Quake Champions

Quake Champions

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Frankster Nov 10, 2019 @ 12:45pm
Detecting Quake Champions ports used
I've been scanning ports used by Quake Champions in real time. The following ports were used:
Runtime: 78085.64 seconds
App Name: QuakeChampions
TCP: none
UDP: 62883,49000,55398

These are the ports specified by Bethesda as follows: https://help.bethesda.net/app/answers/detail/a_id/38679/~/what-ports-do-i-need-to-open-on-my-router-for-quake-champions%3F
Forwarding Ports for Quake Champions
TCP: 11700-11725.
UDP: 48800-48900.

Anyone else notice results like this? Why are they out of range?
Please discuss (someone with information on how ports are selected and used)

I notice that they are often different, depending on the match played or during a particular session. I'm assuming they get pre-selected server side before a match and should be within the specified range. Is this correct?
Last edited by Frankster; Nov 11, 2019 @ 12:52am
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Showing 1-15 of 18 comments
Frankster Nov 11, 2019 @ 12:45am 
Date: 11/11/2019 12:43:22 AM
Runtime: 5663.537 seconds

The following ports were opened:

App Name: QuakeChampions
tcp: none
udp: 53480,49000

Both ports outside of the Bethesda specified UDP range of 48800-48900.

What gives?

Last edited by Frankster; Nov 11, 2019 @ 12:49am
Frankster Nov 11, 2019 @ 6:46pm 
Nobody will discuss these crazy port issues?

Now that I've got UDP forward on 48800-65535 (highest possible setting) things run fast as ever.
Last edited by Frankster; Nov 11, 2019 @ 6:48pm
Frankster Nov 11, 2019 @ 8:11pm 
Date: 11/11/2019 8:11:13 PM
Runtime: 1824.609 seconds

The following ports were opened:

App Name: QuakeChampions
tcp: none
udp: 50305,51224,57204,49000

Date: 11/11/2019 9:50:53 PM
Runtime: 1645.846 seconds

The following ports were opened:

App Name: QuakeChampions
tcp: none
udp: 49000

Date: 11/11/2019 11:55:17 PM
Runtime: 2363.434 seconds

The following ports were opened:

App Name: QuakeChampions
tcp: none
udp: 61996




So far, over 2 days, all ports requested by QC have been out of range, using UDP 49000- 62883
Last edited by Frankster; Nov 11, 2019 @ 11:55pm
RocKet Scientist Nov 12, 2019 @ 5:48am 
Does it matter? Every modern game will use Upnp to open ports in ruter are they not? Bethesda help page probably outdated.
Last edited by RocKet Scientist; Nov 12, 2019 @ 5:52am
Frankster Nov 12, 2019 @ 12:47pm 
Originally posted by RocKet Scientist:
Does it matter? Every modern game will use Upnp to open ports in ruter are they not? Bethesda help page probably outdated.


Yea, that's what I'm thinking, it's outdated. As for does it matter?

Doesn't these "new" parameters need to be updated, into router settings for them to be opened and forwarded correctly?
Last edited by Frankster; Nov 12, 2019 @ 12:48pm
jiggly Nov 13, 2019 @ 5:02am 
U rly have alot of free time. LoL
Frankster Nov 13, 2019 @ 11:29am 
Originally posted by jigglycake:
U rly have alot of free time. LoL

Yep. That's what I love about being retired. However, you have to invent things to do sometimes.
Frankster Nov 13, 2019 @ 8:55pm 
Originally posted by DYsukker:
Thank you on behalf of other QC players to take the time and make us aware of the inner workings of this Sabre engine and how it does not work as advertised
:steamhappy:

LOL, sorry to hear that. It must really suck to be you.


It's taken me a bit of time to get everything optimized and running well, but that's always been half the battle with these types of shooters. The engines are so dynamic and crunching fairly high poly's at low latency and high frame rates. Not many engines can do it well, even the older ones with sub-par graphics. And the old networking arguments for advantage at high vs low latency has always been fraught with controversy, dispute and enmity.

All the Quake series games have required much tweaking and scripting to get it playing optimal. It's half the challenge for me, actually.:revenge:

It's why the previous versions run so well. Because the community at large, for the most part, created it's networking component. ie. Q1, Q2

This really is pertinent information that even pro's should be aware, because it allows a huge reduction in packet-loss. Or maybe duels are within udp specifications, I wouldn't know. I don't play them much. But clearly, the servers I play from, are not sending specified port request, or we're not, until I added them.

It almost appears like sabotage to me, maybe some angry Ukrainians and Russians sticking it to Saber? All while having the "fix" to play it like it was meant to be played. Who could be that cynical?

Date: 11/13/2019 10:35:54 PM
Runtime: 4953.527 seconds

The following ports were opened:

App Name: QuakeChampions
tcp:
udp: 62883

App Name: QuakeChampions
tcp:
udp: 49000
Last edited by Frankster; Nov 13, 2019 @ 10:37pm
Fraction Nov 15, 2019 @ 10:05am 
Hi, I am having trouble connecting to the servers. I have opened the said ports on my router, but still no luck.

Would appreciate some help if someone is willing?
Frankster Nov 15, 2019 @ 4:25pm 
Where are you located and what is you ping to the closest servers?
Fraction Nov 16, 2019 @ 1:13pm 
Originally posted by Frankster:
Where are you located and what is you ping to the closest servers?

I am located in South Africa. Sorry for sounding stupid, but I am not sure how to test my ping to the closest server?
Frankster Nov 16, 2019 @ 1:17pm 
Originally posted by Fraction:
Originally posted by Frankster:
Where are you located and what is you ping to the closest servers?

I am located in South Africa. Sorry for sounding stupid, but I am not sure how to test my ping to the closest server?

Just go into QC and look at your connection in the little globe thing along the bottom left, in the menu. It shows the servers your connected to, there are numbers besides all of them. Look at the ones you have checked, and note their numbers, this is your latency in milliseconds.

Try and select only to the "lowest" number server, deselect the rest of them.

People from areas like you, generally have numbers over 100, so sometimes, it causes a 1501 error, because your getting "timed out". One work around people are using is using a gaming VPN service, that logs on closer to the server and routes the data to you from there, thus fixing the problem, but with the lag unchanged, or higher.

The other way is to try and get the numbers themselves down, but this is more difficult and might require a different service provider.

Some of the other people here dealing with this issue might have better insight or solutions, as they've actually dealt with it first hand.

But as far as I am aware, those are your options.
Last edited by Frankster; Nov 16, 2019 @ 1:26pm
Fraction Nov 16, 2019 @ 9:40pm 
Originally posted by Frankster:
Originally posted by Fraction:

I am located in South Africa. Sorry for sounding stupid, but I am not sure how to test my ping to the closest server?

Just go into QC and look at your connection in the little globe thing along the bottom left, in the menu. It shows the servers your connected to, there are numbers besides all of them. Look at the ones you have checked, and note their numbers, this is your latency in milliseconds.

Try and select only to the "lowest" number server, deselect the rest of them.

People from areas like you, generally have numbers over 100, so sometimes, it causes a 1501 error, because your getting "timed out". One work around people are using is using a gaming VPN service, that logs on closer to the server and routes the data to you from there, thus fixing the problem, but with the lag unchanged, or higher.

The other way is to try and get the numbers themselves down, but this is more difficult and might require a different service provider.

Some of the other people here dealing with this issue might have better insight or solutions, as they've actually dealt with it first hand.

But as far as I am aware, those are your options.

Thanks Frankster, will give it a go and report back.

UPDATE:
No I don't even get to that area you are mentioning... It logs in, and then tries to connect to a server and then just says "Services not unavailable, please try again later. For possible solutions visit help.bethesda and search for error code 1501". The only options on screen is the "Login" and "Exit" buttons....
Last edited by Fraction; Nov 16, 2019 @ 11:32pm
DCR Nov 19, 2019 @ 12:34am 
ahm game opens a lot of TCP ports. least from 49682-49779. According to a quick stat dump. Probably used for profile loading, micro transactions, store, etc. Unfortunately i can't be bothered to test udp right now seeing as i cant play it atm and its a still not interesting to play anymore with no ctf.
ciklotron Nov 19, 2019 @ 2:18am 
Originally posted by DCR:
not interesting to play anymore with no ctf.
I'm playing from Oslo every day, and I do find and play lot of CTF matches on EU Central.
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Date Posted: Nov 10, 2019 @ 12:45pm
Posts: 18