Quake Champions

Quake Champions

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Legit Mizard May 16, 2019 @ 8:01pm
Why there will never be a Quake 5
After some pondering about it, I have come to the conclusion on why there'll never be a Quake 5. The answer, of course, is because it's not marketable. who are they going to sell a Quake 5 to? they sell Wolfenstein to people on the left because it gives them a Nazi-killing power fantasy. They sell Doom to the classic Doom fans, and edgelords who just want to play an over the top, violent game. What about Rage? Well it seems that they decided to go the route of Marketing it to the same people who would play games like Borderlands, or Saint's Row. The people who like to play games with over the top themes. Even Quake Champions has a marketable audience. It's the fans of the classic quake games, Quake 3 and hero oriented shooters. if there was a single-player Quake 5 who would they market that game to? The first Quake was a hodgepodge of ideas, with a focus on the 3D tech they had just made. The second one had more of a focus on gameplay and story mechanincs. The third quake was really more of a Tech-Demo with focus on Multiplayer. Q4 was their attempt to take on the Halo series. The one thing that all the Quake games have in common is a strong multiplayer component, therefore, Quake is only marketable as a multiplayer game.

TL;DR: The Quake series is only marketable as a multiplayer game.
Originally posted by dat_potatoe:
Quake Champions failed largely because it doesn't have anywhere near a fraction of the budget of an actual AAA game, this much is true. The differences between QC and DooM 16 in performance, amount of content, and overall quality of content are just astounding. For $40 you get infinitely more out of DooM than you do out of the Champion Pack for QC.

Half Measure is the perfect way of putting it. They invested as little resources into this game as possible to maximize returns as much as possible because they had absolutely no faith in the viability of their own product. Like they handed it off to some small russian team with a terrible track record for ♥♥♥♥♥ sake.

That said though Halo is an awful example to make any kind of point. Both because the original is barely an AFPS to begin with, and because it's been unrecognizably bastardized beyond that point anyways and still struggling hard to stay relevant.

Originally posted by Phoenix:
Wha...? What do Muslims have to do with Quake?

Well he meant Mil-Sims, generic military games, but that doesn't make his alt-right nonsense any less idiotic.

Originally posted by Pennyroyal:
They need to gey back to roots, bring back original maps from QL, and just go for a FPS without classes, champions and additional boosts. Question is, would there be still a marker for this game..

The kind of purists that care about that ♥♥♥♥ aren't exactly concerned with graphics to begin with, and would be the only people actually playing it if they even migrated from Quake Live at all. Even if you had a point about the gameplay itself though, do you think some random person off the street, your target consumer, gives a single flying ♥♥♥♥ whether Sarge or Aerowalk are in the game? No, only obsessive Quake vets care about that kind of petty nonsense.

Quake Champions was the right call, just with the worst execution imaginable.
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Showing 1-15 of 91 comments
Chris May 16, 2019 @ 8:09pm 
Originally posted by Legit Mizard:
After some pondering about it, I have come to the conclusion on why there'll never be a Quake 5. The answer, of course, is because it's not marketable. who are they going to sell a Quake 5 to? they sell Wolfenstein to people on the left because it gives them a Nazi-killing power fantasy. They sell Doom to the classic Doom fans, and edgelords who just want to play an over the top, violent game. What about Rage? Well it seems that they decided to go the route of Marketing it to the same people who would play games like Borderlands, or Saint's Row. The people who like to play games with over the top themes. Even Quake Champions has a marketable audience. It's the fans of the classic quake games, Quake 3 and hero oriented shooters. if there was a single-player Quake 5 who would they market that game to? The first Quake was a hodgepodge of ideas, with a focus on the 3D tech they had just made. The second one had more of a focus on gameplay and story mechanincs. The third quake was really more of a Tech-Demo with focus on Multiplayer. Q4 was their attempt to take on the Halo series. The one thing that all the Quake games have in common is a strong multiplayer component, therefore, Quake is only marketable as a multiplayer game.

TL;DR: The Quake series is only marketable as a multiplayer game.

After DOOM. Anyting is possible.
Polkka May 16, 2019 @ 10:21pm 
If you think Quake Champions is marketable boy you're so wrong.
♥samantha♥ May 17, 2019 @ 1:35am 
What I've read, there could be a Rage 3, and looking at the engine that powers Rage 2, It would be good if they made a single player story based Quake game, I would love to see a remake of Quake 2 story mode using the Rage 2 engine, they could even go ETQW also using the new Rage 2 engine.
Legit Mizard May 17, 2019 @ 5:42am 
Originally posted by Polkka:
If you think Quake Champions is marketable boy you're so wrong.
how do you get "high quality" from "marketeble"? a game doesn't have to be good to be marketable. Call of Duty does well right?



Originally posted by ♥samantha♥:
What I've read, there could be a Rage 3, and looking at the engine that powers Rage 2, It would be good if they made a single player story based Quake game, I would love to see a remake of Quake 2 story mode using the Rage 2 engine, they could even go ETQW also using the new Rage 2 engine.

If they team up with avalanche again, sure, thing is if they were to do that they'd cut out a lot of things that make Quake, Quake. Strafe Jumping and the like. I've been playing Rage 2 for that past few games and it's fun, but because of the engine, the gunplay isn't as fast as it could be. Granted the gunplay is fun, but it's not as featured as it could be just to the engine itself. Plus they would have to team up with Avalanche again, just because it's their engine. Now, on the other point, the main point of this post, Who would they market to? Who would they sell the game to?
Sm0k3f47h3r May 17, 2019 @ 7:44am 
marketing wouldn't be the problem if they would build a solid shooter.
at this point i really don't want them to develop quake 5 after what i have seen how rage 2 turned out. the core shooting mechanic is nice but the overall graphics and bugs which are in the game + the monetization aspect are a big problem.

the game in it's current state is not worth 60€. thank god i tried it "at a friends house". now, i will wait till the bugs are fixed, the dlc comes out and i can get the hole game for 20€.

another thing that they could do with a new quake: put there identity politics and other leftist propaganda into it like they did with wolfenstein II. imho it will be better if they do not try and make quake 5.

Last edited by Sm0k3f47h3r; May 17, 2019 @ 7:59am
Polkka May 17, 2019 @ 10:36am 
Originally posted by Legit Mizard:
Originally posted by Polkka:
If you think Quake Champions is marketable boy you're so wrong.
how do you get "high quality" from "marketeble"? a game doesn't have to be good to be marketable. Call of Duty does well right?



Originally posted by ♥samantha♥:
What I've read, there could be a Rage 3, and looking at the engine that powers Rage 2, It would be good if they made a single player story based Quake game, I would love to see a remake of Quake 2 story mode using the Rage 2 engine, they could even go ETQW also using the new Rage 2 engine.

If they team up with avalanche again, sure, thing is if they were to do that they'd cut out a lot of things that make Quake, Quake. Strafe Jumping and the like. I've been playing Rage 2 for that past few games and it's fun, but because of the engine, the gunplay isn't as fast as it could be. Granted the gunplay is fun, but it's not as featured as it could be just to the engine itself. Plus they would have to team up with Avalanche again, just because it's their engine. Now, on the other point, the main point of this post, Who would they market to? Who would they sell the game to?

did I say high quality? lol
Snufflegrunt May 17, 2019 @ 10:53am 
DUSK proves that a Quake 5 would be viable.
Legit Mizard May 17, 2019 @ 12:06pm 
Originally posted by Polkka:

did I say high quality? lol

No, but your original statement implies one of two things. You're saying either Quake Champions is bad (which is subjective) or, you're saying it doesn't have a target audience (which it clearly does). Being marketable has nothing to do with the quality of the game, it all has to do with who will buy the game. Maybe if you knew anything about business you would know that. But instead you and your little neckbeard buddies sit there and say "microtransactions are bad", "DLC is bad", "why can't they make games like they used to".
Legit Mizard May 17, 2019 @ 12:13pm 
Originally posted by Snufflegrunt:
DUSK proves that a Quake 5 would be viable.
I don't know if that's true though. Sure the gameplay is there, but where would we go with the storyline? Sure there are some Quake fans out there who would love to see the game go back to it's lovecraftian roots, but the series has already cemented itself as a Sci-fi shooter with q2 and q4. The reason it's so hard to market it as a singleplayer game is because the one thing they all have in common is that multiplayer is the strongest part of the series. It's also kind of why Quake Live did well despite being Q3 in a web browser. (Can we do that again btw. That was QL at it's best.)
Polkka May 17, 2019 @ 2:26pm 
Originally posted by Legit Mizard:
Originally posted by Polkka:

did I say high quality? lol

No, but your original statement implies one of two things. You're saying either Quake Champions is bad (which is subjective) or, you're saying it doesn't have a target audience (which it clearly does). Being marketable has nothing to do with the quality of the game, it all has to do with who will buy the game. Maybe if you knew anything about business you would know that. But instead you and your little neckbeard buddies sit there and say "microtransactions are bad", "DLC is bad", "why can't they make games like they used to".

it doesn't imply anything lmao, It's an objective statement, have you seen how many active players the game has? The game is a failure and that's a fact. Has nothing to do with quality, just wondering what world you live in to think AFPS still have a place in the market. Funny how you automatically get triggered and have to assume things other people didn't even think about.
Last edited by Polkka; May 17, 2019 @ 2:27pm
Legit Mizard May 17, 2019 @ 2:43pm 
Originally posted by Polkka:
Originally posted by Legit Mizard:

No, but your original statement implies one of two things. You're saying either Quake Champions is bad (which is subjective) or, you're saying it doesn't have a target audience (which it clearly does). Being marketable has nothing to do with the quality of the game, it all has to do with who will buy the game. Maybe if you knew anything about business you would know that. But instead you and your little neckbeard buddies sit there and say "microtransactions are bad", "DLC is bad", "why can't they make games like they used to".

it doesn't imply anything lmao, It's an objective statement, have you seen how many active players the game has? The game is a failure and that's a fact. Has nothing to do with quality, just wondering what world you live in to think AFPS still have a place in the market. Funny how you automatically get triggered and have to assume things other people didn't even think about.
Point is, people are playing it. There's more people playing it than a ton of other games out there. If people are playing it, that means there's a market for it, therefore it's marketable. Quake isn't marketable as a singleplayer game. No one will buy a singleplayer Quake game. It wouldn't break even, that's why there won't be a Quake 5. They're making money with Quake Champions.
♥samantha♥ May 17, 2019 @ 3:37pm 
Originally posted by Legit Mizard:
Originally posted by Polkka:

it doesn't imply anything lmao, It's an objective statement, have you seen how many active players the game has? The game is a failure and that's a fact. Has nothing to do with quality, just wondering what world you live in to think AFPS still have a place in the market. Funny how you automatically get triggered and have to assume things other people didn't even think about.
Point is, people are playing it. There's more people playing it than a ton of other games out there. If people are playing it, that means there's a market for it, therefore it's marketable.


Exactly, right now it as 919 active players in game right now, I was in the "It'll die by this time next Year boat", last Year and it still going strong.

You shouldn't be wasting your time debating with someone like Polkka, they would say Quake Champions is dead with not even Ten Hours play time on record. why are they even here debating a game they don't like or play, isn't garrys mods good enough their most played game.
Facts are with so many games on steam having their fair share of the overall steam player base slice of the pie, developers can continue to support games on steam with a player base of 1,000 and more, more as in this does not include those that play the game via the Bethesda launcher, Quake isn't a battle royale game that pulls in thousands of players, as Tim Willits said, Quake champions was made for those that like Quake, I still play Quake Live, and I will also play it and Quake champions, it is not a failure it as the most active players than any first person shooter on steam.
Legit Mizard May 17, 2019 @ 3:48pm 
Originally posted by ♥samantha♥:
You shouldn't be wasting your time debating with someone like Polkka, they would say Quake Champions is dead with not even Ten Hours play time on record. why are they even here debating a game they don't like or play, isn't garrys mods good enough their most played game.
Facts are with so many games on steam having their fair share of the overall steam player base slice of the pie, developers can continue to support games on steam with a player base of 1,000 and more, more as in this does not include those that play the game via the Bethesda launcher, Quake isn't a battle royale game that pulls in thousands of players, as Tim Willits said, Quake champions was made for those that like Quake, I still play Quake Live, and I will also play it and Quake champions, it is not a failure it as the most active players than any first person shooter on steam.
Yeah, it's been a while since I've been in the forums, I forget which people are trolls and which aren't.
Polkka May 17, 2019 @ 4:10pm 
Clearly you don't know how sustainable business works
Legit Mizard May 17, 2019 @ 4:25pm 
Originally posted by Polkka:
Clearly you don't know how sustainable business works
Explain your reasoning. Cite your points.
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Date Posted: May 16, 2019 @ 8:01pm
Posts: 91