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That being said I do think they should prioritize streamlining and improving intimacy considering it's what many of us purchased this game for. From what I know they work with a mocap studio so I think they should take some time to have transition animations filmed and implemented.
Other than that I feel that the only other necessary changes would be deformation and better physics during intimacy if you know what I mean. As for any additional game mechanics I would say that one more anchor point on the groin for the grope mechanic would be a nice way to top of that (also seperate anchor points for the left and right breasts/buttocks).
Finally, a few more intimacy positions for seated intimacy would be much appreciated. Maybe the devs could make additional intimacy positions for DLC packs as well as one or two more male characters to offer more gender/sexual variety to the party.
We'll see I guess...
Honestly the animations that already exist should be polished before they start work on new ones. They only recently added some other wall animations and maybe a few others. And even those are not as good as they could be.
Since they are already making changes to or have recently adding new quest/character content/material it would make more sense to work on improving or expanding the way we interact with the NPCs to improve the experience by adding some more detailed interaction options. Maybe even add hotkeys for flirting/groping etc to make the experience flow a little better. Like if any female NPC walked past you close enough to interact with you could say slap them on or pinch their booty!! Of course that would only be something you did with NPCs who were attracted to you at a level of at least or more than BFFs lest you get yourself slapped and Frank called to knock you flat on your butt.
I know its just my opinion, but perfecting and fine tuning what already exists should always take priority over newer content.
In regards to all of the intimacy feedback: we're going to be working on a review of many of the intimacy animations with the mocap studio we work with (mocap.me / Take One) as well as implementing a new offset data system that will allow us to fine tune body part positions, rotations, etc. on a per-character basis. Together, these steps should allow us to greatly reduce clipping and make intimacy more attractive overall.
As for "transitional" animations (bear with me on the exposition here)...a big issue here is that the game was never intended to prioritize sex above -literally- everything else. I know, I know :rolls-eyes::
So anything that delays the termination of events, or makes their use or graceful functionality highly situational is unlikely to be pursued. Attaching lengthy or complex transitional animations is much easier to do in a game (or in the cut scene of a game, see above) where there's no expectation (from the engine or story creator) for a character to be able to terminate the act and walk away, turn, talk, teleport, pass out, or animate something else in a matter of a second or so. Also, since intimacy can occur in a very wide number of locations, transitional animations would need to take into account far more wall, floor, object, and navigable object (character) placement concerns. The Original Story is not how we define the total functionality of the engine, so what you see there is not all we have to take into account.
That being said, we are aware there's room for improvement and while that improvement may not take the form of multi-second, forced transition/termination animations, we'll do the best we can where we can.
As for changing NPC behaviors and adding new/different reactions, again, we'll do the best we can. We've got a decent amount of time before exiting Early Access where minor-to-moderate tweaks can be made.
Up until I started actually being involved in the development of games, I would have agreed with you, 100%. E.g. "STOP CHANGING THE @!%ING DPS META AND FIX THIS FIRST!"