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Its the default engine used in Unity, Unreal Engine, Cryengine, Lumberyard, REDengine, and maybe Dunia (it used to be in that but they might have swapped it in favour of an in house solution), no doubt more too but those are the big engines being used today with the exception of Frostbite which AFAIK is all in house.
Basically its the industry standard these days.
You know physx paved the way for nearly all the physics engines we experience today in nearly all our games ? that's called becoming a standard.
Yeah, but you might as well get a 2080, cheaper and does very similar performance ( And works better with DLSS )
Try the 11GB version of the 1080 maybe.
As yet I'm not sure what the max GDDR limit is the game will use. It seems infinite so far.
double the price though. if he doesn't care about raytracing he should stay on pascal cards.
You're right, i should've done more research before saying that.
gtx 16060ti show in game tests and not much beter then amd radeon rx 590 but radeon cheaper price.
Wow ;)
This makes RTX quite interesting if you can have raytracing for all old games.