House Party
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Update Info, Loose Roadmap, and Patch Notes Compendium
What are the Changes in the Next Update?

If you are curious about what will be in an upcoming release prior to it becoming available, you can always check our most recent news post(s), or get the notes for the testing versions we've worked on most recently using this link[housepartygame.com]. Pay careful attention to the update versions listed within, and compare them directly to the most recent Steam build. This should give you good idea of what to expect in the next release. We will also post site-specific release notes shortly after updates go live.

Do you have a roadmap?

Here is a loose roadmap of what we're working on for House Party. Note that this list is NOT exhaustive/all inclusive, and is NOT representative of order of update delivery:

  • Lety's content (extended cameo's worth of content)
  • Leah's content (to bring her content to parity with other NPCs)
  • The Game Grumps content (extended cameo's worth of content)
  • Expanded content for Derek (update size TBD)
  • Expanded content for Frank (update size TBD)
  • Expanded content for Vickie (tie-in of other stories, then add enough content to wrap up her post-hut tub "finale")
  • At least one technical/bug fix/polish update prior to jumping into female playthrough. Need to greatly improve controller support, tweak a variety of mechanics, fix other bugs reported by the community
  • Seek to obtain an official content rating for House Party to address several existing regional locks
  • Female playthrough (large update, possibly more than one required). Will include expanded content for Brittney and a couple other Characters, and lots of minor tweaks to set the female playthrough apart
  • QA & Polish. Fix bugs reported by the community and consider the following: have we provided enough of a toolset for modders/custom story creators? Are all miscellaneous mechanics like mini-games and Easter Eggs working well? Do we need to add any additional "highly demanded" features? Are there any plot holes that need plugging? Are animations, UI, graphics, etc. where we want them to be?
  • Exit Early Access
  • Review translation requests and push for finalization of as many languages as can be completed and proofread as possible
  • Work on new DLC
  • Additional (free) polish and QoL updates
  • Do a thing in VR, work on more surprises
  • ...Profit?

This link[games.eekllc.com] provides an approximate, date-based roadmap that encapsulates those high-level goals. Below are some of those dates:

  • November 2021 - Vickie Finale Update
  • December 2021 - Polish Update and Full Controller Support
  • April 2022 - Female Playthrough First Public Look
  • Early Summer 2022 – Polish Update and Final Implementation of Female Playthrough
  • Summer 2022 – House Party Exits Early Access
  • Fall 2022 – Mystery Guest DLC
  • Early 2023 - Mystery Guest DLC 2!

Finally, you can also check out our high-level "Eek! Development Roadmap" that pertains to House Party and our follow-up title, Office Party, in this link[games.eekllc.com].


Below you'll find a full archive of release notes for House Party.
Отредактировано erasmus; 19 дек. 2022 г. в 11:23
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https://steamcommunity.com/games/611790/announcements/detail/1720840241714791478

Hey guys!

As you are already aware, the last update cycle was MASSIVE in scope! And with lots of new content comes lots of new bugs and room for improvement and optimization. That's what this update is about. Before we dove into the next content cycle, we decided to really tweak and optimize the game a bit first. This release includes many optimizations and performance tweaks that should hopefully yield a notable FPS increase for some.

It's not ALL technical stuff though! We've added some new sound effects, over 100 new background chatter lines, a complete UI redesign, and a lot of story polish as well. Enjoy!

CHANGE LOG:
  • Added Player and NPC footstep sound effects
  • Redesigned the UI
  • Added new Dialogue Avatars
  • Added new phone models
  • Added new Steam client icon and shortcut icons
  • Added over 100 new Background Chatters and Responses
  • In the Original Story: Added a new Achievement: Party Pooper
  • Players eyes now reflect how drunk they are
  • Tweaked performance in many areas, resulting in about a 10% FPS increase (based on internal testing)
  • Upgraded to using .NET 4.6
  • The game is now compiling using IL2CPP (better performance)
  • Player and NPCs can now be in various states of arousal based on current surroundings
  • Extended the background chatter system to include criteria that can be assigned to them
  • Extended the background chatter system so that responses to chatter are less nonsensical
  • Extended the background chatter system so that players can use them in custom stories
  • Buried game tips deep inside background chatter conversation so the player is rewarded for eavesdropping on longer conversations
  • Optimized lights for better performance
  • Optimized some functions related to character vision
  • Fixed an issue that was causing the Phone Call character to not progress through dialogues correctly
  • Fixed an issue where float values were not evaluated correctly in the engine
  • Added search capabilities to the Custom Story Creator
  • Added ability to add Criteria to Background Chatter so NPCs will be able to be smarter about what they say and when
  • Changed Low FPS Warning Toggle to a Pause menu item
  • Use/Give menu is now in alphabetical order
  • Optimized Garbage Collection
  • Optimized new memory allocations in game loops
  • Improved transparency issues for all characters
  • Fixed Ashley’s panties clipping through her body
  • Fixed an issue where sounds could continue on loop erroneously
Отредактировано erasmus; 25 янв. 2019 г. в 17:10
  • Fixed an issue where an NPC could invite another to hang out in a location they are prohibited to navigate to
  • Fixed an issue where characters aren’t getting distracted properly
  • Tweaked some animations
  • Fixed invisible Player clothing in mirror reflection at certain angles
  • Adjusted the position of the Motor Oil so that it is consistently reachable for use in all stories
  • Fixed an issue with the PlayerBeingSpokenTo criteria that was preventing it from evaluating correctly under certain circumstances
  • Addressed an issue that could prevent saved games from being loaded by some users in niche situations
  • Added ‘cancel’ subcommand to the Command Console’s ‘combat’ command
  • Fixed an issue that would result in a combat cancellation keeping the “target” character in an InCombat state. This will fix things like the player being unable to Climb the gutter AFTER escaping from Frank or Derek in “The Muse”, etc.
  • Move Target referencing for the Roaming, WalkTo, WarpTo, and LookAt commands should be slightly more forgiving of minor typos
  • Addressed an issue that could cause a distance check to reference an unintended game object instead of a move target, if a game object existed that shared a name with a move target (Garage, etc.)
  • Fixed an issue that was preventing the Roaming console command from working as expected
  • In the Original Story: If the Player delivers the line about giving Irish Coffee to Patrick within earshot of Frank, Frank will get all kinds of mad. ONLY affects this dialogue, not any others OR the act of giving Patrick the Hot Coffee item
  • In the Original Story: Katherine will now intellectually evaluate the worthiness of one more potential item while she is laying on the bed waiting for the Player during the Katherine’s D-Mands opportunity
  • In the Original Story: Added some prevention mechanics so that Derek does not stop looking for Purgalicious in favor of talking to other NPCs, after the Player uses the Voice Recorder on the Art Room Window
  • In the Original Story: The Player will now automatically unlock locked doors with the Open action on their radial, if they have the correct key and other criteria do not prevent them from doing so. The option to manually “Unlock” a door will remain on the radial
  • In Date Night With Brittney: addressed an issue that would prevent the Phone Call interactions from working, forcing the user to close the game/restart
  • In Date Night With Brittney: the Motor Oil is now used instead of the Natty Lite in the Garage
  • In Date Night With Brittney: the Gut Grip is now used instead of the Blue Hair Dye
  • In Date Night With Brittney: addressed confusing titles for the Phone Call avatar/dialogues
  • In Date Night With Brittney: fixed an issue that could cause Patrick’s dialogue during the “interview excerpt” sequence to not be audible to many users
  • In Date Night With Brittney: tweaked the failure ending that occurs when the Player gives Brittney some “notes” they took at some point during the story. Should execute much cleaner
  • In Date Night With Brittney: fixed an issue that could cause duplicate or confusing game messages to pop up when the Player took certain actions with the Computer
  • In Date Night With Brittney: Patrick will no longer be calling attention to himself like the world’s worst stalker by dancing in the bushes
  • In Date Night With Brittney: fixed an issue that could cause the wrong display message to come up if the Player ingested an item at a very specific time
  • In Date Night With Brittney: minor Social Event/Values tweaks
  • In Date Night With Brittney: fixed minor inconsistencies in Actions or feedback given to the Player for a few items, including a little Easter Egg for an Item Action that previously did nothing
  • In Date Night With Brittney: cleaned up certain intimacy sequences
  • In Date Night With Brittney: fixed a handful of issues that could compromise the Player’s ability to initiate intimacy with Brittney
  • In Date Night With Brittney: fixed an issue that could allow the Player to use both the Sabotage AND Commit Actions with the Stove
  • In Date Night With Brittney: refactored Event Triggers and some Values to be more easily readable in the Debug Log or Story Creator
  • In the Original Story: Brittney will no longer favor the Player with infinite Romance points if he repeats the “dare” response in the Hot Tub with Amy repeatedly
  • In the Original Story: Addressed an issue that could cause Vickie to have duplicate responses when in the Hot Tub with the player for her “test”
  • In the Original Story: Tweaked a couple of Player responses, fixed a typo, and adjusted Katherine’s behavior during her “pictures for Frank” sequence with the Player
  • In Date Night With Brittney: Made a number of fixes and tweaks to the “wrestling” (“In the Ring” opportunity) ending and accompanying intimacy
  • In Date Night With Brittney: the pizza box will always be visible to the Player if they went down the “Sabotage Dinner” route
  • In Date Night With Brittney: Player can no longer choose BOTH compliments or jokes to deliver to Brittney, which was leading to confusing exchanges
  • In Date Night With Brittney: fixed an issue that would make it appear as though Patrick gave the Player his phone twice
  • In Date Night With Brittney: fixed a minor issue where an Event Trigger would initiate the same intimacy act twice with the Player in quick succession
  • In Date Night With Brittney: minor timing tweaks and typo adjustments
  • In the Original Story: slight tweaks to Amy and Ashley’s behavior when Derek approaches the Player after Ashley fully trusts you (Smooth Operator: Ashley)
  • In the Original Story: added a handful of helpful thought bubbles, and cleaned up a couple of others
  • In the Original Story: added a few extra emotive events throughout Madison’s newer content
  • n the Original Story: no longer possible to ask Madison an identical question in both her Smooth Operator AND Like a French Girl “Q&A” sequences
Отредактировано erasmus; 25 янв. 2019 г. в 17:10
  • In the Original Story: fixed an issue that could cause Madison to be permanently angry with the Player AND all other NPCs at the party. Yes, this was a technical issue. No, it was not a personality flaw
  • In the Original Story: the Player can now actually get Amy to a more private spot if she is around others when approached. The response option to “wait it out”/talk other NPCs into leaving still remains
  • In the Original Story: the Player can now invite Amy to go hang out at the fire pit again, if for any reason she moved away from it before the Player has had a chance to follow up on critical Chasing Amy dialogue(s)
  • In the Original Story: added some clarity to a decision path that would effectively fail the Player out of the Chasing Amy opportunity, but wasn’t communicating that fact to the Player
  • In the Original Story: should the Player talk to Ashley about Madison’s Sky Animals (Smooth Operator: Madison), she will no longer roam away at the end of the exchange after Patrick’s last line of dialogue
  • In the Original Story: restricted Player movement during the finale of Smooth Operator: Madison to prevent confusing positioning during these last few dialogues
  • In the Original Story: fixed an issue that was preventing the Player from using an intended “helpful” response option and accompanying dialogue from Madison regarding some older content
  • In the Original Story: improved upon Katherine’s automatic recovery after giving her the tampered rum, if the Player had previously completed Stephanie’s Drunk and Disorderly
  • In the Original Story: fixed an issue that could lead to Amy’s underwear showing through her shorts after intimacy
  • In the Original Story: Frank will be a bit more prompt in returning to his chair
  • In the Original Story: tweaked some of the logic that immediately precedes intimacy with Amy, in an attempt to make it slightly easier to be alone with her
  • In the Original Story: tweaks to certain characters’ behavior when they catch the Player mid-intimacy with another NPC
  • In the Original Story: tweaked door behaviors prior to being intimate with Ashley after her Smooth Operator and Sibling Warfare opportunities
  • In the Original Story: tweaked Amy’s “toe stub” event to prevent her from doing so and then awkwardly moving away or standing back up too soon
  • In the Original Story: addressed an issue that would allow Steph to stay completely naked after her Drunk and Disorderly under certain conditions
  • In the Original Story: addressed an issue that could sometimes allow Katherine to continue running after she drank the Tampered Rum
  • In Date Night With Brittney: the Player can now also choose the “Slower” option when oral with Brittney is ongoing
  • In Date Night With Brittney: reduced the chance of seeing a redundant set of dialogues from Brittney, depending on how the Player greets her (or doesn’t)
  • In Date Night With Brittney: fixed an issue that was causing the Unlock option to always be available on one of the liquor cabinet doors
  • In Date Night With Brittney: cleaned up and added some additional emotive flavor to the “embarrass Patrick” ending
  • In A Vickie Vixen Valentine: refreshed export to maintain concurrence with 0.12.3/0.12.4 scripting changes
  • In A Vickie Vixen Valentine: fixed a couple minor typos and thought bubble inconsistencies
  • In A Vickie Vixen Valentine: the Player’s underwear will no longer show through his pants if he opts to put his pants on prior to engaging in intimacy with Vickie
  • In A Vickie Vixen Valentine: reverted a criteria that could, under very specific circumstances, prevent Vickie from following the Player to the edibles stash
  • In A Vickie Vixen Valentine: fixed instances of Vickie’s Panties and the “Catnip” not having inspect texts
  • In A Vickie Vixen Valentine: considerable revamp and improvements to the intimacy scene between the Player and Vickie
  • In the Original Story: Derek will not walk away from Madison and the Player quite as quickly while he is gloating about the Player being a phony prior to a special ending/failure of The Muse
  • In the Original Story: Frank will not walk away from the Player quite as quickly right before he gets dressed during the special ending/failure of The Muse
  • In the Original Story: fixed a number of punctuation issues and a few text formatting problems
  • In the Original Story: fixed an issue that could potentially allow the Player to either get stuck on a faded/black screen during a special ending/failure of The Muse, or experience awkward/unintended dialogue exchanges
  • In the Original Story: reduced the change that Derek and Madison would try to talk to each other through the master bathroom door after Derek locks her inside during High and Dry
  • In the Original Story: cleaned up some background chatter criteria
  • In the Original Story: slightly loosened up on the requirements to obtain the Amy Scavenger Hunt achievement, due to the unclear description in-game and in the Steam achievement. The game will now also give a tiny bit more of a nudge in the right direction
  • In the Original Story: cleaned up an ambiguous thought bubble regarding the use of the voice recorder item
  • In the Original Story: minor tweaks to some of Madison’s behaviors related to the intimacy ending of The Muse
  • In the Original Story: Katherine’s line about the internet no longer “points” to the Player/requires her to move to the Player
  • In the Original Story: fixed an issue that was causing Rachael to still only offer generic “goodbye” responses for the Player to use leading up to her intimacy sequence
  • In the Original Story: tweaked Katherine’s acceptance of the Rum to be more forgiving if the Player is not also in the middle of Madison’s art show
  • In the Original Story: Player can now give the non-tampered rum to Katherine during Madison’s art show, and feedback was added in the event that the Player attempts to give the tampered rum to Katherine during the art show
  • In the Original Story: Just like when the Player gives Katherine the un-tampered rum, Katherine will now take the tampered rum from the Player when they give it to her
  • In the Original Story: the Player should get slightly better feedback from Madison about her current state during The Muse
  • In the Original Story: both speakers in the living room use the same Inspect game message type now
  • In the Original Story: added inspect texts to a couple items that were missing them (this does not mean they are now usable)
  • In the Original Story: Patrick should not walk away from Brittney while talking to her about his phone anymore
  • In the Original Story: it is no longer possible to exchange otherwise normal dialogue with Madison once she has knelt down in front of the player after completing Humiliate Ashley for that opportunity’s intimacy reward
  • In the Original Story: the Player no longer reverts to the standard “goodbye” response upon a repeat of the post-Humiliate Ashley intimacy reward
Отредактировано erasmus; 25 янв. 2019 г. в 17:10
  • In the Original Story: added a dialogue option that should prevent the Player from having to wait as long to experience the post-Humiliate Ashley intimacy reward, should Madison be surrounded by NPCs (does not guarantee that said intimacy spot will be 100% clear)
  • In the Original Story: added a handful of conditionally appropriate inspect texts for characters or items
  • In the Original Story: added a protective event that should help somewhat to prevent Rachael from getting stuck with the wrong clothes being on (or off) when she’s issued dares and has used the hot tub
  • In the Original Story: the Player can now also choose to grab the empty bottle of vodka if they have a “booze pass”/the verbal go ahead from Frank
  • In the Original Story: Vickie no longer has an unnecessary global goodbye response AND a specific response available when she catches the Player pleasuring themselves
  • In the Original Story: the Player must be further in The Muse’s storyline to experience the…unique intimacy ending involving our favorite arctic friend
  • In the Original Story: considerable behavioral tweaks to the Vickie intimacy ending and her hot tub mechanics
  • In the Original Story: Should be more intuitive to get Vickie back to the hot tub if she has been pushed outside it or wandered away
  • In the Original Story: the Player should no longer run into scenarios where they can seemingly “fail out” of her “tests” unless the Player chooses to do so
  • In the Original Story: resolved a bug that caused Vickie to get dressed and stay dressed, preventing further interaction, under certain circumstances (saving the game, walking away and performing highly specific actions) when the Player was about to engage in “hot tub intimacy” with her
  • In the Original Story: Ashley’s reaction to the Player being shirtless will no longer trigger with precedence over her “Caught the Player During Intimacy” dialogues
  • In the Original Story: slight story-based tweaks to the transition into the Hot Tub HJ position, and the transition out of it
  • In the Original Story: additional small tweaks and optimizations to Rachael’s behavior(s) and clothing states during her various dares, as well as after her intimacy finale
  • In the Original Story: Katherine will no longer “lose her phone” permanently under certain circumstances if the Player makes her sick AND does Stephanie’s Drunk and Disorderly opportunity
  • In the Original Story: Rachael is less likely to walk away from the living room when dancing during her “bikini dance” dare
  • In the Original Story: Rachael can no longer be told to go look for Vickie if she is topless or completely naked. She’s bashful like that…and you aren’t that convincing
  • In the Original Story: resolved an issue that could prevent Rachael from pleasuring herself in the art room/spare room 2 if the player rapidly moved into vision at specific times
  • In the Original Story: miscellaneous cleanup and polish of Rachael’s art room intimacy
  • In the Original Story: neither the Player nor other NPCs will be able to push Rachael into unintended positions once she is art room waiting to enjoy herself
  • In the Original Story: fixed an issue that would lead to the Player having an unintendedly modified “sensitivity” value AFTER Ashley’s prank vs. Madison had completed, if Vickie’s “Training Day” opportunity had also been started
  • In A Vickie Vixen Valentine: the Player and Vickie can also mutually self-pleasure during her intimacy finale
  • In A Vickie Vixen Valentine: fixed a “climactic” line from Vickie to better match her actual voice acting
  • In Date Night with Brittney: fixed an issue that could cause the Player to have to wait to re-engage Brittney for intimacy should they have exposed themselves to her immediately before her outside intimacy scene
  • In the Original Story: additional tweaks to Derek’s behavior towards the end of High and Dry to prevent the “art window” sequence from playing out in a confusing manner
  • In the Original Story: fixed an issue that was letting the player easily escape from Frank and/or Derek by climbing the gutter
  • In the Original Story: tweaked the ending of Stephanie’s intimacy sequence to end more gracefully

END 0.12.4
Отредактировано erasmus; 25 янв. 2019 г. в 17:12
https://steamcommunity.com/games/611790/announcements/detail/1791778909828039787

House Party 0.13.3

Ohhhh baby, we've been waiting for this day. House Party 0.13.3 is jam-packed. With nearly 500 new lines of dialogue, new characters, and hours of new content--we’re happy to say this is our biggest update yet.

Patrick takes center-stage in this release with a fully-fleshed storyline makes for a House Party first: Finally seeing what's under Patrick's wine-soaked loins. But seriously, with the addition of 2 female intimacy routes in this update, we're adding our first-ever route that'll reach to a broader audience with a wider variety of sexual preferences. Show Patrick what you got!

There's also the addition of Leah, a certified badass with a heart of...badass! She too even has a mini storyline in this update.

But friends, storylines aside, there's just so many new features added in this update. New music, new frisky features, and LIGHT UP FLAMINGOS YO. Check out our change log below for more.

Thanks for holding tight. We're gonna go crack a beer to celebrate, but after that...we'll probably crack another, but after that it's right back to making House Party the best dang game you've ever played.

-Eek Team

CHANGE LOG

  • Added new Character “Leah”
  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • In the Original Story: added the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery
  • In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added 5 new Audio Tracks
  • Added 6 new Achievements
  • Added new voice acting for all characters
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Player can now interact with the party guests using a new right click interaction
  • Added a “breathing” effect to all characters
  • Added physics to all characters’ butts
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added electrocution VFX particle
  • Added electrocution SFX
  • Added cactus model
  • Added neon sign model
  • Added 2 lawn flamingo models
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created LOD system for all characters (Increases performance)
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added TV media player graphics for new songs
  • Changed madison’s tv to a screensaver
  • Added some corrections/revisions for various voice acting
  • Tweaked new “Making Out” animations for all NPCs and the player
  • Fixed some areas around the house where objects could get lost
  • Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
  • NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
  • NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
  • Fixed the crouching mechanic when moving
  • Fixed some issues with the grabbing system
  • Added a light to the lawn flamingo area
  • Tweaked the performance of the lighting
  • Fixed an issue where you could sometimes see “flashing” of lighting
  • Created an audio pooling system to increase performance
  • Added new textures for the Living Room Television
  • Reduced all characters down to one skinned mesh (Performance Optimization)
  • Increased thought bubble size
  • Fixed some issues with ragdoll (passed out) form
  • Fixed Madison artifacts on leg
  • Fixed Madison and Vickie skin mask issues
  • Fixed some errors that could happen on the main menu
  • Fixed an issue that was affecting the position/visibility of the Vape’s smoke particle effect
  • Added LockFPS console command, which will allow the game to render at the maximum achievable frame rate. This command does NOT disable Achievements
  • Improved feedback texts for a handful of console commands.
  • Exposed additional “SendEvent” game events for story creators
  • Added support for detecting when and where an NPC is hit by a projectile. This action is now scriptable in the CSC.
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
0.13.3 CONTINUED
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder. (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying ♥♥♥♥♥.
  • Optimized physics calculations
  • Fixed an issue that would prevent setting an event with the criteria "IsNewGame = False" to always fail to execute when loading a saved game
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
  • In the Original Story: tied in Achievement images
  • In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
  • In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
  • In the Original Story: tweaked Speaker item behavior to conform with new music system
  • In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
  • In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
  • In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
  • In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
  • In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
  • In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”
  • In the Original Story: tweaked Vickie’s use of her “don’t get too drunk” greeting dialogue to not be used quite as much, notably after she and the player have already been intimate
  • In the Original Story: Patrick and Ashley will no longer socialize during “Family Time” at the firepit. They will focus entirely on the lovely family bonding process at hand
  • In the Original Story: fixed an issue that was causing the Player’s “Sensitivity” to be repeatedly modified (and sometimes stuck at zero) by Vickie’s intimacy finale events, even after the Player had completed said events
  • In the Original Story: fixed an issue that could cause the Player’s underwear to clip through their pants after some playthroughs of Ashley’s “Sibling Warfare” content
  • In the Original Story: characters should not react as aggressively when the Player accidentally “climaxes” on them. They should only react with their intended reactions when the player purposefully “releases” on them “by himself” or under other very limited situations
  • In the Original Story: resolved a handful of situations in which the Player’s pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of “The Muse” with Derek
  • In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madison’s “Smooth Operator” finale is still pending, which could cause a major break in the content
  • In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashley’s top before interacting with her in any other way
  • In the Original Story: moved the start event for Patty’s Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times
  • In the Original Story: the Player can now earn the right to occupy Frank’s chair…or can they?
  • In the Original Story: the Player can now open the closet doors in Ashley’s room (no purpose yet, other than to limit the chances of items or NPCs becoming stuck inside in niche situations)
  • In the Original Story: added provisions to keep Madison from walking away from Derek and the Player during her intro dialogue to The Muse
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story
END 0.13.3
Отредактировано erasmus; 10 апр. 2019 г. в 19:47
https://steamcommunity.com/games/611790/announcements/detail/3294855378017573443

Hey House Party people,

We've got a quick redeploy of 0.13.3, because we done goofed on a few things. But all those things are lonnngg gone now. Give this a quick download and get back to enjoying the party!

-Eek Team

Change Log

  • Fixed an issue that could prevent the Penguin from being properly mounted to the Player's (forgive the technicality) Fun Zone of Mystery and Shenanigans

  • The key in the garage can no longer be accidentally moved, or picked up. This should prevent rare occurrences of the key getting lost

  • Fixed an issue with Compubrah dialogue voice acting sometimes cutting short

  • Fixed an error that can sometimes occur with the light manager

  • Fixed an issue with the Flash n' Dash conversations not working in DNWB

  • Tweaked censorship a bit and made it a bit more performant

  • Fixed some VA lines with Leah

  • Fixed an issue with the control mapper not working with some custom configurations. The control mapper will not revert to default setting upon first play

  • In the Original Story: Patrick will no longer drop his wine during the "Palectrick Feel" scene in the hot tub, which could cause it to be very hard to find by the Player. How, you ask? Electro-deathgrip, OBVIOUSLY

  • In the Original Story: Katherine will no longer walk to the Player in order to announce that Madison's laptop is locked with a password

  • In the Original Story: Vickie will no longer blatantly talk about Rachael's attitude towards parties if Rachael is the only NPC nearby. Cause she isn't a weirdo

  • In the Original Story: Ashley will no longer interrupt the Player's desperate dash to keep up with Leah by commenting on his stupid shirt

  • In the Original Story: fixed an issue that could make Compubrah and its case act like the Player was still in VR mode, even after leaving VR

  • In the Original Story: fixed an issue that could cause Rachael to endlessly try to wander back to VR/Compubrah-land, even after she'd already left

  • In the Original Story: eliminated a redundant response the Player could give Frank, if the player had pursued "Frankly I Don't Trust You" purely by giving Frank beers, and THEN pursuing Rachael's content

  • In the Original Story: fixed an issue that could prevent the "Loot" and "Slap Awake" options on Frank's radial menu from functioning properly, in certain combat circumstances

  • In the Original Story: fixed an issue that could cause Frank to get angry at the Player for taking the Merlot off the ground, even when the Player was given a "Booze Pass" by Frank, or if Frank was concussed after running into the downstairs bathroom door

  • In the Original Story: added in a small preventative measure to ensure that the Player cannot still add the Merlot to their inventory after Patrick has already grabbed it and mounted it to his hand

  • In the Original Story: fixed an issue that could cause Katherine to approach the Player at awkward times instead of getting sick and going to her intended location(s) after giving her the Tampered Rum

  • In the Original Story: fixed an issue that could cause the Player to become permanently stuck on a black/Fade Out screen if they had finished "Derek Smash!", left Frank unconscious, and then tried to pursue the special ending to "The Muse" that starts near the master bathroom

  • In the Original Story: tweaked sex interactions with Patrick while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)

  • In the Original Story: tweaked sex interactions with Rachael while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)

END 0.13.3 Redeploy/Hot Fix
Отредактировано erasmus; 11 апр. 2019 г. в 22:59
Additional 0.13.3 Story-Only Hot Fixes:

4/15
Hey all!

Just putting up a quick hot fix for the story and language files this morning. This update will be downloaded when you hit the title screen in-game, NOT via Steam. This will solve the following issues:

  • Adds some missing translations to the Spanish (MX) translation (Traducción al español: los problemas y el diálogo faltante son arreglados)
  • In the Original Story: fixed an issue that could cause Frank to react aggressively to the Player when talking to Rachael about her Thermos, even when Frank is concussed after running into the downstairs bathroom door
  • In the Original Story: fixed an issue that could cause the Player to Loot the condom from Frank's unconscious body even if they hadn't discovered that step in the Scavenger Hunt yet. The player must now be on the "condom step" of the Scavenger Hunt while looting Frank's body to obtain it
  • In the Original Story: fixes an issue that would cause conversation options about the condom to still appear when talking to Frank, even if the Player had the condom/passed that point in Amy's Scavenger Hunt
  • In the Original Story: groping Rachael while in "VR Mode" as part of the new content will no longer result in any negative consequences
  • In the Original Story: fixed an issue that could cause Rachael to harass the Player about his intentions more than once after you grab the painkillers for Patrick
  • In the Original Story: Frank wasn't reacting to Katherine being given the Tampered Rum right in front of him. He cares now
  • In the Original Story: tweaked how Derek and Madison are able to see the Player when you take the Credit Card from the computer desk. They can now see you still if they are very close to the window, but NOT if they are further out in the yard or in/near the gazebo

4/22
Putting out a quick hot fix for 0.13.3. This will only affect the "A Vickie Vixen Valentine" story. To get this update all you need to do is start up/restart House Party, and you'll connect to our server when the game hits the title screen, and it will update automatically!

  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to prematurely leave the master bedroom, breaking the story
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to be out of position after the Player sneaks into the house
  • In A Vickie Vixen Valentine: fixed an issue that could cause a break in Vickie's sex finale under very specific circumstances
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to leave Ashley's room prematurely when she and the Player are looking for edibles
  • In A Vickie Vixen Valentine: made sure the Compubrah briefcase items were disabled
  • In A Vickie Vixen Valentine: fixed an issue that could cause the Painkillers (Allergy Meds) to bug out AFTER Vickie "takes them" from the Player. This does NOT fix the issue with the Painkillers/Allergy Meds hanging in midair after opening the kitchen cabinet door

END Additional 0.13.3 Story-Only Hot Fixes:
Отредактировано erasmus; 25 апр. 2019 г. в 10:31
0.14.4

https://steamcommunity.com/games/611790/announcements/detail/1621776898579494524

The time has come...House Party 0.14.4 is HERE!

For those of you who haven’t heard, 0.14.4 is centered around LetyDoesStuff, who was the winner of our “Be in the Game” contest along with the Game Grumps. We worked really closely with Lety to tell an awesome, fully-fleshed story that adds a crap-load of new content.

Expect hundreds and hundreds of new dialogues split between 10 characters, several new interactive items, a UI redesign (that looks sharp as ♥♥♥♥), and new animations--both in and out of the bedroom.

One other awesome addition to this update is that saves between versions of House Party will no longer be deleted, meaning you can load and continue your previous playthroughs. However, for the most stable experience, and to gain future Steam Achievements, a new save is still recommended.

And to that end... HUZZAH! Steam Achievements are working again! Rejoice, you completionist weirdos!

Seriously, we’re real damn proud of this new House Party chapter. For a full list of changes and additions, check out our changelog below. If you’ve got questions or feedback, you can find us at the usual spots--Discord[discord.gg], Official Forum[forum.eekllc.com], or Steam boards!

Alright, it’s Miller Time. Enjoy this new content drop while we take a breath. Then, party people, it’s right back to working on Leah’s upcoming story!


-Eek Team

P.S. For our German and Spanish players, translations for this newest update are coming soon. We’ll post an update when they’re added.

CHANGELOG

  • Added new character: Lety
  • Implemented new story, quests, and achievements for Lety
  • New updated “selfie” pictures for Madison’s phone
  • Lighting improvements and color corrections
  • All sex animations are now synced better
  • Merged the thought bubble and system messages into one compact HUD
  • Added icons to distinguish thoughts from system messages
  • Lighting tweaks and adjustments
  • Implemented three new sex positions: Wall Sex, Wall Sex 2, and Wall Sex 3
  • Added front yard and navigation areas for NPCs
  • Player can now grope male chests
  • Added talking fish with animations
  • Added Scorpion Tequila bottle
  • Added Lety to the main menu
  • Added Chili Pepper Bottle
  • Added a new IK animation where NPCs will open doors before walking through them instead of the awkward “bump into the door and step backwards” mechanic
  • Revamped disclaimer screen
  • Revamped credits screen
  • Added Whizbanger Firecracker Poppers box
  • Added Popper model
  • Added Popper explosion effect + SFX
  • Added new front door
  • Added graphics to throw meter
  • Added (upstairs) laptop login screen and desktop
  • New design for thought bubbles
  • Condensed dialog UI
  • Added BGC UI
  • Added Leah’s sound effects
  • Tweaked various animations
  • Fixed offset on narrator UI
  • Painkillers can now be grabbed
  • Tweaked and enhanced navigation system
  • Tweaked and enhanced combat system
  • Tweaked and enhanced lighting and post processing
  • You can now have up to 69 save games. Heh.
  • NPCs can no longer be shoved into closets and left for dead
  • Adjusted some areas of the map so NPCs can’t get stuck in select areas
  • Removed lamp colliders on stairs
  • Fixed an issue with non-important move targets getting set as important when an NPC runs into a locked door
  • MakingOut can now always be started regardless of orgasm state
  • Sexual acts and roles that do not increase the orgasm meter now cool it down
  • Starting a sexual act no longer cuts off main dialogues
  • Fixed Madison LOD2 shirt clipping with her body
  • Tweaked Lety’s reflectiveness
  • Fixed Lety’s eyelids clipping and improved skinning shirt right shoulder
  • Tweaked Amy’s hair highlights
  • Fixed main menu Lety clothing disappearing
  • Improved Ashley’s hair, less clipping
  • Tweaked the automatic closing of the Fridge Door: will now only automatically close when the player is too far away or on a different floor for more than approximately 12 seconds
  • NPCs will now not be as likely to choose a new Roaming ChangeLocation object within the same room, most notably in the larger rooms like Madison’s/Master Bedroom, and the Living Room-Dining Room-Kitchen area
  • The Item command’s “itemfunction list” functionality will no longer list items for which itemfunctions are not enabled/cannot be used
  • The Item command’s “itemfunction list” functionality will no longer duplicate list entries, and the formatting of the list has been cleaned up slightly
  • Added the CharFunc console command in order to allow testing/use of Character Functions
  • Fixed an issue with the CharInfo command that was preventing the correct distance to a character’s closest movetarget from being displayed correctly
  • Added the DontReleasePoseAfterSex state, which will prevent characters from automatically releasing their pose the moment an intimacy act is ended
  • Changes to the help and example feedback text of the Achievements console command, to better reflect the potentially disastrous consequences of using it correctly
  • Fixed the height of a handful of outside move targets, which was causing characters to float if they were used as sex spots
  • Other very minor tweaks to move target or sex spot heights
  • Added two wall sex spots in the Compubrah environment/DongVR ♥♥♥♥♥♥♥♥ V3.Blazeit
  • Very, very slightly relaxed a few specific character limitations when saving a game
  • Fixed an issue with NPCs trying to navigate to items that the player may have picked up or put in his inventoty
  • Fixed an issue with Display messages sometimes breaking the radial menu
  • Added low level “headlight” light to camera for better viewing in dark areas
  • Aligned the grab hand for a few items around the house that were not implemented yet
  • Increased the camera speed for transitioning to sex acts
  • Orgasm meter now “cools down” during making out
  • Fixed an issue with items sometimes being able to fall through the floor
  • Loading games now preserve NPC movetargets more gracefully
  • AllowLocation and ProhibitLocation can no longer have duplicate items added to them
  • Warping now takes precidence over Action Items
  • NPCs can no longer be “distracted” when making out
  • Fix for Gamma slider not working correctly
  • Lowered fence colliders so players can throw items outside the fence
  • Fixed an issue where characters wouldn’t swing if they were too close to each other in combat
  • NPCs will no longer randomly pick another NPC as a roaming target if that NPC is currently headed towards a hot tub seat. Should help mitigate seeing NPCs randomly standing knee-deep in the hot tub
  • Added the ForcedToDance state, which will allow characters to dance while away from a music source. This new and non-consensual (bool false MEANS FALSE DAMMIT) form of dancing can only be interrupted by movement-related events, intimacy, and a few other story-driven events
  • Fixed an issue where characters could receive PassOut events when they were already passed out
  • Added a system to prevent NPCs from being able to get stuck anywhere on the map. This should now auto-correct itself in most cases
  • Characters will no longer roam to NPCs in the hot tub, which would cause them to stand around the hot tub clothed
  • Characters should no longer be able to lock NPCs in the closet in Ashley’s room
  • Characters no longer dance if they are not in the same room as the speaker
  • Characters now react to WalkTo and ChangeLocation events much more quickly
  • Untagged the armchairs as movetargets. This was causing NPCs to walk into them until they were issued another directive
  • NPCs can no longer have their orgasm meter go past 100 while in sixty-nine position
  • Fixed Lety’s shirt/jacket clipping and transparency issue in doggie style
  • Fixed Lety jacket disappearing from a distance
  • Shrunk several colliders associated with the No Loitering system to further prevent accidental changelocations. NPCs will also no longer count as “Loitering” if they are currently being groped, currently speaking, currently posing, or have an inaccessible/queued mandatory target they are trying to reach.
  • Added CharacterFunction mechanic. Will function similarly to Interactive Item ItemFunctions, but are triggered from Characters rather than Items
  • Fixed an issue that could cause NPCs to select a non-roaming-enabled Action Item, such as the Toilet(s) if they were invited to hang with another NPC and the Action Item in question was in range of the hangout spot
  • Slightly increased verbosity, viscosity, duplicity, and luminosity of logging for NPC changes of location when they are invited to hang out with a BFF
  • Minor tweaks to Debug Log formatting to prevent text from being cut off
  • NPCs that have been renamed in the CSC will now show their customized name over their Orgasm meter when having filthy relations with the Player
  • Addressed an issue that could cause collisions against characters and ragdolls for some items to not be re-enabled properly after being Unmounted
  • Addressed an issue that could cause collisions against characters and ragdolls for some items to bug out and be ignored after being thrown or dropped by the “grab hand”
  • Characters no longer play conversational animations when they are standing, posed, and have an item mounted to either of their hands
  • Added Game Menu option for Chatter Subtitles
  • Tweaked and polished door-opening mechanics
  • Aligned the grab-hand for new items
  • Added measures to prevent items from being lost and characters getting stuck trying to navigate to items off the navigable area
  • Fixed an issue with synchronization between the two speakers
  • Updated and added several new animations
  • Fixed some issues with the intro timing before input becomes available to the user
  • Fixed an issue where NPCs would not navigate through a door unless they were on camera
  • Improvements on getting on and off the bed
  • Added DoesNotUseIKToOpenDoors NPC Property
  • Fixed weird shine effect on the wrong side of the gazebo
  • Fixed Lety wearing double jackets in game and main menu
  • Fixed an issue with non-important move-targets being saved as important after loading a save game
  • Fixed an issue with NPCs still having an “In Combat” flag after they’ve been knocked out
  • Fixed some issues with moving between different sex positions with different NPCs
  • Fixed an issue that could cause a character being warped to another character to get stuck on surrounding geometry
  • Slightly modified default (non-scripted) reactions to gropes
  • Improved and general quality of life enhancements to the CSC export system
  • NPCs now move to important move-targets more promptly
  • Updated navigation AI to consider items that may be being held by the player or in the player’s inventory
  • Fixed an issue with the CharInfo command that could prevent it from showing a character’s list of inaccessible mandatory targets
  • Charinfo command will now also show combat-related information
  • CSC users will no longer be prompted to choose a 2nd character when selecting the End or StartMasturbation sexual acts within an intimacy event, as a 2nd character is not needed for these choices
  • The Debug Log and CSC will no longer attempt to show a 2nd character when displaying event name of the Intimacy StartMasturbation and End sex events
  • Added an event usable by Story Creators that opens the radial menu for an NPC or item without the Player having to directly interact with the target
  • Updated Pose console command to work with some newly added poses
  • The Debug Window will no longer show a duplicate event entry when a system warning, error, or exception occurs. System issues will now properly be timestamped and logged in the Debug Window
  • The Debug Log will now also log System Warnings
  • The WhereIs console command has been changed to the CharInfo console command. It now shows the same info as the “WhereIs” command did, but also queued Mandatory move targets, if a pose is being used, if an NPC has an intimacy partner, and additional real-time info about the specified character
  • Debug Logs will now be saved automatically when quitting to the main menu, restarting a game, or loading a game from the in-game ESC menu
  • Added in new SendEvent game event that will animate a character to turn towards and then reach for an item (best used with items at knee height or lower)
  • Fixed issues that were preventing beer pong practice from working as intended with the newly revamped Grab functionality and/or preventing the Player’s practice score from appearing
Отредактировано erasmus; 26 авг. 2020 г. в 6:53
  • Added new global Item Function: AddPhysicsRigidBody, which will allow story creators to make any item “physics enabled” (can be pushed, etc.) but not necessarily grabbable
  • Fixed an issue where the inventory no longer displayed properly after a combat event
  • Added door sounds that were missing from some doors
  • Fixed an issue with some of Ashley’s intimacy sounds being too queit
  • NPCs are now allowed to freely roam and changelocations while they are speaking a main dialogue if the dialogue is targeted at themselves
  • Optimized and improved the Lighting Manager for better performance
  • Added new animations for picking items up off the ground with either hand
  • Fixed an issue where intimacy sounds could sometimes play after an act has finished
  • In the Original Story: Rachael and Patrick’s fight (intro to “Patty’s Striking Resemblance”) and associated dialogue sequence will not play out while the Player is enjoying a thorough, thorough stroking by Vickie in the Hot Tub
  • In the Original Story: fixed an issue that could cause redundant events to occur if the Player tried to take the Thermos while Frank was knocked out
  • In the Original Story: fixed an issue that could allow a “Scavenger Hunt” related response to continue appearing for Amy, even if the Player had voluntarily opted out of the Hunt by starting “Chasing Amy”
  • In the Original Story: fixed an issue that could cause Vickie’s roaming to remain disabled if the Player opted out of her first Hot Tub “test”
  • In the Original Story: fixed an issue that could cause Derek to become unavailable for Madison’s Art Show (during “The Muse”) if certain events within “Derek Smash!” were performed at inopportune times
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to initiate intimacy with the Player in very unintended, very compromising spots
  • In A Vickie Vixen Valentine: minor miscellaneous event timing/polishing tweaks
  • In A Vickie Vixen Valentine: disabled a handful of items that should have been cleaned up after Madison’s party
  • In A Vickie Vixen Valentine: fixed an issue that could cause duplicate dialogues to appear when Vickie is waiting for the Player in Ashley’s room, prior to giving the Player the phone or finding the stashbox key
  • In A Vickie Vixen Valentine: fixed an issue that could cause a temporary loss of intimacy options if the Player saved a game during Vickie’s “cuddle break” and loaded back into it
  • In Date Night With Brittney: fixed a handful of issues related to Game Over event handling
  • In Date Night With Brittney: fixed a few instances where the Player being out of vision of Brittney would cause her to walk toward the Player, putting her in, frankly, ludicrous positions
  • In Date Night With Brittney: fixed an issue that could cause Brittney to exit the bathroom while naked, become “stuck”, and repeatedly warp the Player to Frank’s chair in a never ending cycle of disappointment and misery
  • In Date Night With Brittney: disabled a number of newer items to prevent them from being visible in “Brittney’s house that is no shape way or form Madison’s house so do not even ♥♥♥♥♥♥♥ ask us about it”
  • In Date Night With Brittney: fixed an issue that could cause the Player to encounter a blank dialogue with Brittney that essentially “froze” their current playthrough
  • In Date Night With Brittney: fixed an issue that could cause incorrect narration messages to appear if the Player ate Brittney’s food but did not protect their tummy tum tum
  • In Date Night With Brittney: numerous small fixes to intimacy event timing and related radial option issues
  • In Date Night With Brittney: fixed an issue where the Flower item would not show an inspect text
  • In Date Night With Brittney: fixed an issue that would prevent Brittney from being properly interactable if the Player had saved and loaded a game immediately prior to her master bedroom intimacy scene
  • In Date Night With Brittney: fixed an issue that could cause Brittney to kneel and simply look at the Player after he approached her, rather than get all oral on his junk
  • In Date Night With Brittney: fixed an issue that could cause Patrick to be out of place after turning off the speaker in the living room
  • In Date Night With Brittney: fixed a handful of other spots where save/loading of games could cause continuity/flexibility/♥♥♥♥♥♥♥♥♥♥♥/suckability/stability issues
  • In the Original Story: fixed an issue that could cause Ashley to be out of place for her “room tour” finale during “Smooth Operator: Ashley”
  • In the Original Story: fixed an issue that could cause a response to Ashley’s mid-oral dialogue to be lost after using it once
  • In the Original Story: made adjustments to Amy’s stub toe event so that it plays out a little more smoothly
  • In the Original Story: a few more of the ‘help’ responses Derek offers the player will require the Player to talk to him slightly more before they become available; aligning with other ‘help’ responses he offers
  • In the Original Story: fixed a thought bubble conflict that could occur when choosing certain response options while talking to Madison about getting Vickie’s phone number
  • In the Original Story: the Player can no longer give Ashley Madison’s phone when she is topless. Let’s be real, at this point she is either way, way too busy with you…or she hates you and your face
  • In the Original Story: the Player can now try to give Madison’s phone to Ashley as long as they know about the drama between Ashley and Madison, rather than ONLY after seeing one specific dialogue
  • In the Original Story: telling Patrick to go check under the sofa for booze will no longer interfere with his approaching Brittney, talking to her about getting his phone, and then returning to the Player with the good (or bad) news
  • In the Original Story: fixed an issue that would cause Rachael to cover herself up when flashing the Player…’cause doesn’t that defeat the purpose?
  • In the Original Story: fixed an issue that could allow Rachael to walk off when flashing the Player in the outside yard corner; applies to partial and full nudity “flashes”
  • In the Original Story: Rachael will now be immobile the moment she reaches the Spare Room 2/Art Room for her self-pleasuring, and will release this state when she finishes, or is caught doing her thing. Should cut down on any chance of her moving awkwardly before/after
  • In the Original Story: cleaned up Rachael’s sequence of self-pleasure in the Spare Room 2/Art Room to prevent many duplicate events from being fired off while she fires one off
  • In the Original Story: addressed a potential save/load issue with Rachael’s solo-pleasure dare that could cause the Spare Room 2/Art Room door to become locked forever
  • In the Original Story: the Player will no longer be able to give Patrick anything while being intimate with him. Believe us, it wasn’t worth your time anyway
  • In the Original Story: fixed an issue that would cause Patrick to cover up when he gets super drunk and naked during “Benedict Brahrnold”
  • In the Original Story: made tweaks to a save/load event that can cause Patrick to not be properly posed when loading a game in which he was laying down naked on the ground during Benedict Brahrnold (more improvements pending)
  • In the Original Story: fixed an issue that could cause Katherine to walk away to a semi-random spot instead of staying in the study if she caught the Player pleasuring Patrick in a specific location during “Benedict Brahrnold”
  • In the Original Story: Rachael will no longer use a negative dialogue line if the Player begins “warming themselves up” in front of her once they are about to get intimate with her
  • In the Original Story: fixed an issue that could cause Patrick to re-use his “Benedict Brahrnold” finale-intro dialogue, even if the Player had already seen the dialogue
  • In the Original Story: fixed an issue that could cause Patrick to warp to Ashley and the Player in the middle of the “Benedict Brahrnold” finale, should the Player have asked Ashley about Madison’s Sky Animals at a certain point
  • In the Original Story: added an additional help/hint thoughtbubble or two towards the finale of “The Muse”
  • In the Original Story: cleaned up minor save/load events for a few characters
  • In the Original Story: loosened the criteria for Madison being “occupied” during the events of “Sibling Warfare” just a bit, so that certain content is not cut off during the “free moments” of the opportunity
  • In the Original Story: restricted the use of a dialogue that would send Derek to Amy during “Runner Runner”, which could cause issues during the finale of “Sibling Warfare” and also forcibly cut off this WalkTo event at a couple points
  • In the Original Story: made a number of small tweaks that should speed up Ashley’s behavior right before she and the Player need to get into the closet during the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause parts of the “Sibling Warfare closet content” to play out even if the Player failed “Runner Runner” and/or “Sibling Warfare”
  • In the Original Story: fixed an issue that could allow the player to get into the bathroom while Derek and Madison were dealing with the fallout from “Sibling Warfare”…and while Ashley was waiting to hook up with you. Priorities!
  • In the Original Story: added a brief sensitivity toggle that should make getting through the Ashley -> Phone Call sequence during “Voicemail Vengeance” a little more manageable
  • In the Original Story: fixed an issue that, when the Gastronomy Book and Paper were used together, could cause Madison to walk to the MasterBedroomClosetArea when she was otherwise occupied
  • In All Stories: removed “Faster”/”Slower”-type events to align with new animation sync system; these no longer have any effect and are now obsolete
  • In the Original Story: fixed an issue that could cause Derek to become stuck in a pose and permanently lose his ability to socialize with NPCs if the Player misses out on meeting Madison when starting “Like a French Girl”
  • In the Original Story: added additional response and dialogue handling for Ashley’s Family Time sequence, should Patrick already be occupied
  • In the Original Story: fixed a few missing state issues that could occur if the Player failed “Sibling Warfare” during its finale
  • In the Original Story: reduced the change Vickie would act as a movement blocker when trying to get into the closet during the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Madison and/or Derek to become briefly embroiled in background chatter while/after they went to the master bedroom for the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause silly oral nonsense to continue if the Player failed the finale of “Sibling Warfare” while Ashley was…busy
  • In the Original Story: if the Player pranked Madison and Derek by completing “Sibling Rivalry”, Madison will no longer feel like congratulating the Player about meeting everyone and will not approach him about that or sky animals
  • In the Original Story: various minor corrections to align dialogue text with certain voice lines
  • In the Original Story: made minor modifications to a few NPC’s “get outta here”-type responses (that change their location) to make more sense or make them more readily available
  • In the Original Story: Frank will no longer try to give the Player the condom twice, if he caught the Player getting intimate with another NPC, and THEN was prompted to hook up with the Player
  • In the Original Story: polished a few events across the story that could cause unnecessary debug log spam or that executed a bit too often
  • In the Original Story: fixed an issue that could cause Brittney to no longer go near Steph when she should, unless the Player pushed her out of vision of Steph or managed to get her VERY far away
  • In the Original Story: while being intimate with Patrick in DongVR, there is now a “nevermind” option so that the Player is not arbitrarily forced into a new intimacy act
  • In the Original Story: fixed an issue that could cause Stephanie to trip while approaching the downstairs bathroom to talk to Katherine (if the Player got high with her), and afterwards become unable to speak to Katherine or continue her story
  • In the Original Story: Rachael and Patrick’s fight (precursor to “Patty’s Striking Resemblance”) can no longer initiate if the Player is knocked out, or if Rachael and/or Patrick are Currently Displaying Dialogue
  • In the Original Story: Katherine’s inspect text is no longer a thought bubble. More important news at 11!
  • In the Original Story: fixed a double-inspect text that could appear when the Player inspected Ashley at the start of a new game
  • In the Original Story: fixed an issue that allowed the Player to be able to send Rachael away to while they were being intimate with Patrick in the corner of the yard during “Benedict Brahrnold”
  • In the Original Story: fixed an issue that could cause Patrick to hang around near the outside corner of the yard after the conclusion of “Benedict Brahrnold”
  • In the Original Story: fixed an issue that could cause talking to Rachael at a specific time and leaving that dialogue open while the Player goes down on Patrick to break Patrick’s “climactic dialogue”
  • In the Original Story: fixed an issue that could cause talking to Patrick while the Player goes down on him as part of “Benedict Brahrnold” to break his “climactic dialogue”
  • In the Original Story: NPCs will not be as likely to roam to Rachael while she is going down on Patrick as part of the events of “Benedict Brahrnold”
  • In the Original Story: added new Achievements: La Coochadora, Derezzed, Te Amo Lety, The Elder Brahs, and Simple Geometry
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to wander outside the bedroom if she warps the Player out of it (after running upstairs) and therefore repeatedly warp the Player to the Kitchen any time sees him
  • In A Vickie Vixen Valentine: added an event trigger/reaction to handle the Player being KO’d
  • In A Vickie Vixen Valentine: cleaned up a few minor inconsistencies with item interactions or inspect texts
  • In A Vickie Vixen Valentine: fixed an issue that could cause the Player to NOT be warped to the kitchen by Vickie if he was pleasuring himself at a certain moment
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to become unresponsive after playing Never Have I Ever with the Player
  • In A Vickie Vixen Valentine: fixed other Warp To events that could be compromised by the Player’s ravenous need to self-pleasure
  • In A Vickie Vixen Valentine: made additional tweaks to Vickie’s “bend over and pose” behavior (after the Player climbs the gutter) to avoid positioning issues if the Player is racing through the content. There’s a pod racing joke in here, but I dropped it
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to not be in the armchair when playing Never Have I Ever with the Player
  • In A Vickie Vixen Valentine: added some additional emotive behaviors to Vickie as part of a few of her conversations with the Player
  • In the Original Story: fixed an issue that could cause Patrick to permanently have the Upset state enabled
  • In the Original Story: the Player can no longer opt out of Vickie’s first Hot Tub HJ and then pleasure himself near her in order to continue along her Opportunity. Yeah that’s right, how you like that 8? nerf bat?
  • In the Original Story: fixed an issue that could cause Patrick and Rachael to go hang out together (via roaming Invite To Hang) after they fought
  • In the Original Story: fixed an issue that could cause Brittney to no longer stay near Stephanie if the Player fails out of Amy’s Scavenger Hunt in a specific fashion
  • In the Original Story: fixed an issue that could cause Frank to use his “recently concussed” dialogue after the player uses the Slap Awake option on him, when Frank had not actually recently been concussed
  • In the Original Story: Amy will now use the new Front Door + yard exit mechanic(s) if the Player drives her away from the party
  • In the Original Story: swapped Frank’s throw of the closed briefcase to the new Throw SendEvent
  • In the Original Story: NPCs will no longer try to roam to Katherine while she is sick in the downstairs bathroom
  • In the Original Story: the Player can no longer use the gutter while being intimate with another character, as this can break the intimacy act
  • In the Original Story: corrected additional possible placement and state issues that could affect Derek or Madison during the ending of the High and Dry and Like a French Girl opportunities
  • In the Original Story: fixed a response from the Player to Derek re: Stephanie that was available a bit earlier than it should have been
  • In the Original Story: fixed a response from the Player to Derek re: Amy that was available a bit earlier than it should have been
  • In the Original Story: fixed an issue that could cause Amy to always have her phone in her hand after asking her about Scavenger Hunt items
  • In the Original Story: Amy will now check her phone when asked about all Scavenger Hunt items, instead of just the first few
  • In the Original Story: resolved an issue that could cause Rachael to confront the Player about Patrick a bit prematurely
  • In the Original Story: the distance check that fails the Player out of Screw Like a Bee during the Player’s pursuit of Leah is a bit more forgiving
  • In the Original Story: Patrick and Rachael should not dance as much prior to and immediately after their fight that starts the “Patty’s Striking Resemblance” Opportunity
  • Other minor tweaks and misc. back-end adjustments. The full log as always can be found here: http://games.eekllc.com/house-party-version-release-notes/

    END 0.14.4
Отредактировано erasmus; 18 июл. 2019 г. в 7:25
0.14.4 Redeploy 7/18
  • Fixed an issue with the game being set to Low quality settings on a fresh install
  • Fixed a bug causing an error on the Main Menu

END 0.14.4 Redeploy
0.14.4 Story Hotfixes - Client Restart Reqiured

7/18
  • In the Original Story: Madison will no longer be able to trigger her line that officially begins the finale content for "Magnum Opus" through walls or any time the Player is not within vision

7/19
  • In the Original Story: if the Player is pursuing "Sibling Warfare" but has not completed "Match Maker", this will no longer count against the master bedroom being "occupied" for Lety's pre-intimacy dialogue, or wherever this evaluation/check is used in the future

7/22
  • Fixed a source of possible Dialogue event spam while Madison is waiting for the Player to handle the master bedroom door, prior to the finale of "Magnum Opus"
  • Added several possible thought bubble/hint texts that should resolve confusion about certain situations that can occur once the Player "satisfies" Patrick behind the gazebo towards the end of "Patty's Striking Resemblance"
  • Added a Use With function to the Closed Briefcase so it can be used with the keychain directly, if the Player so chooses
  • Decreased the delay between 'unlocking' the briefcase items with the keychain and actually receiving the briefcase into your inventory and flagging the appropriate content values (this is for you, speed runners!)
  • Fixed an issue that could allow the Player to select the 'Bang' option with Lety during VR intimacy with her, which could ruin future dialogue interactions with her later on
  • Patrick can no longer be 'summoned' into VR intimacy-land/Compubrah while the Lety-Rachael Easter Egg is ongoing (after the Player chooses to initiate it)
  • Fixed an issue that was causing Lety to become unresponsive if she was summoned to VR-land/Compubrah while she was trying to approach Rachael for the Lety-Rachael Easter Egg
  • Fixed an issue that could cause the Player's pants to be added back on, permanently, after the threesome with Lety and Brittney, which was causing issues with later intimacy acts

END 0.14.4 Story Hotfixes
https://steamcommunity.com/games/611790/announcements/detail/1609399611612543501

Leah’s time has come! It’s the official release of 0.15.4 and with it a whoooole bunch of additions to House Party. Seriously, we’re getting wild in this update. ...Click the link for more info on 0.15.4...

  • Added a new story-line based around Leah
  • Added new player combat mechanic
  • Added a new “Combat Training” story
  • Added Katana and Spray Paint Can interactive items
  • Added Terrarium as a usable Interactive Item
  • Added two new snake models
  • Added Red, Grayscale, and DisableAll visual filter Character Functions; will allow users to enable/disable red or gray (black and white) post processing filters mid-game
  • Added bike lock and bike lock key as usable interactive items
  • Added color filters (grayscale + rage)
  • Added smartphone flashlight
  • Implemented Quick Save Feature (F9 by default)
  • Added Combat Instructions to F1 screen
  • Upgraded Leah to have some kick-ass fighting animations
  • NPCs now have several new walking onset and avoidance animations
  • NPCs now more readily avoid one another and get out of each others way when they have a destination
  • Combat can no longer interrupt main dialogues unless the NPC is knocked out
  • Fixed an issue with translated background chatters not loading properly
    Standardized and finalized combat moves, damage dealt, and energy requirements for them
  • “DoesNotFightBack” state now disallows the player to enter or exit combat mode
  • NPCs no longer fidget when they are holding an item (prevents clipping)
  • NPCs no longer play conversation animations when certain interactive items (that are marked internally) are being held (prevents clipping)
  • Fixed a navigation issue where Patrick could get permanently stuck on the couch (until warped)
  • Recalibrated the “drunk effect”. I.E. The player is no longer a lightweight
  • Fixed some issues with the speakers syncing up with each other.
  • Changed the way all voice acting is loaded. Should be faster and require less loading up front.
  • Fixed an issue where you could quick-save on game over
  • The Property, Personality, Roaming, State, and Value commands will not be flagged as ‘Cheated’ (i.e. will not disable Achievements) if they are used with the “list” subcommand. SEND US YOUR DEBUG INFO WITH PEACE OF MIND!
  • The CharInfo command will no longer flag the Player as ‘Cheated’ (i.e. will not disable Achievements). GIVE US YOUR DATAZ
  • You can now Add float values (as opposed to just integers) to a Character Value in the CSC, and the ModifyValue – Add event option will take floats into account
  • The GameMsg console command will no flag the Player as “Cheating” (i.e. will no longer disable Achievements)
  • Tweaks to Keychain itemfunctions to improve look of Keychain on Patrick’s manhood
  • When using the Values command with the “list” subcommand, the output of values will now be sorted alphabetically
  • The Charinfo console command will now also show what other characters can be seen by the specified/target character
  • Added male and player “talking on phone” animation
  • Fixed an issue where the speakers would sometimes lose sync with each other
  • Fixed an issue where objects would not regain their textures after being lost in the grass and being illuminated
  • Fixed an issue where warp-locations to move targets could get corrupted on a reload or loaded saved game
  • The stairs no longer use one very tall collider that blocks obvious line of sight for the first 8 steps or so. The angle of the stair railings and geometry is now followed…be careful there!
  • Added new Vision Blockers around downstairs curtains to prevent obnoxious NPC sight checks when trying to hide
  • Added a Vision Blocker to part of the kitchen sink window to prevent sight checks passing from around the Outside Move Target in through the front hallway(!)
  • Added Vision Blocker that loosely follows the OUTER/firepit-side edge of the bushes outside the living room. This (and the curtain Blockers) will prevent NPCs looking in through the densest portions of the bushes AND through the window blinds to be unable to see other Characters, but will leave gaps on the widest viewing angles into the living room. It will also allow creepers to more effectively hide in the bushes away from Characters at the fire pit, etc.
  • NPCs can now also see out the laundry room and art room windows if another Character is on the roof
  • Standardized all height checks in the codebase to 1.8 units
  • The TriggerBGC command will now close the console so that the user can see the specified NPC more clearly as well as any chatter text that might come up
  • Added a global AddSmallForwardMomentum ItemFunction that can be used to throw many different items
  • Made more small items “extra” visible if dropped outside in the grass
  • Added a new event, WarpItemTo, that will allow CSC users to warp items (not chairs, beds, etc., just regular interactive items) to a movetarget or character. This will not work cleanly with all interactive items due to certain object or prefab structures, and is therefore a work in progress
Отредактировано erasmus; 13 окт. 2019 г. в 9:14
  • Added WarpItemTo subcommand for the Item console command
  • Added a couple more sound effects that can be used with the InvisAudioPlayer via ItemFunction
  • Re-added a sex spot to Compubrah VR bed that could cause issues when Characters tried to use it
  • Fixed an issue that could potentially have caused the Dining Room TV’s screen to not update when the MP3 Player was used with the Aux Dock
  • Added a GlobalizationManager (for future extension) and modified handling of certain time localization code to avoid exceptions being thrown for specific regions
  • Fixed a hardcoded typo in SearchEditor that could prevent “Anybody”-targeted searches from functioning correctly in the CSC
  • Fixed DisplayGameMessage events showing two “Delay” texts when configuring the event in the CSC
  • Started adding some “auto cleanup” functionality within the CSC that will clear out event data that is not needed by a given event. For example, DisplayGameMessages do not need an e.Key (event Key), and leaving it populated can lead to confusing search functionality and bloat, or even user errors when making heavy use of the CSC’s copy-paste feature
  • CSC users can now rearrange the order of Event Triggers within Character Stories
  • CSC users will now get specific Interaction and Use With information when CSC Search results are found within the Main Story file
  • CSC users will now be told when CSC Search results found within a Dialogue are tied to a Start Event, Close Event, or Response Event
  • The pink dildo now has a collision sound. TOP PATCH NOTE RIGHT HERE
    Added collision sounds to a few more interactive items that matter way less than the dildo
  • Fixed the way certain console commands (WarpTo, WalkTo, LookAt, and more) interpret DialogueOnly characters like Compubrah and PhoneCall. These will now be ignored in commands or as parameters for subcommands that should not or cannot make use of them
  • Ashley’s Top, or as it is known colloquially, “Ashley’s ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥♥ Upper-♥♥♥♥♥♥♥♥♥ of a Left Mouse Gravity Well”, will no longer have its “Untie” option on the right, where “Talk” normally is for NPCs. Rejoice fam
  • Exposed various combat-related parameters to the Custom Story Creator
  • Fixed an issue with items mounting in weird positions when they are mounted twice in a row to the same NPC
  • Fixed an issue with NPCs not being able to open the closet doors in the art room
  • Added combat movement animations to the player
  • Tweaked the combat UI
  • The IKReach game event and IKReach Console Command can now be used to direct a character’s hands, hips, or feet towards a movetarget or character, in addition to interactive items
  • When a character IKReach-es for another character, they will target the secondary character’s chest
  • TriggerBGCs that are initiated while an NPC is ALREADY knocked out will now play as long as that NPCs “pass out” sound effect is not currently playing
  • The Player character now has its own KnockBack Character Function(edited)
  • When using the Player : Inventory : Remove game event, the item that is removed/drops will now use the Continuous Dynamic collision detection mode, similar to other events on the backend like throwing, etc. This more aggressive collision detection mode should help some with certain items being kicked through floors, etc.
  • Refactored a number of items’ collision detection modes and code to prevent kinematic rigidbody and collision detection mode error spam and small number of standalone warnings
  • Added another Phone item to the game
  • The vibrator now has a very-relevant-and-not-at-all-made-at-home-with-things-the-developers-touch sound effect available
    InteractiveItems can now have their Audio playback stopped via the StopAllAudio ItemFunction
  • Pretty sure you all wanted this: added the PokedByVibrator Event Trigger. Right? Hello? AM I ALONE IN THIS HIVE OF BEES?
  • Enabled the vibrator’s “Clitpocalypse” setting…
  • Made male player’s shoes and sleeves higher-poly and improved rig
  • Updated interactive items and grabbable body parts with new player rig hand(s)
  • Fixed player’s head and body skin tone not matching
  • Phones and other small items now highlight when they are dropped in the grass so the player can easily find them again
  • Fixed an issue where collision sounds are sometimes played when some items are in the player’s inventory
  • Inventory and Opportunity buttons are now mappable in the control/controller map
  • Fixed an issue with GameStart events not firing correctly sometimes
  • Player.Sit and Player.Laydown events will now have the target bed/chair shown in the logs and in the CSC
  • Added Throw Punch SendEvent option to the CSC
  • Tweaked the dropdowns in the CSC for State Events and State Criteria to be alphabetically sorted, and the order of the dropdowns within the GUI element to be more in-line with the game event and criteria naming structure
  • Gave Leah an Earpiece she can reach for. For security reasons
  • Added the “PhoneBlindedMe” reaction event for CSC users. This will trigger when a Phone Light is visibly on and a Character enters a roughly character-sized capsule that extends outward from the Phone Light[/list
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Дата создания: 4 апр. 2018 г. в 16:04
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