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Take a deep breath, re-read what I wrote and try not to write like a car mechanic.
https://i.imgur.com/eFyRjti.png
Over 16gb you wont notice a performance difference imo, unless you are also running a load of other applications in which case you are still likely to run into CPU issues before running out of memory.
but i am a car mechanic. how did you know? i guess 8 GB ram is the way to go....
In other words, if your GPU & CPU are in good order, even 8GB is enough except in a very few cases. Wouldn't recommend it over 16GB though.
Well the purchase was made before the post was even started. I didn't expect to seen much performance increase, as I'm already running a 5Gh intel CPU, fairly modern GPU with my GTX1070 8G and 16GB. I've seen the effects of increased memory on past builds, I wasn't expecting much of anything. However, I do often leave my browser open while playing this game, sometimes it might have a dozen or more open tabs, and noticed virtually all the pro's are running 32GB, probably increased memory needs for streaming.
And I have a website I'm developing for making some extra cash on the side, so things like editing pictures and up/downloading large files and whatnot are not uncommon task performed.
$85 for the ram seemed like a pretty good deal, and it's identical to the dimms I already have.
Yea, when I get the ram I'll look thru the voltage setting and give you a shout out if I have any problems with the settings. Thanks for the heads up. That's why I was very specific about getting the same modules that I'm currently running. I don 't have the timings manually tweaked, but it's currently running in performance mode.
You need as much RAM as possible.
It's neither a profound nor a smartass statement.
But having moar RAMz isn't gonna improve performance in many videogames. Something like an open world game, that has to load and access a lot of stuff, will be improved. Playing an arena shooter? Not so much, unless you had too little to begin with. There was a time when computers had 32 MB standard. My first computer came with a single 32 MB stick. I stole a 64 MB stick from school, then later maxed it out with 3 more stolen 64 MB sticks. That did make quite a difference in games at the time, especially ultra demanding titles like mechwarrior 3 and 4, AVP, and AVP2, but didn't really do much at all in half-life and delta force.
My first computer was a 80386SX at 33mhz. with 4mb ram, upgraded to 55mb harddrive and 600 baud modem or 0.00159 Mb/s transfer rate. I also had an 80286 around this time and the 33mhz frequency was a huge upgrade.. It didn't play well on the 80286 that was only running 12.5mhz with 2mb ram.
Duke nukem and wolfenstein 3d ran on systems such as these with 1.44mb floppy disk.
You get a nice computer now and they usually hold back on memory and let you do the upgrade.
A streamer would never max out even on 16GB, so no, you don't need 32GB for streaming, not in a million years (unless you're streaming the heavy editing of 8K videos or something rather than gaming).
Thanks for that info nur, I had the understanding that streaming barely effects CPU and GPU performance, but I was unaware of the memory requirements.
Many of them simply must have a few apps running in the background and don't want memory to ever be an issue, so they just have lot's of extra. Nothing wrong with a bit of overkill, especially if you don't want it to EVER happen.
I remember in the early years of Quake, having small stutter on big maps like Outlands, when my hard drive needed another bit of the map. The old socket 7 motherboards, used 32mb memory upwards of 512mb. A Once upgraded, it solved the problem forever.