The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim VR

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Fivecorr Apr 7, 2018 @ 3:30am
SkyUI
Does anyone know how to make SkyUI work with this game?
Last edited by Fivecorr; Apr 7, 2018 @ 3:30am
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Showing 1-13 of 13 comments
Spider Apr 7, 2018 @ 4:31am 
I'm pretty sure it relied on SKSE (someone correct me if I'm wrong), in which case, it won't work unless/until SKSE is gotten to work too. Wish it would happen soon--I love SkyUI!
Zastrutzki Apr 7, 2018 @ 4:49am 
Originally posted by Spider:
I'm pretty sure it relied on SKSE (someone correct me if I'm wrong), in which case, it won't work unless/until SKSE is gotten to work too. Wish it would happen soon--I love SkyUI!

When SE rolled around, we were able to load a cut down, but still serviceable version of it without SKSE. SEPTIM's guide (also on nexus) described how to do it. And he's been away for a while, so it's still intact. Haven't tried it myself yet, but it's worth a shot.
WarMachine Apr 7, 2018 @ 8:47am 
It will likely have to be rewritten for VR. The interface files have had the most edits and rewrites, the assets needed are possibly just not there from the pancake version to work with.
Last edited by WarMachine; Apr 7, 2018 @ 8:47am
Caldor Apr 22, 2018 @ 9:58am 
http://skse.silverlock.org

It did have to be rewritten.
Raz Apr 22, 2018 @ 12:17pm 
SkyUI 2.2 works without SKSE BUT

but I can't loot dead bodies or manage inventory but it LOOKS 100 % better
so key mapping is needed
Tsvetomir May 2, 2018 @ 8:10am 
SKSEVR is out for some time now.
jeffnebraska May 2, 2018 @ 9:07am 
I thought the SKSE implementation was still buggy. Has anyone gotten SkyUI working in VR?
Caldor May 2, 2018 @ 12:16pm 
SKSE has not been updated for the newest patch yet, but its still just a beta patch anyway.

You can get SkyUI to run, but it is pretty buggy.
Acer May 2, 2018 @ 3:40pm 
Originally posted by jeffnebraska:
I thought the SKSE implementation was still buggy. Has anyone gotten SkyUI working in VR?
SKSE is working fine with the live version of Skyrim VR.

The very initial version had a bug that they found very quickly within a day. I think it had something to do with a memory table increasing in size. Otherwise the core turned out to be very similar to what they already had done for Skyrim Special Edition.

That said, they don't release SKSE versions for beta releases of the game. It sounds like the beta has a handful of bugs, so it might be just as well to wait.

SkyUI itself has other bugs with Skyrim VR, though. I think I've seen some instructions posted on Reddit where people got it working by installing it and then turning off a bunch of features via patches and hacks.
Rawr May 6, 2018 @ 9:01am 
I was just checking up on this and the last thing I read on Reddit was it only worked the first time the menus were opened in Skyrim VR and that was it.
MstrGareth May 6, 2018 @ 9:50am 
Originally posted by Acer:
Originally posted by jeffnebraska:
I thought the SKSE implementation was still buggy. Has anyone gotten SkyUI working in VR?
SKSE is working fine with the live version of Skyrim VR.

The very initial version had a bug that they found very quickly within a day. I think it had something to do with a memory table increasing in size. Otherwise the core turned out to be very similar to what they already had done for Skyrim Special Edition.

That said, they don't release SKSE versions for beta releases of the game. It sounds like the beta has a handful of bugs, so it might be just as well to wait.

SkyUI itself has other bugs with Skyrim VR, though. I think I've seen some instructions posted on Reddit where people got it working by installing it and then turning off a bunch of features via patches and hacks.

Not true.

Using States to capture multiple keystrokes via the OnKeyDown event and a single key press will fire every OnKeyDown event with the same keycode across all states.
Caldor May 2, 2019 @ 2:55pm 
Originally posted by Титан:
There is! https://github.com/Odie/skyui-vr/releases/
Yes, it works great now :)
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Date Posted: Apr 7, 2018 @ 3:30am
Posts: 13