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did you play the VR one?
its nothing like the original.
i cant use VR due to vertigo so ack to me
there are many new features listed!
so check em out in reviews!
combat is more fluid as is platforming I read..
Cant say for sure I dont have it .. yet
but ty about the first one! was a pleasure being a test pig for such games..
esp after that it lead me to telltale so TY double fine! miss ya all !!
haven't played the VR one, even tho i own a vive
the set-up always requires preparation here (moving furniture)
i've been a gigantic fan since Grim Fandango released
Double Fine is def erm ..double fine
I'm wondering now if Psychonauts 2 was on kickstarter before. I've invested in Broken Age for example, but it has been so long ago, can't really remember.
The game is technically better all the way around, from graphics to controls. There is a flashback for the major point in the VR game (since it's part of the overall Psychonauts story and it leads directly into Psychonauts 2).
There are a couple daunting levels, especially in the first playthrough. There's a bit more to explore, and there's a lot of backtracking like the first game. However, you're not completely locked out of the 'real world' like the first one at the end.
It took me 27h to 100% the first run, with help on a single figment in one of the larger levels.
There have been technical glitches for some people, but I didn't experience any of them, so the game played great and I pushed through it in like 3 days because I couldn't put it down. I haven't done that on a game in a REALLY long time.
You keep most of the powers from the first, but the glide with levitation is nerfed a bit. There are a few new powers you'll earn on top of that that help exploring. On top of that, you can also 'level up' the powers, as well as customize them with 'pins' you can buy from a shop that's accessible all over the overworld (minus one large area, but it's easy to go from there to a place with quick shop access).
The story is more cohesive, and while the areas are just as varied, they don't seem so randomly varied.
And Psychonauts 2 was on fig, which is like kickstarter, but operated a bit differently.
Which isn't bad! It's still a thrill to play even if some of the jokes don't still land like they did. But the sequel, for me, took the most important things about the original that made it endearing and memorable and put them in a world that's a little more real. The characters aren't all just one off jokes you play through then forget about. Even when you finish their mental worlds you still care about those characters when you see them again. That I really appreciate.
Like, the game doesn't take itself seriously BUT it takes it's characters and it's world seriously. Does that make sense? It really is a worthy sequel. I finished the story last night and I'm gonna go back and get the rest of the achievements and probably...replay it honestly. The characters are just really really great.
The platforming is generally a lot smoother and there are less annoyances than in the first game, but it might have at the cost of some of the most creative parts of the first game, it probably doesn't quite reach the heights of something like the Milkman Conspiracy in terms of having a bizarre scenario with unique gameplay built in, overall its a standard 3D platformer when you peel all the layers back, but it is a good one and I think its more fun to actually play than the first game.
I also want to mention the combat, I didn't care much for it in the first game, but I was surprised how much I enjoyed it here, there's lots of enemy variety with new elements introduced almost to the end and they do a good job at making you use a wide variety of your powers to approach different combat situations. Its quite dynamic, especially for a platformer, and I almost think its a shame there wasn't more of it and more difficult encounters. In that light its probably worth mentioning that the game is quite easy, if that's any concern, though I remember the hard parts in the first game more being the frustrating kind of hard rather than the fair kind.
Most of the levels in P2 are fun and just as memorable as the first game, but they suffer from two big flaws in how they were designed. Whereas the first game had various types of layouts and set-ups for the course of the level, they still were able to be replayed from beginning to end when revisiting it. Neither of these aspects applies in the sequel; instead, each level is mostly linear or full of three pathways that are all on-rails with absolutely no way to backtrack through them normally. You have to swap areas or even single rooms with the Teleport Bug, which ruins whatever flow the gameplay had going.
For the other issue and without spoiling the story, I would describe the first game like a Don Bleuth film whereas the sequel feels more like a Dreamworks film. Both are great at what they do, but you can definitely tell some of the edge and grittiness of the original was lost in making this new adventure.
For the most part yeah, but I feel like for the level design they did that intentionally for an easier way at collecting missed collectibles, just like the first one no real reason to replay levels other than missed collectables since most of the obstacles are no longer there. And yes, defiantly not as dark a tone, the only level I can think of with a somewhat dark tone is tomb of the sharkophagus but I think there's a good amount of dark themes such as alcoholism, mass genocide, sororicide, etc
If you like the first one, you should play this. But I sincerely do NOT rtecommend buying it for it's current price. Far from worth it!
The storytelling and environments also serve to more closely follow a given storyline rather than the more "random" creativity of the first game. The story is also more serious, albeit not overly so. There is still creativity and humor of the previous game, but it now serves a broader theme and narrative rather than what we seen in the previous game.
The game is also more tightly designed, so you have less powers than the previous game. There are two new ones but several "extra" powers from the previous game are missing. Also, some of the powers are nerfed, levitation has limits on how far you can go and is no longer as floaty, so you can't half-way fly around the map like in the previous game. The new powers are more situational and not as interesting.
So if you wanted a sequel that is "twice as crazy as the first game" then you'll be disappointed. If you wanted a sequel then it is still worth the name of the game, you'll be happy.
The adventure game aspects are reduced in focus. There's not really any point you'll get stuck for what to do. Combat is better, but still not great.
The writing is generally good, although it doesn't quite ever get as funny as The Milkman Conspiracy from 1. The quality of levels are more consistent than 1, which had a few stinkers (it's mostly pretty good here).
Overall, I don't expect it to be everyone's favourite in the series, but it is very good.