check firmware level, etc. For the motehrboard as well.

Yea i know its rly weird. My SSD is pretty new. I think it works fine, cause i haven't had these kind of problems in other games but will check that.
That is...unusual. Is your SSD your primary drive? What, if anything, is on your HDD that is Operating System-related or Steam/game-related? Maybe a drive configuration nuance? Cause if it was an improperly configured multi-drive configuration you *would* be seeing issues crop up in other games.
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Date Posted: Mar 3, 2018 @ 9:53am
Posts: 17