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It wasn't ment as a fix actually. Just to prove that if your gun is jittering, you are actually getting reprojected frames (framerate below 90 fps). In that situation, if you have async repro turned on, you will have perfectly smooth head rotation regardless, but translational head movement and controller movement will still jitter. If you then turn async repro off, your head rotation will jitter too. It might be smooth in one location, but not in another where the load on your GPU is higher. Without async, you will get bad stutter and it could make you sick if you are prone to motion sickness. Just a heads up ;-)
Generally, you should have async reprojection on. I would always leave interleaved off though. It never did any good, if anything it made it worse ;-)
I was just trying to explain, that the jitter with the guns (or controllers) is in fact performance related. If you have that, try to subsample. Bring your supersamling way below 1.0. It will make the game very blurry obviously, but it will probably stop the controller jittering.
To change the supersampling, navigate to "C:\Users\USERNAME\Documents\My Games\Fallout4VR" and open the file "Fallout4Custom.ini". Add this at the end, if it's not already there:
[VRDisplay]
fRenderTargetSizeMultiplier=1.0
Since the latest patch, this value will default to 1.4 internally. Experiment with it. Bring it below 1.0 to subsample or above 1.0 to supersample. I'm not sure, but i think you can also set it to 1.0 here and use SteamVR's supersampling settings instead.
but I can play "just fine" anyways.
The blurriness and dropping grenades on your feet is my biggest problems right now.