Quake Champions

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Why do people dislike Longest Yard?
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HMG has been removed from the latest PTS build of this map. Some players are incapable of fighting on TLY, or are simply not using that weapon enough & have a poor success/enjoyment rate.

Its a very demanding map being so open, although iconic in Quake 3 Arena / Live. Its certainly a hit and miss favourite, splitting people down the middle.
Αναρτήθηκε αρχικά από Industrialism:
HMG has been removed from the latest PTS build of this map. Some players are incapable of fighting on TLY, or are simply not using that weapon enough & have a poor success/enjoyment rate.

Its a very demanding map being so open, although iconic in Quake 3 Arena / Live. Its certainly a hit and miss favourite, splitting people down the middle.

I just use the shotgun instead the HMG and i really enjoy playing on it. Sad not many are like that so the map rarely gets picked
Αναρτήθηκε αρχικά από tyl0413:
I just use the shotgun instead the HMG and i really enjoy playing on it. Sad not many are like that so the map rarely gets picked
Strange. I like the map, started playing it when Q3A demo came out, and sometimes I feel it is voted too often.
Side note: good luck using the shotgun on a camper at the rail. Personally I tend to choose nailgun for starter, so it can push the campers down from the platform. It's more educational than just shooting them down with the machinegun.
Αναρτήθηκε αρχικά από ciklotron:
Αναρτήθηκε αρχικά από tyl0413:
I just use the shotgun instead the HMG and i really enjoy playing on it. Sad not many are like that so the map rarely gets picked
Strange. I like the map, started playing it when Q3A demo came out, and sometimes I feel it is voted too often.
Side note: good luck using the shotgun on a camper at the rail. Personally I tend to choose nailgun for starter, so it can push the campers down from the platform. It's more educational than just shooting them down with the machinegun.

Yeah Rail campers are annoying and impossible to get with the shotgun
Dont hate me, but I hate this map. I am one of the rail campers, that is actually when I have the most fun on the map.

The maps openness does'nt suite me, can get shot from everywhere, allways fight interruptions, never a clean 1v1, long distances between weapon pickups(therefore left using unaccurate MG on a wide open map..)

Also, I snipe because I want to make others annoyed when playing it so it gets less played, and because that is the most fun for me on that map.
Personally it's my fav map in Quake Live and I do like it in Quake champions, Eisen is my go to champions for the Longest Yard, drop his turret on the middle jump pad and watch it dominate the game.
I love this map. Like someone mentioned earlier, I think it’s so demanding due to being open that people don’t like it. I think its one of those maps that essentially forces us to be better players. You either sink or learn swim, the hard way, on maps like these.
PS: I love taking out rail campers with HMG. Sad to hear it’s being removed.
Αναρτήθηκε αρχικά από MeatRack:
I love this map. Like someone mentioned earlier, I think it’s so demanding due to being open that people don’t like it. I think its one of those maps that essentially forces us to be better players. You either sink or learn swim, the hard way, on maps like these.
Exactly you can not camp on the longest yard unlike the other maps.
Well, if flying around like a headless chicken, emitting a couple rockets per second in the general direction of various platforms makes someone a better player, then certainly, yes.
I think it's a difficult map for newer players. Because they tend to "fall off" the map easily.

Second, It's a very "open map" that leaves you exposed at the mercy of better players, who can easily pick off newer (or inexperienced) players over and over again especially with the railgun.

Third, because it's not a "traditional style" Quake map,
These types of "space" maps never came about until after Quake 3 was released. They simply do not resemble the "Old School Quake" experience in any way.

Personally, I like the maps on occasion, but they are not my favorites.

Αναρτήθηκε αρχικά από ♥samantha♥:
Αναρτήθηκε αρχικά από MeatRack:
I love this map. Like someone mentioned earlier, I think it’s so demanding due to being open that people don’t like it. I think its one of those maps that essentially forces us to be better players. You either sink or learn swim, the hard way, on maps like these.
Exactly you can not camp on the longest yard unlike the other maps.

Not true, you can easily camp under the bottom in the area where the heavy machine gun is located, picking people off at the top, and using the map as a barrier between you and the enemy.

Camping can be a pretty effective strategy on this map, actually. Even more so than others.
Τελευταία επεξεργασία από Frankster; 8 Δεκ 2019, 14:20
Αναρτήθηκε αρχικά από Frankster:
I think it's a difficult map for newer players. Because they tend to "fall off" the map easily.

Second, It's a very "open map" that leaves you exposed at the mercy of better players, who can easily pick off newer (or inexperienced) players over and over again with railgun.

Third, because it's not a "traditional style" Quake map,
These types of "space" maps never came about until after Quake 3 was released. They simply do not resemble "old school Quake" experience in any way.

Personally, I like the maps on occasion, but they are not my favorites.

Αναρτήθηκε αρχικά από ♥samantha♥:
Exactly you can not camp on the longest yard unlike the other maps.

Not true, you can easily camp under the bottom in the area where the heavy machine gun is located, picking people off at the top, and using the map as a barrier between you and the enemy.

Camping can be a pretty effective strategy on this map, actually. Even more so than others.
Eisen's turret placed on the central jump pad will take care of any campers, I usually come first place after a match when I use Eisen, he is the only champion i use on dm17 aka the longest yard.
Αναρτήθηκε αρχικά από ♥samantha♥:
Αναρτήθηκε αρχικά από Frankster:
I think it's a difficult map for newer players. Because they tend to "fall off" the map easily.

Second, It's a very "open map" that leaves you exposed at the mercy of better players, who can easily pick off newer (or inexperienced) players over and over again with railgun.

Third, because it's not a "traditional style" Quake map,
These types of "space" maps never came about until after Quake 3 was released. They simply do not resemble "old school Quake" experience in any way.

Personally, I like the maps on occasion, but they are not my favorites.



Not true, you can easily camp under the bottom in the area where the heavy machine gun is located, picking people off at the top, and using the map as a barrier between you and the enemy.

Camping can be a pretty effective strategy on this map, actually. Even more so than others.
Eisen's turret placed on the central jump pad will take care of any campers, I usually come first place after a match when I use Eisen, he is the only champion i use on dm17 aka the longest yard.


I've used that strategy also, and placing them along either side as well. I usually start along the bottom, get the HMG, then once I've collected all the hourglass, I make my rounds to the top to look for the Heavy Armor, or the goodies located above the jumppads, then back down to the bottom again. Getting my timers down.

It is a fun and effective strategy

My only point is that campers can hide in those rooms, (I find them there all the time) although it does them little good. -using a properly placed RL shot down along the corners is effective for getting some "ring out" metals, BTW. I love when that happens.
Τελευταία επεξεργασία από Frankster; 8 Δεκ 2019, 14:35
Instagib on longest yard = madness. Very fun
Αναρτήθηκε αρχικά από nukest:
Instagib on longest yard = madness. Very fun

Couldn't agree more
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