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DDR3 (1333Mhz) - 8Gb.
1,5-2Gb - Win 10
6 Gb - Quake Champions
98% usage, the game freezing, and everywhere freezing when i launching Quake Champions.
I'm can't imagine how much RAM will be in the match.
i5 4690k
r9 290x
8gb ddr3
I actually spent money on the battlepass before I realized how broken this patch is, qc is not getting another dollar from me again ever
most i saw was 11.9GB and i have 64 gb total, no pagefile.
Strangely, It takes around 9G on menu load, but around 6-7G after loading one of the maps. (All Low, Win7 64)
nVidia 1050Ti
16Gb Ram
Stuttering as hell in match. It begins right after map loading complete. Just after patch rollout there was some stutterings on character meshes onscreen loading in menus too. They loaded with delay.
After quitting the game my PC have some hard times on loading everything out (about 1 min I think) before I can use browser or steam. Alt+Tab ingame also making pc freezing as hell.
I try to be polite with this but inside I am raging af.
Do you guys have Quality Control department? Do you have development testers? Do you have at least some range of different PC (low-end, mid-range, high-end) to test your updates on before releasing it?
I am working at gaming company myself and if someone would release something like this, right before Christmas holidays - their heads would be rolling the next day. This is not just some obscure silly mistake - this is total incompetence and indifirrence both to your game and your playerbase.
You kinda understand that the game not working longer than 10 minutes on machines with 8GBs RAM (which is minimum requirements for this game)?
Please don't tell me I'm getting coal for Christmas!
Hey m8, when you gonna fix the broken achivimients mate?
me2 , FFS