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1) Is the character set up with the combat value to get knocked out and not DIE? Characters can actually die, FYI, and it is not the same as a combat - passout.
2) There is a special property in place right now that allows or disallows hitting women, and by default no one has this enabled except for the women. Is this story...eh, combat related?
To me these look like:
_character.Combat.GetKnockedOutInsteadOfDying = true;
_character.SetProperty(InteractiveProperties.HitsGirls, false);
I don't work in the story creator much so the official forums or Discord folks may be a better resource.
So, no ideas how this would be accomplished in the CSC?
I've tried the obvious - doing
"ModifyValue: [Stephanie/Amy]: Combat.GetKnockedOutInsteadOfDying: Equals: true"
as a GameStart event for each of the respective characters. No change in the gameplay outcome. I suspect that I probably need to modify the syntax somehow?
Hitting isn't the problem; they do that part just fine.
The storyline is a screwball little creation where Amy is an overzealous christian who insists on following the player around, wanting to share with him the truth about Jesus. Stephanie, who turns out to be a devout satanist, eventually takes exception to Amy's non-stop preaching, and chaos ensues.
Seems sort of odd though, with two separate events recording a +1 to the "KnockoutCount" whenever he gets knocked out. I assume these are just doubled up by mistake?