Quake Champions

Quake Champions

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Yakass Jan 28, 2019 @ 11:38am
Frag movie, 1440p, 120fps
The last time I made a frag clip with Shadowplay I became rather disillusioned with it's limitations, so I acquired an Avermedia Live Gamer 4k Capture card that would let me record footage at higher bitrates and FPS (120 fps). Youtube's compression doesn't hit the quality quite so bad and recording at 120 fps allows for some great slo-mo highlights. I've been experimenting with that over the past couple of weeks (almost all settings at Ultra, 1440p) and am pretty pleased with the results. Enjoy :-)
https://www.youtube.com/watch?v=Ug7R3EiK-w4
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Showing 1-15 of 18 comments
__SpOO__ Jan 28, 2019 @ 12:19pm 
I don't think that Shadowplay have any FPS limitations. I am using it and my videos have 200+ FPS.

Nice video :)
Last edited by __SpOO__; Jan 28, 2019 @ 12:20pm
Yakass Jan 28, 2019 @ 1:01pm 
Last time I looked Shadowplay couldn't record any better than 60fps. Maybe I missed something? *shrug*
Thanks for the compliment :-)
__SpOO__ Jan 28, 2019 @ 2:25pm 
Indeed the program is showing/saying 60 FPS, but in the end it records at the highest FPS you can get, there is no limitation :)

I am recording as I said all my videos with Shadowplay :) here is one of the latest testing some OSD/OC :)

https://www.youtube.com/watch?v=OHFgIy9LBxg

As you can see FPS is way higher than 60 ;)
Last edited by __SpOO__; Jan 28, 2019 @ 2:49pm
Yakass Jan 28, 2019 @ 3:30pm 
Looks to me that video is rendered at 60fps (thats what youtube 'stats for nerds' says anyway). Shadowplay won't limit game fps I know, but I don't think it can record faster than 60fps. You can check your original file to find out. Right click the file, look at the details, and look at fps. I'm willing to bet it say's 60fps. If I am wrong then youtube is imposing that limit on your video
Last edited by Yakass; Jan 28, 2019 @ 3:32pm
SpaceShot Jan 28, 2019 @ 6:33pm 
Certainly not a cheap capture card.

The slo-mo sure adds to the enjoyability of watching the game back.

I didn't notice any youtube downgrading artifacts. Apparently they say they dont do it if you use VP9 8000kbps. I've never got them to not recompress my videos though. I uploaded Quake in both VP9 8MB and other formats and they always recompress to put artifacts & heavy blurring on background textures in. Maybe if you become a big name on youtube they open an option for less compression artifcacts maybe.

Originally posted by __SpOO__:

As you can see FPS is way higher than 60 ;)

It sure runs very nice with a 12GB? VRAM Geforce 1080, it makes me wonder what the VRAM usage limit might be for this game.
Last edited by SpaceShot; Jan 28, 2019 @ 6:43pm
Yakass Jan 28, 2019 @ 8:33pm 
Yes, it cost a few coin to get that card, but I don't have much else better to spend my money on. I'm pretty happy with it, as the footage it records is sharper than I could manage in Shadowplay (though I only tried that at 1080p, using 1440 with this card) and I like that I can record at high fps for slow mo antics. I don't know much about youtube compression, but I do know higher resolution means less compression and that appears to be the case for me. And yes, if you become a name on YT there is an option for better compression. A mate of mine runs Hardware Unboxed channel, and their videos are crystal clear (350k+ subscribers)
__SpOO__ Jan 29, 2019 @ 2:45am 
Originally posted by Yakass:
Looks to me that video is rendered at 60fps (thats what youtube 'stats for nerds' says anyway). Shadowplay won't limit game fps I know, but I don't think it can record faster than 60fps. You can check your original file to find out. Right click the file, look at the details, and look at fps. I'm willing to bet it say's 60fps. If I am wrong then youtube is imposing that limit on your video

Shadowplay is Nvidia only and caps out at 60fps*.

OBS will work but it takes a LOT of power. You would need a crazy CPU to get that high of an FPS recording without dropping frames.

* Edit: correction, Caps out at 60 for streaming..

https://us.battle.net/forums/en/overwatch/topic/20759315924

:)
Yakass Jan 29, 2019 @ 6:19pm 
"Shadowplay is Nvidia only and caps out at 60fps"
Yep, thats the point I made originally, which the main reason why I moved away from it. Even if I was getting 200+ fps in game, it could only record at 60. Not good enough for what I wanted to do (slomo). The thread you linked to is almost full of people who don't understand why there is any benefit to recording at higher fps. Must be difficult for people to grasp
__SpOO__ Jan 30, 2019 @ 1:54am 
Yes, it did caps out BUT only if you are playing the game, streaming and recording it.

If you are doing like me just playing and recording, but not streaming at the same time, there is no problem to record at your highest possible FPS.

So problem will appear if you want to STREAM while playing, otherwise it is just OK ;)
Yakass Jan 30, 2019 @ 12:15pm 
Yeah, pretty sure you're wrong. Shadowplay does not record video files higher than 60fps. I think you're confusing your game fps vs video recording output. Just because your in-game fps counter says 200fps, does not mean you are recording at that. OBS can do it, SP cannot

https://forums.geforce.com/default/topic/998413/shadowplay-120-fps-recording-support-obs-already-does-it-with-nvenc-h265-/
De-M-oN Jan 30, 2019 @ 2:02pm 
a) shadowplay cant go higher than 60fps while the NVEnc Encoder could
b) Shadowplay records in variable framerate
c) Shadowplay cant record in higher bitrate than 130 mbit, but the NVEnc Encoder could.
d) Shadowplay just uses 130 mbit if you select 4k (it still records in your game resolution) but if you set it to 1080 it just uses 50 mbit and 1440 and it just uses 100 mbit, despite the slider being at 130.
e) Even at 130 mbit the street in project cars have artifacts at 2560x1600.
to summarize: Shadowplay is horrible.
_____
optimal youtube resolution is 3200x1800. There you get the encoding for 4k videos already (ID 315, check stat for nerds. at 1440p60 it says ID 308, at 3200x1800 you would get ID 315) You can upscale the video after the capture
15mbit instead of 10 mbit is a further improve (youtube gives you at ID 315 = 15mbit instead of 10 mbit at ID 308). The label will stay 1440p though. Dont wonder.
You can also check ID numbers and labels here:
http://www.h3xed.com/blogmedia/youtube-info.php

Apparently they say they dont do it if you use VP9 8000kbps
They certainly dont say that. And they ALWAYS do re-encode your video. Even livestreams are re-encoded to their h.264 variants before sending to the viewer. Thats why even there resolution is very important.
Ensure that your source video looks qualitywise the same like your game did with a buffer above to ensure a good re-encode by them
NVEnc @ CQP19 or x264 @ CRF 20 should it be at least
Dont upload just 8 mbit to youtube, that will fail any re-encode by them. 8mbit is very lossy to any game video not being tetris.
Last edited by De-M-oN; Jan 30, 2019 @ 2:07pm
__SpOO__ Jan 30, 2019 @ 11:56pm 
Originally posted by Yakass:
Yeah, pretty sure you're wrong. Shadowplay does not record video files higher than 60fps. I think you're confusing your game fps vs video recording output. Just because your in-game fps counter says 200fps, does not mean you are recording at that. OBS can do it, SP cannot

https://forums.geforce.com/default/topic/998413/shadowplay-120-fps-recording-support-obs-already-does-it-with-nvenc-h265-/

I see, could be that way. Still here is a quote of the link you gave:

"Also youtube nor twitch support 60+fps yet so kinda pointless unless you are doing slow-mo."

In your case with slow-mo seems you can benefit, true :) In my case, it is pointless.
Percepticon Jan 31, 2019 @ 3:38am 
Originally posted by __SpOO__:
Originally posted by Yakass:
Yeah, pretty sure you're wrong. Shadowplay does not record video files higher than 60fps. I think you're confusing your game fps vs video recording output. Just because your in-game fps counter says 200fps, does not mean you are recording at that. OBS can do it, SP cannot

https://forums.geforce.com/default/topic/998413/shadowplay-120-fps-recording-support-obs-already-does-it-with-nvenc-h265-/

I see, could be that way. Still here is a quote of the link you gave:

"Also youtube nor twitch support 60+fps yet so kinda pointless unless you are doing slow-mo."

In your case with slow-mo seems you can benefit, true :) In my case, it is pointless.

Not pointless at all if you want higher quality ouput. Its analogous to resolution when it comes to editing. Even if my output is going to be 1080p, higher resolution source material gives me more editing options, not just zoom potential, it gives much greater accuracy and realism on virtually everything else I can do to the image. Similarly, higher frame rate source material doesn't only give you the opportunity for seamless slomo, it gives you more accuracy and realism in your editing in much the same way resolution does. In other words, It gives you headroom to do stuff.

In short, editing a lower FPS video would be similar in terms of limitations as editing a low resolution image.

Anyway, both problems look like they might soon belong in the past, as AI can somewhat successfully fill in the gaps in both fps and resolution already. I'm expecting AI driven upscaling and frame adding embedded in adobe applications within the next 2 years.
Last edited by Percepticon; Jan 31, 2019 @ 3:45am
__SpOO__ Jan 31, 2019 @ 3:46am 
Here is one of the videos I recorded with Shadowplay.

Are you saying that the quality is bad?

https://www.youtube.com/watch?v=CTdOQvQRnvc
Last edited by __SpOO__; Jan 31, 2019 @ 3:56am
Percepticon Jan 31, 2019 @ 3:54am 
Originally posted by __SpOO__:
Here is one of the videos I recorded with Shadowplay.

Are you saying that the quality is bad?

https://www.youtube.com/watch?v=OHFgIy9LBxg

No, not at all. I make quake videos in the same way you do and theyre great. But I'd still like to get my hands on some interesting high FPS video so I could play about with it in premier pro.

If you like video editing, and maybe you want to start taking it further, what I'm saying is that high FPS source material is as useful to editing as high res source material is. Its something you'd really appreciate working with as it gives you more options for creativity.
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Date Posted: Jan 28, 2019 @ 11:38am
Posts: 18