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yeah i feel the same
psychonauts 2 is alright in comparison to psychonauts 1
the nps are annoying and boring at best
(sadly not even the funny annoying like bobby zilch ... just plain boring / annoying)
overall it feels like a huge slog to play this game
even the storytelling / levels feel bland af although the art design is superb
guess its because the nps and dialogs
P2 definitely lost the special something along the way
i do like this game but there is not the same vibe that I really enjoyed from the first
this is definitely not the sequel I was hoping for
It's still there, it's just less obvious and in your face and there's nothing wrong with that.
That and since the release of the first game, we've learned a lot about mental health, in particular the importance of taking people's mental health seriously. The world has changed since 2005 and as a result so has the game and there's nothing wrong with that.
That 2000s edge is all but gone today. I was hoping this would scratch the itch that Ratchet And Clank refuses to nowadays.
That's pretty dark.
Also makes Raz qualified to work at EA.
Actually it really is only in the last few years that discussion of mental health has become less taboo - not that society wasn't talking about it 10-20 years ago when the first game came out, but really it is only been in the time since the first game that it has become okay to talk about without fear of getting labelled by your friends, co-workers or family.
Even when I was in school, it was the start of the attention disorder age where they started treating kids in school with Ritalin - it wasn't something that anyone really talked about openly and some of my friends who were on it would hide it from the general school population for fear of being ridiculed or bullied.
Topics like PTSD (general, veteran, etc.) were just not talked about - or considered a major health crisis.
Thankfully the discussion has moved on from those days - and people are able to deal with these issues with less fear of ridicule.
Regarding the general humour of the game - I have noticed it is slightly more empathetic and understanding of the subject matter it is dealing with and so the humour is a little less "edgy" than the first game (but really only slightly - it isn't like the first game was full of cynical dark humour, I mean Tim Schafer is a lot more optimistic than say Dan Harmon so I don't think it makes sense to have expected a much "darker" game).
From what I have played so far (I just finished the Casino level), this game has all the attributes of the first game covered with better narrative pacing and more empathetic characters. The level design is so far as good as the first game - the visuals are definitely an upgrade, and the general trippiness has also been embellished in the best way possible.
What alternate reality do you live in where people have always taken mental health seriously? It is heavily and well documented that it has not been taken seriously by majority of society till the past decade or so. Hell, large parts of society still think badly of anyone with mental health problems or want to just ignore them.
Some of it is nowhere near as intense as Boyd for example, but it's still pretty intense. I mean, in the first half we explore a insane lobotomized individual, rewire and completely screw up another person's mind, and by the second half we're met with Ford's crippling loss of self, loss of a loved one, and the horrible things he's done for that lover. A lover who is a literal mass murderer.
I also liked most of the characters. Only wished we spent more time with some of them. The main story drove so much of the game that the side characters and interactions didn't get as much limelight as I would have liked.