Quake Champions

Quake Champions

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Zaxx Oct 19, 2018 @ 11:15am
RIP Vulkan
Vulkan API support is not coming, guys, they just said it on the latest community stream:
https://www.twitch.tv/videos/324700913
Tokyo talks about it at 1:11:45.
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Showing 1-15 of 74 comments
No big deal.
Zaxx Oct 19, 2018 @ 11:39am 
Originally posted by TheMasterBlaster™:
No big deal.
No big deal? Well, honestly I think the reasoning they gave is worse than the API not coming: you see they said that for "AMD stuff" like Doom it helps performance greatly but when it comes to QC's engine they found out that it doesn't. So basically the Saber engine is too ♥♥♥♥ to get advantage from a modern API.

To those who have CPU-related performance issues (a lot of us) it looks like the best thing to do if they want improved performance is just to go and buy a new CPU because there is no help coming in reducing the CPU bottleneck. I'm sure there will be minor optimizations but the one thing that could have helped a lot won't be among those and that will be felt on the size of the playerbase.

The Saber engine was a mistake.
Last edited by Zaxx; Oct 19, 2018 @ 12:24pm
Squerol Oct 19, 2018 @ 12:01pm 
Originally posted by Zaxx:
The Saber engine was a mistake.

Yes.
Can't believe that they've used that abomination when they had tested and ♥♥♥♥♥♥♥ well done idtech 6 engine around.
Last edited by Squerol; Oct 19, 2018 @ 12:01pm
♥samantha♥ Oct 19, 2018 @ 12:02pm 
Originally posted by Zaxx:
Originally posted by TheMasterBlaster™:
No big deal.
The Saber engine was a mistake.

For the Gamer / User it was.

For ID software it was the only choice, because it had, as Tim said, features that we tried adding to Quake Live, when it was in its browser form, and that feature, was a eShop where users would be able to purchase items.

Regardless how broken, how unoptimized this engine is, it will never be fixed, it's been like that since the closed beta, and today we still read people posting with issues they have with the game running on their pc setup.
Squerol Oct 19, 2018 @ 12:15pm 
Originally posted by ♥samantha♥:
and that feature, was a eShop where users would be able to purchase items.

no comment
DΞVK!t Oct 19, 2018 @ 12:33pm 
Well, I kinda feel sad about it, but not that much. The engine is bad anyways. Just adding a pipeline, doesn't mean that it will necessarily fix the game.
Cheboxar Oct 19, 2018 @ 12:36pm 
Not big deal. I mean, who remember one game on Vulkan, that have better performance than on DX11 ? I remeber only Serious Sam Fusion, where Vulkan have increeced performance if you compare to OpenGL. And if you compare to DX11, its equal.
Last edited by Cheboxar; Oct 19, 2018 @ 12:36pm
Zaxx Oct 19, 2018 @ 12:42pm 
Originally posted by Cheboxar:
Not big deal. I mean, who remember one game on Vulkan, that have better performance than DX11 ? I remeber only Serious Sam Fusion, where Vulkan have increeced performance if you compare to OpenGL. And if you compare to DX11, its equal.
Depends on your machine and the engine: basically if you have an older CPU most games will perform better on Vulkan than on DX11 if the API is implemented well. If your CPU is shiny and new you'll likely won't feel the benefits you're getting from Vulkan since most DX11 engines are optimized really well nowadays and with a good CPU your GPU will be the limiting factor in performance anyway... but you still get those beneifts, you just don't see them.

That's the general consensus on Vulkan basically but if you look at QC it becomes evident pretty fast that the game's performance is limited by the CPU almost 100% of the time since the GPU requirements are not that high and you're aiming for high framerates with an arena FPS. Above 60 fps it's more common that the CPU will stop you from reaching those higher frames.

The Saber engine also has ♥♥♥♥ optimization at this point so it's clear as daylight that Vulkan would help... not out of the box of course. They'd have to implement the API well and that costs money, money that Bethesda likely doesn't want to spend because of the low playerbase and the game's bad reputation.
Last edited by Zaxx; Oct 19, 2018 @ 12:45pm
DΞVK!t Oct 19, 2018 @ 12:43pm 
Originally posted by Cheboxar:
Not big deal. I mean, who remember one game on Vulkan, that have better performance than on DX11 ? I remeber only Serious Sam Fusion, where Vulkan have increeced performance if you compare to OpenGL. And if you compare to DX11, its equal.
I was just saying.
Zaxx Oct 19, 2018 @ 12:44pm 
And really even when it comes to the "symbolism" of it all it's just ♥♥♥♥ that an id Software game is running on DX11, a Microsoft API. If Carmack still cared he'd commit suicide now. :D
Cheboxar Oct 19, 2018 @ 12:48pm 
Originally posted by Zaxx:
And really even when it comes to the "symbolism" of it all it's just ♥♥♥♥ that an id Software game is running on DX11, a Microsoft API. If Carmack still cared he'd commit suicide now. :D

2 years ago Carmack played Minecraft in Oculus rift. a Microsoft game. I dont fink that its better than Microsoft api for him.
Last edited by Cheboxar; Oct 19, 2018 @ 12:49pm
Zaxx Oct 19, 2018 @ 12:50pm 
Originally posted by Cheboxar:
Originally posted by Zaxx:
And really even when it comes to the "symbolism" of it all it's just ♥♥♥♥ that an id Software game is running on DX11, a Microsoft API. If Carmack still cared he'd commit suicide now. :D

2 years ago Carmack played Minecraft in Oculus rift. a Microsoft game. I dont fink that its better than Microsoft api for him.
It's not about hating Microsoft for him, it's about supporting the open platform. Carmack was always an OpenGL guy basically but he doesn't hate MS, he just has a differing opinion on platform availability.
Last edited by Zaxx; Oct 19, 2018 @ 12:51pm
Commander Keen Oct 19, 2018 @ 12:53pm 
vulkan isn't a definite performance gain... its totally depended on the engine and how well vulkan is implemeted in that engine... I never had high hopes for sabeur anyways....
and: better they fix the engine before implementing a new graphic API ;)
Zaxx Oct 19, 2018 @ 12:55pm 
Originally posted by Commander Keen:
vulkan isn't a definite performance gain... its totally depended on the engine and how well vulkan is implemeted in that engine... I never had high hopes for sabeur anyways....
and: better they fix the engine before implementing a new graphic API ;)
Implementing a new API would be part of that fixing process though.
Commander Keen Oct 19, 2018 @ 12:58pm 
Originally posted by Zaxx:
Originally posted by Commander Keen:
vulkan isn't a definite performance gain... its totally depended on the engine and how well vulkan is implemeted in that engine... I never had high hopes for sabeur anyways....
and: better they fix the engine before implementing a new graphic API ;)
Implementing a new API would be part of that fixing process though.

na if it is done unprofessional it can break more than you can utilize from it ^^...
and we already know that sabeur engine programmers are not the best in what they are doing :D
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Date Posted: Oct 19, 2018 @ 11:15am
Posts: 74