Quake Champions

Quake Champions

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Railgun should do 100dmg like in the original Q3 Arena...
Self explanatory with all the bulky champs... I hate having to rail them 4 ♥♥♥♥♥♥♥ times in a row. it feels weird...
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Showing 1-15 of 15 comments
DCR Jun 19, 2019 @ 5:49am 
The problem is due to some of the champs have so little base stack, they would then only needed to be railed once, and so the Tank balance center of the game would be utterly complete as if it wasn't already.
Echsrick Jun 19, 2019 @ 5:55am 
and i think it should do only 85 dmg and not 90 but what to i know about balance
Originally posted by DCR:
The problem is due to some of the champs have so little base stack, they would then only needed to be railed once, and so the Tank balance center of the game would be utterly complete as if it wasn't already.

Some of them are as thin as a sheet of paper after 1 rail anyway (looking at slash/anarki), also their movement makes up for it. Tanks can easily take 2 rail hits in stead of one then.. would be better imo.
Last edited by Kaelen (FKA Foorzan); Jun 19, 2019 @ 6:09am
DCR Jun 19, 2019 @ 8:12am 
Maybe but anarki/slash is already so weak as it is, it wouldnt work without them getting some armor off the spawn, which they already need anyway.
Ie. One of the big problems in the balance right now is that the tanks are so beefy, they can just charge off the spawn regardless and probably get the kill on a freshly spawned weakly stacked player.
The problem the weak champions have is that they can't necessarily rush the same way a tank can into enemies, with nailgun/rocket launcher, due to the self damage they will take.
Especially also ranger here can take much bigger risks due to his passive ability, armor off spawn, which just leads to mindless rushing and free rewards all day. So giving the other champions another increased powerful weapon to fight off anarki/slash/nyx that needs to fight the long distance game to make a comeback, is just a bad idea atm.

Tho they might as well just do it, because the tanks are so op atm why not just screw it over some more.
Last edited by DCR; Jun 19, 2019 @ 8:26am
DCR Jun 19, 2019 @ 8:29am 
Originally posted by Foorzannius:
Originally posted by DCR:
The problem is due to some of the champs have so little base stack, they would then only needed to be railed once, and so the Tank balance center of the game would be utterly complete as if it wasn't already.

Some of them are as thin as a sheet of paper after 1 rail anyway (looking at slash/anarki), also their movement makes up for it. Tanks can easily take 2 rail hits in stead of one then.. would be better imo.

Their movement does not make up for it, especially after recent nerfs. They are now sorely left in the gutter. As if they werent already.

The good news is that the game is now quite sadomachistic to play with anarki etc, as you'll have to do 4x as much dmg to each tank to get a frag. Skilled matchmaking and all. Being forced to go with nailgun off spawn that will do damage to yourself if they charge into you, and you have no armor that defeats 2/3 of inc. damage off the spawn like they do.
So just starting with 0 armor is actually much worse then what it seems to be at first glance.
Last edited by DCR; Jun 19, 2019 @ 8:31am
Frankster Jun 19, 2019 @ 4:59pm 
Originally posted by DCR:
Maybe but anarki/slash is already so weak as it is, it wouldnt work without them getting some armor off the spawn, which they already need anyway.
Ie. One of the big problems in the balance right now is that the tanks are so beefy, they can just charge off the spawn regardless and probably get the kill on a freshly spawned weakly stacked player.
The problem the weak champions have is that they can't necessarily rush the same way a tank can into enemies, with nailgun/rocket launcher, due to the self damage they will take.
Especially also ranger here can take much bigger risks due to his passive ability, armor off spawn, which just leads to mindless rushing and free rewards all day. So giving the other champions another increased powerful weapon to fight off anarki/slash/nyx that needs to fight the long distance game to make a comeback, is just a bad idea atm.

Tho they might as well just do it, because the tanks are so op atm why not just screw it over some more.


You should be on the development team DCR, your so knowledgeable about all of this. Someone like you could get this game sorted out correctly.
Last edited by Frankster; Jun 19, 2019 @ 5:00pm
DCR Jun 19, 2019 @ 5:11pm 
Originally posted by Frankster:
Originally posted by DCR:
Maybe but anarki/slash is already so weak as it is, it wouldnt work without them getting some armor off the spawn, which they already need anyway.
Ie. One of the big problems in the balance right now is that the tanks are so beefy, they can just charge off the spawn regardless and probably get the kill on a freshly spawned weakly stacked player.
The problem the weak champions have is that they can't necessarily rush the same way a tank can into enemies, with nailgun/rocket launcher, due to the self damage they will take.
Especially also ranger here can take much bigger risks due to his passive ability, armor off spawn, which just leads to mindless rushing and free rewards all day. So giving the other champions another increased powerful weapon to fight off anarki/slash/nyx that needs to fight the long distance game to make a comeback, is just a bad idea atm.

Tho they might as well just do it, because the tanks are so op atm why not just screw it over some more.


You should be on the development team DCR, your so knowledgeable about all of this. Someone like you could get this game sorted out correctly.

Hardly for just pointing out what is the logical reasoning based on playing the game extensively.
Tho that is a thing in other titles, it doesnt seem the case here they would have such a budget.
If they hired more staff that be nice. That does not however seem likely. Alltho maybe something will happen after doom eternal.
Kurtovicz Jun 20, 2019 @ 3:18am 
Light champions would get one-shot killed then, and that would make the game even more aim-heavy than it already is
Im glad somones still unironically calling for the game to adpot q3 imbalances.

Gives me warm fuzzies.Too bad these predictive powers dont work for the lotto.

Originally posted by Kunduz:
Light champions would get one-shot killed then, and that would make the game even more aim-heavy than it already is

On what planet do you live that reducing the htk increases the aim req, even more so for hitscans.
Kurtovicz Jun 20, 2019 @ 11:02pm 
What are you talking about? I'm just saying that increasing railgun damage will make the game even more aim based considering people loves to camp with rail
Frankster Jun 20, 2019 @ 11:41pm 
Originally posted by DCR:
Originally posted by Frankster:


You should be on the development team DCR, your so knowledgeable about all of this. Someone like you could get this game sorted out correctly.

Hardly for just pointing out what is the logical reasoning based on playing the game extensively.
Tho that is a thing in other titles, it doesnt seem the case here they would have such a budget.
If they hired more staff that be nice. That does not however seem likely. Alltho maybe something will happen after doom eternal.


Have you been following Diabotical? It looks to be another promising alternative in the works. https://www.reddit.com/r/Diabotical/
Last edited by Frankster; Jun 20, 2019 @ 11:43pm
IIRevenant Jun 20, 2019 @ 11:52pm 
Just like Quake II.
Frankster Jun 20, 2019 @ 11:53pm 
Originally posted by IIRevenant:
Just like Quake II.

Yup, my favorite of all Quake :) I've played a lot of 1 and 3, but 2 was always the best.
Last edited by Frankster; Jun 20, 2019 @ 11:54pm
RocKet Scientist Jun 21, 2019 @ 1:46am 
But aren't u like it when u lose a duel with 7k damage and 65% rail just because the other guy is dodging fights and was super lucky with the rockets. Feels very esport rdy.
Last edited by RocKet Scientist; Jun 21, 2019 @ 1:47am
Kurtovicz Jun 21, 2019 @ 2:13am 
Funny you're complaining about lucky rocket players with such nick name :)
I wouldn't say Diabotical will be promising though, it will if it gets a large dedication, but yeah hopefully it's not gonna end up like Reflex Arena, UT4, and most arena shooters... still wouldn't abandon QC for it though as both games offer different mechanics
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Date Posted: Jun 19, 2019 @ 5:28am
Posts: 15