Accel World VS. Sword Art Online Deluxe Edition

Accel World VS. Sword Art Online Deluxe Edition

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Ace Dec 17, 2017 @ 7:27am
I hate to say this but...
Two words. Wasted Potential.

The gameplay FEELS okay...until you do ANYTHING and then you wonder "Why the hell is this an option?" Like the robot characters inability to fly, but they can jump to the top of the map...and then fall down. Why would you want to just INSTANTLY hit your head on the top of the map only to fall down when most enemies are on or near ground level? Even flying enemies don't float at the top of the map.

Why in gods name is there no option to turn off auto-fly? Why give us the option of ground combat if you're going to IMMEDIATELY force us to fly if we dash twice?
(I've also had the SAO characters just decide to start flying when standing still. No, its not my controller. Controller works Just fine in any other game.)

I like the idea of a high-flying combat game, I loved ZoE but jesus this is a train wreck. It's no wonder the community pretty much openly trashed this game and it sold so poorly. It's actually broken and after god only knows how long they still havn't fixed it? It's been released for a LONG time now, plenty of time to fix these basic issues...
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Showing 1-6 of 6 comments
Ren'puisin Dec 17, 2017 @ 8:00pm 
Going to experiment with that auto-fly.
If you dash once and still hold that button, SAO characters will immediately fly. If you lock on with the mob on the air and try to run on ground, they will deploy their wings (and enter hover mode).

Actually, if you're on pvp with flight and accel move disabled, only AW characters can stay on altitude limit and hit merrily without hitting the ground whatsoever (so if everyone else is a melee SAO character with no offensive spells....have fun); as long as they have stamina they can jump (SAO characters only get to jump twice no matter the stamina bar). The in-game database told you how to stay airborne as an AW character. Controlling altitude is not easy (a pain to learn) :v

It is because most mobs aren't in the altitude level, actually, that going there is favored if you're in a pinch (for example, super jumping and casting support spells/buffs as Yuna). Mind you, some bosses have AoE or will chase you down anyway. Come end game, and most bosses are in the air. Have fun with that.

The crash issues is what I'm peeved about, really. I once got a marvelous drop in mutliplayer, and the game decided to flip the bird at me right when I was trying to leave (to save). I never got that one drop back.

EDIT:
Auto-fly (in the game's option menu anyway) only triggers the character to enter hover mode to adjust the player's altitude to the target's. It is possible to turn off (I just don't do that; actively controlling altitude while trying to read the boss is not a good idea to me).
The characters (not controlled by player) will actively attack nearby mobs, unless player changed their pattern using "Command" menu.
Last edited by Ren'puisin; Dec 17, 2017 @ 8:15pm
Tiasmoon Dec 20, 2017 @ 8:02am 
Mostly air-bosses is kind of a pain due to AW characters AI and their inability to keep themselves in the air. Doing a SWITCH to finish off a boss only to switch to a character that is several miles below the event, causing it to despawn...is pretty uncool.

Which is a shame, because the AW characters are a lot more fun (and varied) to use.
Ren'puisin Dec 20, 2017 @ 8:37am 
Originally posted by Tiasmoon:
Mostly air-bosses is kind of a pain due to AW characters AI and their inability to keep themselves in the air. Doing a SWITCH to finish off a boss only to switch to a character that is several miles below the event, causing it to despawn...is pretty uncool.

Which is a shame, because the AW characters are a lot more fun (and varied) to use.
Wait, i thought if you switch, the character you're switching to is teleported to your location. (assuming we're talking about the switch that uses the gauge)
Tiasmoon Dec 20, 2017 @ 12:58pm 
I suppose I was a bit confusing there. What I ment was:
Only the start of the switch. Any characters you change to after that aren't teleported to your location. Given the nature of switch and how you'll want to use multiple characters, that's a pretty big problem.

For example if you got one AW character you pretty much have to either start with them controlled, or SWITCH to them. AW characters tend to be the strongest so they would be best used as third character, but because of the aerial issue you can't.

If you regular switch you don't even get that much. You have to control the AW character or you have a high chance of losing the boss, or best case scenario losing your chains.
Last edited by Tiasmoon; Dec 20, 2017 @ 1:00pm
Succubus Nirriti Dec 27, 2017 @ 12:45pm 
Someday we'll get another proper "Sword Art Online Hollow Fragment" for PC ;w;
Ren'puisin Dec 27, 2017 @ 10:18pm 
Originally posted by Nirriti:
Someday we'll get another proper "Sword Art Online Hollow Fragment" for PC ;w;
I doubt they're going to add HF here... But having something similar to HR is good (if I could opt out of the fanservice, that is)
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Date Posted: Dec 17, 2017 @ 7:27am
Posts: 6