Quake Champions

Quake Champions

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Dellta_34 Apr 17, 2020 @ 1:09pm
Quake champions needs server browser imo
It's been a little while since someone made a thread about this,so here is another one.
Imo the greatest drawback of Quake champions to classic Q3,is the lack of the ability to just host a server on your own PC,pick the map,the number of bots(+skill level) and have your friends or randoms join.
We CAN have both server browser and competitive match making like other games have done.
Anyway,those were just my 2 cents on what I would want to see most in the game,not new champs,not new balance,not even new maps so much(although new maps would be nice),I just want a damn server browser+ player hosted servers like it's pre 2005.
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Showing 1-15 of 17 comments
-|Nur|- Apr 17, 2020 @ 1:12pm 
Originally posted by Dellta_34:
We CAN have both server browser and competitive match making like other games have done.

Yeah, that thing killed the new Unreal Tournament; you had too few people actively searching for a match and too many lollygagging either in the oldskool-style browser or in the hubs.
tracksone Apr 17, 2020 @ 4:57pm 
Originally posted by -|Nur|-:
Originally posted by Dellta_34:
We CAN have both server browser and competitive match making like other games have done.

Yeah, that thing killed the new Unreal Tournament; you had too few people actively searching for a match and too many lollygagging either in the oldskool-style browser or in the hubs.


thats not what killed UT LOL
Frankster Apr 17, 2020 @ 6:32pm 
You can do all the things you just listed, just not on your own "private" server. Custom games allows most everything your speaking about, I believe party mode is along the same lines.
ciklotron Apr 18, 2020 @ 3:14am 
Matchmaking kinda does the server browsing for you, just in a reversed way: it starts a server what people voted for. The uncool part is the waiting, you wait for a server to be started, and then you wait for loading the map before, and the menu after the match.
Starting servers with half-cooked matches (map and mode picked by the first few players) then hinting players in queue, and with similar levels, that wanting this mode with this map may get them into a match faster, could be some middle ground. Just, from the perspetive of costs, it is for sure more expensive to have players wait in a fully operational match, than having them wait in a menu. Plus the wait ("warmup") can be really long this way, like if 4 players manage to start some obscure mode-map combination, it can be hard to find another 4 players for them.
Strelok Apr 18, 2020 @ 5:18am 
Originally posted by Dellta_34:
It's been a little while since someone made a thread about this,so here is another one.
Imo the greatest drawback of Quake champions to classic Q3,is the lack of the ability to just host a server on your own PC,pick the map,the number of bots(+skill level) and have your friends or randoms join.
We CAN have both server browser and competitive match making like other games have done.
Anyway,those were just my 2 cents on what I would want to see most in the game,not new champs,not new balance,not even new maps so much(although new maps would be nice),I just want a damn server browser+ player hosted servers like it's pre 2005.

I couldn't agree more, I've been asking for server binaries for community hosted servers/LAN/offline bots even before the closed beta started.

For the people that have good routing to the servers and live in regions where QC is popular I don't know if it would be such a big improvement.

But for the others that have lag even when practicing with bots, because bot matches are also online, it would make a huge difference.

I have been lucky enough to be able to try out QC on LAN and I can tell you it's a much better experience than online, it's perfect.

I also wish there would be a time when we can also have many more community hosted servers over a wider geographical area alongside the official servers.

A time when lag to the official servers or a downed internet connection doesn't mean I'm locked out of the game completely.

A time when we can play with LAN like pings with the people in the same town / ISP as you.

Until that time comes, all we can do is support the game in its current state by buying the battle pass to keep the servers alive even if we don't need any of the cosmetic stuff.

Other than that, we can only hope..
Last edited by Strelok; Apr 18, 2020 @ 5:22am
tyl0413 Apr 18, 2020 @ 5:39am 
Originally posted by Strelok:
I have been lucky enough to be able to try out QC on LAN and I can tell you it's a much better experience than online, it's perfect.

So they have it ready just don't give a ♥♥♥♥ about what the community wants, nice
ciklotron Apr 18, 2020 @ 8:29am 
Originally posted by tyl0413:
Originally posted by Strelok:
I have been lucky enough to be able to try out QC on LAN and I can tell you it's a much better experience than online, it's perfect.
So they have it ready just don't give a ♥♥♥♥ about what the community wants, nice
If you think about it, even if it's not totally obvious, it's still rather probable that on-site e-sport events run on local servers.
Frankster Apr 18, 2020 @ 9:02am 
Originally posted by Strelok:
Originally posted by Dellta_34:
It's been a little while since someone made a thread about this,so here is another one.
Imo the greatest drawback of Quake champions to classic Q3,is the lack of the ability to just host a server on your own PC,pick the map,the number of bots(+skill level) and have your friends or randoms join.
We CAN have both server browser and competitive match making like other games have done.
Anyway,those were just my 2 cents on what I would want to see most in the game,not new champs,not new balance,not even new maps so much(although new maps would be nice),I just want a damn server browser+ player hosted servers like it's pre 2005.

I couldn't agree more, I've been asking for server binaries for community hosted servers/LAN/offline bots even before the closed beta started.

For the people that have good routing to the servers and live in regions where QC is popular I don't know if it would be such a big improvement.

But for the others that have lag even when practicing with bots, because bot matches are also online, it would make a huge difference.

I have been lucky enough to be able to try out QC on LAN and I can tell you it's a much better experience than online, it's perfect.

I also wish there would be a time when we can also have many more community hosted servers over a wider geographical area alongside the official servers.

A time when lag to the official servers or a downed internet connection doesn't mean I'm locked out of the game completely.

A time when we can play with LAN like pings with the people in the same town / ISP as you.

Until that time comes, all we can do is support the game in its current state by buying the battle pass to keep the servers alive even if we don't need any of the cosmetic stuff.

Other than that, we can only hope..


I agree with what's been stated here. Overall, it would be a boon to the community at large to get people in your situation, actively playing the game. However it could be done, would be beneficial for everyone. The game simply has such a small player base at this point, that locking out part of the community is pure suicide.

But they seem more bent on protecting their intellectual property, or at least what's left of it, over allowing anyone access to the precious gaming code.

I think they would rather allow everything here to perish, before allowing any of that. That's really unfortunate, because some really cool "mods" could be created by the community at large, maps also.

In a perfect world, they would simply be making the engine, and some basic content, allowing the community to drive development of the rest. (as the days of old).

Have you ever tried to using a gaming VPN? It might be worth looking into.
Last edited by Frankster; Apr 18, 2020 @ 9:11am
Strelok Apr 18, 2020 @ 9:55am 
Originally posted by Frankster:

I agree with what's been stated here. Overall, it would be a boon to the community at large to get people in your situation, actively playing the game. However it could be done, would be beneficial for everyone. The game simply has such a small player base at this point, that locking out part of the community is pure suicide.

But they seem more bent on protecting their intellectual property, or at least what's left of it, over allowing anyone access to the precious gaming code.

I think they would rather allow everything here to perish, before allowing any of that. That's really unfortunate, because some really cool "mods" could be created by the community at large, maps also.

In a perfect world, they would simply be making the engine, and some basic content, allowing the community to drive development of the rest. (as the days of old).

Have you ever tried to using a gaming VPN? It might be worth looking into.

Nowadays I don't have such big issues with it, but I personally know two people (for whom I bought Scalebearer packs ( =before the game went f2p there was a pack that granted you Scalebearer besides Ranger) that quit because of connectivity issues.

There were also guys from South Africa playing on our EU servers. You could easily tell when you had one of these players because they had 200 - 250 ping and the game would run like crap for all of us, regardless of ping.

Initially I didn't understand what was the deal but one of them explained that this is the only way they can play after their server was shut down.

As for me, I mostly have it ok, but there are some days when it's just not playable.

A VPN can improve things sometimes, but I've noticed that other times even with a VPN things are not ok which actually means that during those times it's the servers or some part of the route that is the same even with a VPN.

I still have faith that someday SyncError will provide us the tools to have a complete game just as he did for Quake Live.

He's the reason we still have Quake Champions running today.
Edge_Master Apr 18, 2020 @ 12:50pm 
Originally posted by ciklotron:
Matchmaking kinda does the server browsing for you, just in a reversed way: it starts a server what people voted for. The uncool part is the waiting, you wait for a server to be started, and then you wait for loading the map before, and the menu after the match.
Starting servers with half-cooked matches (map and mode picked by the first few players) then hinting players in queue, and with similar levels, that wanting this mode with this map may get them into a match faster, could be some middle ground. Just, from the perspetive of costs, it is for sure more expensive to have players wait in a fully operational match, than having them wait in a menu. Plus the wait ("warmup") can be really long this way, like if 4 players manage to start some obscure mode-map combination, it can be hard to find another 4 players for them.

yeah and in the most inefficient and infuriating way.

not having a server browser was the main thing that stopped me playing this game along with the garbage engine that constantly got me killed behind cover .

I mean i was willing to put with the garbage champions idea but at the bare minimum have good hitreg and a server browser.
Frankster Apr 18, 2020 @ 7:57pm 
Yea, that would be really cool if one day, they pulled the plug or something, but threw us the bones of it all, (like some of the past quakes codes) but I won't be holding my breath.
Last edited by Frankster; Apr 18, 2020 @ 7:58pm
SleepyAdam Apr 18, 2020 @ 8:47pm 
Originally posted by -|Nur|-:
Yeah, that thing killed the new Unreal Tournament; you had too few people actively searching for a match and too many lollygagging either in the oldskool-style browser or in the hubs.
I do not think that was what killed UT man. I think it was doing pretty decent before the complete radio silence from Epic.
tyl0413 Apr 19, 2020 @ 2:53am 
Originally posted by Frankster:
Yea, that would be really cool if one day, they pulled the plug or something, but threw us the bones of it all, (like some of the past quakes codes) but I won't be holding my breath.

They even released the source code of DOOM 3 BFG Edition just a few years after it's release so i think id would probably do it.
ciklotron Apr 19, 2020 @ 3:20am 
Originally posted by tyl0413:
They even released the source code of DOOM 3 BFG Edition just a few years after it's release so i think id would probably do it.
In fact, that was more Carmack, than id. He is an advocate of open source, https://en.wikipedia.org/wiki/John_Carmack#Open-source_software, and practically the previous version of id Tech was open sourced whenever the next one came out. After he left, this practice stopped, and id Tech 5 (Rage) has never got open sourced.
☢TheCreep☣ Apr 19, 2020 @ 5:28am 
It's hard to enjoy a game that requires precision and speed with 130 ping. I can feel only north american servers are running. What about a europe?
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Date Posted: Apr 17, 2020 @ 1:09pm
Posts: 17