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번역 관련 문제 보고
When Q3 came out it had some teething problems and went through some changes. It was incredibly popular. I can't speak for sales but 24/7 worldwide servers heavily populated. Then along came the CPL and Challenge Pro Mode. Also we had Quake TV in conjunction with mIRC watching tourneys became a thing. I don't suppose anyone here remembers Trillian from PMS was very popular commentator.
id/Quake has a lot of history. It has always been a bit of a niche game. Either you played Quake games or you played Warcraft/Starcraft. That was it for serious online competitive games. Tribes and UT were easier for people to get into but never rose to the level of Quake.
I still think Challenge Pro Mode is the best Quake. But it was not easy to play. It was incredibly difficult to become good at. (That is what has always seperated Quake for every other competitive game. It requires a good deal of skill and practice to become proficient. There was never a way to buy your way to success.
I guess to summarize Q3's popularity we weren't searching for players ever. We were often wating for a spot to open up on PACKED servers.
Anyway, as you asked me to argue on the matter... in my eyes CS is in deed more suited for the casual player, since learning curve is more flat - the scenarios are more static and let's say you hardly make the same mistake twice. That means after a couple of attempts, even a noob may have his moment (requires at least one other noob of course), thus he will return for more.
Now don't get me wrong, to be good at CS you sure need some skill. But this is about noobs.
Q3A in contrary is a demanding game when it comes to skill. You have to move fast, plan your pickups, aim for more than one hit... Casual gamer has a hard and discouraging way to learn these things and frustration comes in heavy sequence. Since the overall skill on the die hard gamer base increased by time, new players became even more frustrated and stayed away.
Point is, Q3A WAS a popular game and I'd still go for it.
Mayhap the tryhard should tryharder?
Didn't they turn off the keyservers for good shortly afterwards? Can't quite remember
My first experience with Quake 3 when it came out didn't even impress me much at the time. It was shinier, but all my friends were playing Q1 so I stuck with it for a while longer.
Then came the frag movies and the 1000-man LANs, and when I started watching those insane rocket launcher frags and tricks, I knew I had to get into Quake 3 and master it.
It took me 6 months of playing every single day for hours on end, and training on Defrag and against CPMA bots (who moved and shot like an agent in the Matrix), to reach a level where I could control the maps entirely (movement, timings, offense, defense) and even draw crowds at local LANs.
There were others like me who got into it and trained for months as well, slowly rising in the ranks and reluctantly being accepted as top players.
I guess today's gamers are looking for easy thrills and to call others noob even though they are noobs themselves - what happened to wanting to be good at something because the better you are the more fun it is?
It's more rewarding to master something when it takes effort, which explains why the Quake Live community, regardless of how small it is, will never die.
Whereas every time there is a new COD or Battlefield, the noobs flock to it to get ranks and unlocks before the other noobs.
Secondly, Quake 3 *was* a big deal when it came out, LAN parties and cyber cafes were popular back then and Quake 3 was a regular guest on those, alongside Unreal Tourny, Counter-Strike, StarCraft and other MP PC games.
Thirdly, PC gaming was not yet *as* mainstream back then, and fast internet access wasn't quite there yet, nor were there many "free to play" games out there.
It was a different time, many would say a better time, and a time that won't come back again, but we can still receive some fragments of it via new entries in classic series, if they don't stray too far from what made the originals so memorable.
thats whats happening when you mix up now, with 19 years ago ...
Calling people "noob" is and was always a bad thing. You are right and I agree with u in the fact that discrimination generates "bad" people. If you also think about the cheaters, there's no point in cheating when the joy of every game is to get skilled at it, and have fun in the meantime (I once tried using wallhack against bots. It was pathetic..! there's no joy in a FPS game using those hacks.
Some games, never die for me. Quake 3 (even though now i want to play quake live because of its updates and support) is the best example
Godspeed, Crazy Eyes, it was very nice to "meet" you! :)
I was completely baffled by this. "Wait, they didn't even include the actual game and they're still charging fifty bucks?! And people are BUYING IT?!"
Yes, I was a solo player. I didn't even have INTERNET when Q3 and UT launched.