Quake Champions

Quake Champions

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SpaceShot Dec 31, 2018 @ 6:00pm
How can I record my battles?
Thanks
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Showing 1-15 of 22 comments
Boolin Dec 31, 2018 @ 7:40pm 
You mean recording game play?
Grrizz Dec 31, 2018 @ 8:02pm 
If you have an Nvidia card you can use ShadowPlay, if AMD ReLive otherwise OBS is a good option for either.
Last edited by Grrizz; Dec 31, 2018 @ 8:03pm
Martine Dee Jan 1, 2019 @ 12:13am 
Nvidia experience offers this.
Else, look up obs studio.
Last edited by Martine Dee; Jan 1, 2019 @ 12:13am
MyLittleJohny Jan 1, 2019 @ 12:46am 
Press button: Win+G, mouseclick “Record”
SpaceShot Jan 1, 2019 @ 2:41pm 
I will try these out thanks.
Of course a demo file would be nicer.
bomb Jan 3, 2019 @ 11:49am 
I recently used OBS, just to see how it works... It's easy and there are tutorials on youtube ^^
OBS in short:
File > Settings > Video > Base resolution: Resolution of your game.
File > Settings > Video > Scale resolution: Resolution you want to output to the stream.
File > Settings > Output > Video bitrate: Twitch doesn't allow more than 6000 kbps which is useful for 60 fps 1080p video, at 30 fps or 720p you can likely go down to 4500 or 4000 or so and so on.
File > Settings > Output > Encoder: Software for CPU, other options for integrated hardware encoders.
File > Settings > Output > Encoder preset: Medium is optimal for fast games but veeeery taxing on the CPU and you kinda need a beast of a CPU for it, fast is somewhat good and very fast may be what you actually can deal with, but quality will get worse.
For saving videos:
File > Settings > Output > Recording path: Where to save your videos.
For streaming:
File > Settings > Stream > Service: For instance YouTube or Twitch.
File > Settings > Stream > Stream key: Key you copy from whichever service you use.

And then out in the interface under Sources push + and add game capture (full screen?) and then just click start streaming or start recording. Possibly both. Also it seem you can access settings from those buttons too.
DCR Jan 3, 2019 @ 12:28pm 
6mbit isn't nearly enough for decent 60 fps encoding of a fast moving game with lots of high AF pixelled details. The only event where it is "enough" is if one applies substantial blur in effect, thus reducing quality. So you're better of simply going down in resolution and keeping higher detail for a more true to original view of whatever it is you want to stream. The only real exception is if you're putting the stream pc on something like 20+ cores dedicated cpu, ie i've seen people doing 36 core xeon systems. $$$$$$
GnomeDompski Jan 3, 2019 @ 12:51pm 
Nvidia "Shadowplay" or what I think is now just called the "In-game Overlay" in Nvidia's GeForce Experience works very well. Generally you won't see much of an FPS effect by using built in GPU solutions (at least for Nvidia cards). Most games will lose only a few FPS. I did notice that QC seems to be less smooth when "Instant Replay" in enabled, which allows you to record the last X amount of time that you set it for, so basically it keeps an ongoing recorded section ready for saving (keyboard macro keys make wonderful 1 button solutions for saving if anything worthwhile happens along with 1 button starting for recording). I have heard that QC likes to look for stuff in the hard drive at random times, so I guess that is why it doesn't like recording, bandwidth usage conflicting and all that.
Originally posted by DCR:
6mbit isn't nearly enough for decent 60 fps encoding of a fast moving game with lots of high AF pixelled details. The only event where it is "enough" is if one applies substantial blur in effect, thus reducing quality. So you're better of simply going down in resolution and keeping higher detail for a more true to original view of whatever it is you want to stream. The only real exception is if you're putting the stream pc on something like 20+ cores dedicated cpu, ie i've seen people doing 36 core xeon systems. $$$$$$
Twitch doesn't support above 6mbps so ... Regardless of what you say no-one on Twitch would use it. Also it's incorrect in that 6mbps medium looks way better than 6mbps very fast so just because 6mbps using that or even ♥♥♥♥♥♥♥♥ encoding doesn't mean all 6mbps would look like that. The bitrate isn't everything. Similarly going from h264 to h265 would result in dramatically better result as well.
Of course you don't want to blur it further. I can't imagine anyone blurs their data on purpose before encoding. Any source?

Sure use 36 cores you'll still not get more than 6mbps onto Twitch.
It's useful for choosing a better quality preset and in the case of two machines at least have less impact on the game but you won't get above 6mbps there anyway.
But thanks for your so very insightful knowledgeable comments.
Originally posted by GnomeDompski:
Nvidia "Shadowplay" or what I think is now just called the "In-game Overlay" in Nvidia's GeForce Experience works very well. Generally you won't see much of an FPS effect by using built in GPU solutions (at least for Nvidia cards). Most games will lose only a few FPS. I did notice that QC seems to be less smooth when "Instant Replay" in enabled, which allows you to record the last X amount of time that you set it for, so basically it keeps an ongoing recorded section ready for saving (keyboard macro keys make wonderful 1 button solutions for saving if anything worthwhile happens along with 1 button starting for recording). I have heard that QC likes to look for stuff in the hard drive at random times, so I guess that is why it doesn't like recording, bandwidth usage conflicting and all that.
The latest encoder in Turing was supposed to be improved but quality-wise it kinda keep up with very fast software x264 encoder. It definitely doesn't look as good as medium. Then again most people wouldn't be able to encode in medium on their one machine they play games on too.
Running the hardware encoder require some VRAM bandwidth. And of course running a software encoder require various degrees of CPU capacity.
Last edited by Aliquis Freedom & Ethnopluralism; Jan 3, 2019 @ 7:40pm
De-M-oN Jan 4, 2019 @ 1:13pm 
The thread is about recording, And you apparently talk about livestreaming.
If you want to record, you surely wont use 6 mbit.
Of course medium preset looks far better than very fast preset. What are you talking? xD

For normal records I wouldnt use bitrate coding at all btw.
Use NVEnc and CQP16 or lower if you re-encode it afterwards, otherwise try 19 or 20 if you want to directly upload it to youtube. Never use 1080p for youtube, because there you get only 3,5 mbit bitrate by them. Upscale to 1440p or even better 3200x1800. At the latter you get 15 mbit by youtube. A HUGE improvement.
Shadowplay sucks. Artificial Bitrate limits and other limits, while NVEnc even doesnt have these limits.
__SpOO__ Jan 4, 2019 @ 2:01pm 
Using GF Experience and is working flawless and smooth :)

Here is a vid recorded with it:

https://www.youtube.com/watch?v=7-QfXSbNaZ8&
De-M-oN Jan 4, 2019 @ 2:11pm 
OBS Studio can use NVEnc (which uses Shadowplay/GFExperience) without artificial limits^^
Originally posted by De-M-oN:
The thread is about recording, And you apparently talk about livestreaming.
If you want to record, you surely wont use 6 mbit.
Of course medium preset looks far better than very fast preset. What are you talking? xD

For normal records I wouldnt use bitrate coding at all btw.
Use NVEnc and CQP16 or lower if you re-encode it afterwards, otherwise try 19 or 20 if you want to directly upload it to youtube. Never use 1080p for youtube, because there you get only 3,5 mbit bitrate by them. Upscale to 1440p or even better 3200x1800. At the latter you get 15 mbit by youtube. A HUGE improvement.
Shadowplay sucks. Artificial Bitrate limits and other limits, while NVEnc even doesnt have these limits.
Yes. It also says "Twitch doesn't allow more than 6000 kbps which is useful for 60 fps 1080p video, at 30 fps or 720p you can likely go down to 4500 or 4000 or so and so on." and I'm indeed pretty used to these questions usually being about streaming. Since someone had mentioned OBS I just wanted to help him get started likely even assuming streaming that time. Old ShadowPlay I think recorded at 50 mbps which is also what Steam Link use.
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Date Posted: Dec 31, 2018 @ 6:00pm
Posts: 22