House Party

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Сonsole command for fixing the character's pose.
Can I fix the pose of the character with console command? After entering the command, they take a pose just for a few seconds.
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Showing 1-6 of 6 comments
Darklord Apr 22, 2018 @ 8:52am 
I think you have to add the argument "false" to revert the pose.
TheodoreOkami Apr 22, 2018 @ 8:55am 
Originally posted by Darklord:
I think you have to add the argument "false" to revert the pose.
I want to fix the pose for a long time.
Darklord Apr 22, 2018 @ 9:44am 
Aah, misunderstood you. I'm not sure if there is a time code for this. If command console "help pose" doesn't give any info for this I doubt there is a command.

Tested: No time command but the poses seem not last a few seconds, they seem to stay until I use the "false" command.
Last edited by Darklord; Apr 22, 2018 @ 10:08am
TheodoreOkami Apr 22, 2018 @ 11:13am 
It was a "roaming" command. Thanks for help!
erasmus  [developer] Apr 23, 2018 @ 12:13pm 
Sounds like you got this figured out, nicely done. There are a few things that can cancel a long-term pose. Roaming, as you stated. Or, "VeryImpotant" WalkTo events, which are usually triggered by quests or major plot actions. Or, periodic event triggers.

Examples of periodic event triggers would be: Stephanie walking back to the nearest music source if she is pushed out of range, and Frank walking back to his chair any time he gets far away from it and is still conscious. You'd need to disable these via the 'eventtriggers' command, using the name of the event trigger and the 'setenabled' subcommand. I believe in the examples for 'eventtriggers' I included one demo for how this is done.
TheodoreOkami Apr 23, 2018 @ 12:41pm 
Originally posted by erasmus:
Sounds like you got this figured out, nicely done. There are a few things that can cancel a long-term pose. Roaming, as you stated. Or, "VeryImpotant" WalkTo events, which are usually triggered by quests or major plot actions. Or, periodic event triggers.

Examples of periodic event triggers would be: Stephanie walking back to the nearest music source if she is pushed out of range, and Frank walking back to his chair any time he gets far away from it and is still conscious. You'd need to disable these via the 'eventtriggers' command, using the name of the event trigger and the 'setenabled' subcommand. I believe in the examples for 'eventtriggers' I included one demo for how this is done.
Thanks) It may be useful.
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Showing 1-6 of 6 comments
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Date Posted: Apr 22, 2018 @ 8:19am
Posts: 6