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The acid spit ability is super powerful, air control allows her to zip around the map fairly quickly and she has a large HP/armour pool.
A slight reduction in max HP/armour would be perfect IMO.
Secondly she has a hitbox the size of a house, the LG can shred her very quickly and she's relatively easy to pick off at a distance much like other tanky champions.
Her acid spit is probably the most ridiculous part about her, although it was "nerfed" a few patches back: Direct hit damage reduced from 30-25 but it might not be enough really as I feel the tick damage should also be brought down as well. Also, while she is immune to the tick she does take damage from direct hits, so if you're playing Sorlag and you encounter another Sorlag, spit in her face.
I don't tend to take starting stack into too much account, because at this point in the games life, there are many games that I feel like only I and 1 other person are competing for the big items (people still learning Quake). It's relatively easy to level the playing field in that circumstance. I prefer the lower hp, quicker Champions -Nyx, Anarki, and Visor (not low, but quick).
I think they've done well with making the small hitbox, fast champions 75(ish) hp starter stack with the bigger slower guys taking a few more hits. I think it evens out in game. 1 rail for the small nimble hitbox of a Nyx, vs 2 rails on the slightly bigger Ranger, vs 3 to 4 on the even bigger tanky champions. The risk/reward levels out in my mind.
That being said, there are a few abilities I think need work. The one that bugs me most is Scalebearer. That damage reduction is so strong.