Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After the game initally released, Double Fine added a post-game psychoseismometer (one of those things you go into on a side quest for one of the other interns) that you can re-enter as much as you want to go put the smack down on enemies. It's located in Otto's lab if I remember correctly, but it's not something that has been that interesting to me. That might count as that combat challenge that you were looking for.
The issue with those things is that once you do them, then you cannot do them again and there is only just a few. But yea. Limitless is kinda like what getting Ho-oh in Pokemon Colosseum is like. On its own it may be powerful, but since you can only get it once beating literally everything in the game at most its only use is to play around with a bit.
Oh yea. Thats another thing. Some people have also said that the hints shouldn't be automatic. However for me the biggest contributor to this game being easy is the psi pops, dream pluffs and half a minds. However all of this is at least in ones control. This game can be made much harder by avoiding that stuff.