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yea i saw they said the psvr was a base for the pc version and of course they will deffinitly build and improve on what they learnt from the PS version
improvements aside, i cant imagine how it would change gameplay wise at all, if much on PC, aside from being able to manually being able to change VR scale
anyway, my main point was that its a entirely new experience in VR and the scale changes that, so it doesnt feel like your playing the same old pc version anymore if people are worring about playing the exact same Skyrim release again for the 11th time or how ever many versions there are lol
My point was that many people said the scale was off but when I forcefully set the scale to what they considered to be normal everyone appeared as if they were small teens in size. Which leads me to believe that they measure their short height against stuff which they've only got to see through the in-game characters eye before. This character could've been set as 220cm for example and normal looking stuff for him might look big to players when they enter the world. That's all I meant. I'm with you about how scale work :)
Wont happen. There is a melee weapon setting in the .ini file that prevents this from happening in FO4VR, Im guessing it will exist in Skyrim as well. It sets an attack rate limit based on the speed of the weapon.
Either way, Skyrim was a cakewalk on the flatscreen too.
Thats what she said...
ewwwww, you mean he said right? lol
Let's hope they learned from fallout 4, should have had that scale slider from the begining.
The slider you're referring to is in SteamVR settings... it's been there....
It's called "height" and it's the scale slider.
It's been there since I owned my Vive.
Adjust it taller and things scale down, adjust it lower and things scale up.......