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I very deliberately said "you are displaying a gatekeepery attitude" rather than "you are a gatekeeper", and I'm certainly not calling you scum. But I hope you come to understand that people who need the options shouldn't be devalued compared to other Psychonauts players, it's not that kind of game.
Moreover, players who complete Psychonauts 2 on easy mode or with invincibility, ARE completing the game how it was "intended," as defined by Double Fine themselves. The only way that DF "intends" for people to play this game is for them to have a good time. Of course, you're more than welcome to set challenges for yourself by completing Psychonauts on hard mode, if there is one. Hell, I set arbitrary challenges for myself in the first Psychonauts a few times over, it certainly can be fun! But it should never be a requirement that bars disabled people (and honestly, just people who prefer easy mode in general) from enjoying or completing a game.
A user playing this game with invincibility will have no bearing on YOUR achievements and gameplay. It literally hurts no one, and makes gaming more accessible for people who otherwise would be unable to complete a great game.
And honestly? This post is in really bad faith and you know it. So, no. I don't want everyone to have fun - only the people in this community who are going to show respect to others. Which one do you intend to be?
Nah it's ok, I prefer games like I prefer women, they need to be desirable, if they just tell me all their secrets from begin with I grow bored fast. I just need an incentive to do my best. Out of my perspective, taking that opportunity away is some kind of "gatekeeping" too you know? (and achievments have no influence on the actual game)
Oh and I think people finish games these days rarely because they are boring, not because they are too difficult. Steam statistics are generally worthless when you get games thrown at you in a sale.
Dark Souls Prepare to die Edition had at one point a completion rate of 36% which is higher than most easier triple A games, now it's much lesser because the game is just resting in everyones 1000+ games library after countless summer sales and key giveaways.
Edit:
lol that's what you said.
Making a problem that never was a problem from begin with.
That's the point, no one does. But some people drum forcefully social injustice in that genuine concept what I would simply call "risk vs reward".
I critizised the implementation of achievments in Celeste back then too.
Having accessibility options won't hurt anyone, but assuming this is an desirable standard for the whole industry is what I see critical, no developer should have the pressure or feel tempted to design their game for everyone to beat nor to complete, this is an independend artistic decision and some people prefer that their artificial accomplishments have actually meaning or recognition inside the game.
It's the atttitude that annoys me, calling it "accessibility" functions only leads to more confusion what accessibility actually means. I would prefer to discuss about these topics on a common basis.
Listen to me very carefully: if you yourself are not disabled, you don't get to decide what accessibility means. Accessibility is about making a piece of media is ACCESSIBLE to as many needs as possible - wow, imagine that! - and making sure that it doesn't cause either harm, fatigue, or strain beyond reason to engage with.
Subtitles are an industry standard accessibility tool for people who are hard of hearing or who have audio processing issues. Invincibility is an accessibility tool for people with fine motor control issues. If you are here arguing against letting people who use invincibility "beat" the game, you're saying that you don't think people with poor fine motor skills deserve a chance to engage with this media. Full stop.
And quite frankly, I really don't CARE what "annoys" you, especially if it leads to disabled players being given better accommodations in a largely overlooked industry. I look forward to the day where ALL professionally-developed video games come with a host of accessibility options to cater to various play styles and needs.
YOUR preferences don't matter - at all! - in this argument, because YOUR preferences amount to "I don't want other players who might NEED this feature to have the same play experience I will" which is such a Ice Cold take you put the Siachen glacier to shame.
I ask because I expect not. Most disabled people after all very well know that you can pretend that things are / life is not harder for you than it is for others --- but that such does not in fact and in the end do a single thing for you. If the answer is indeed "no" please read your above quote a few times until you understand what you said.
I blocked you weeks ago because you're one of the most unpleasant people on this discussion board so glad to see Steam still lets you reply to my stuff, that's pretty cool I guess, but since disability advocacy in media is pretty important to me I'll answer this one, and then I won't be talking to you again.
1) I am disabled. I have a neurological condition and (unrelated) audio processing issues, so congratulations for pulling out the "oh I bet you're not even disabled" card against, you know, a disabled person. That's one for the hall of fame, aint it?
2) Even if I WEREN'T it's still not abled people's f❤cking place to tell disabled people what media they should and shouldn't be allowed to experience in full, when options like this and other inclusivity/accessibility features exist, just because you feel the need to ruin others' experience for your own sense of pride.
3) I'm serious, don't talk to me.
@Chocos Ramabotti this u, dude??
https://64.media.tumblr.com/8fed2fe3fc5884ab332830fe0c954bfa/53f43763357aab22-cb/s1280x1920/6267fa9c66c2582f7b41f0450145783445ab9e29.png
You're fr gonna come up here complaining about being a jaded completionist scorned by the developers who DARE make it easier to complete their game by OPTION, while having finished a stunning FIFTY TWO percent of the games you own?? Ok.