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I tried enabling vsync in the game, and that made the game not stutter, but input lag and quake don't mix, and i swear it also made my hit detection not work. I guess people complaining about netcode had a point. (I was ignoring them up until now)
I set the quakechampions.exe process priority to high, and that seems to have fixed it more or less. 4609k @ 3.9 ghz, and a 1070. Game quality set to 'high'.
--set /Config/CONFIG/maxFpsValue XXX
testing it now.
In Windows 10 you could open up task manager, go to details, and set Quake Champions priority to High. However, if you go back and check after you've done so, you'll see it's gone back to Normal.
To have it constantly set to High priority, open up notepad and paste this code:
---------------------------------------------------------------------------------------------------------------------------------
:start
wmic process where name="QuakeChampions.exe" CALL setpriority "high priority"
goto start
---------------------------------------------------------------------------------------------------------------------------------
and save it as a .bat file.
Open it when running Quake, enter the Matrix and take the blue pill. You're welcome! Enjoy.
:D
Fake, QC runs at high priority by default.
That's not what is going on here, everyone that had significant issues who this really benefited, causing me to start recommending this weeks ago, had returned their settings to the ones they were used to using (normally all low) and maintainted the benefit. Several user with gtx1080's for example had sub 100 fps no matter the settings used until they'd wiped the stored settings, and have maintained over 100 no matter the IQ settings used since.
It does not, this would only start high priority from the use of Start /high quakechampions.exe, a powershell script such as the one above, or some 3rd party tool such as Prio or Process Lasso.
Settings:
Everything to low, resolution scale 66%, 1080p.
Core i3 4130, Radeon HD 7700, 8GB RAM.