Psychonauts 2

Psychonauts 2

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NaveR Sep 23, 2021 @ 12:21pm
Levitation ball pops midair
Is it intentional? I make sure I'm only pressing the R button and some direction, but it just pops midair, making me fall
Originally posted by Mobile Suit God Damn:
They changed it from the first one so now the balloon runs out of air or mental energy. I don't like it, but it is what it is. :chuchelangry:
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The author of this thread has indicated that this post answers the original topic.
They changed it from the first one so now the balloon runs out of air or mental energy. I don't like it, but it is what it is. :chuchelangry:
NaveR Sep 23, 2021 @ 12:38pm 
Ouch. Doesn't really feel nice. Thank you!
NaveR Sep 23, 2021 @ 12:39pm 
Is there a way to increase its capacity or see the indicator?
WeissRook Sep 23, 2021 @ 12:42pm 
Originally posted by NaveR:
Is there a way to increase its capacity or see the indicator?
Not really. I do think it blinks a few times as it's running out though.
Gorlom[Swe] Sep 23, 2021 @ 12:45pm 
Originally posted by NaveR:
Is there a way to increase its capacity or see the indicator?
Doesn't it get smaller as you float?
NaveR Sep 23, 2021 @ 12:51pm 
Originally posted by GorlomSwe:
Originally posted by NaveR:
Is there a way to increase its capacity or see the indicator?
Doesn't it get smaller as you float?
Yeah, a bit. It's just... I tend to look at my surroundings instead of the ball. Thanks for the tip!
lieutenantkirtar Sep 23, 2021 @ 3:55pm 
If you have levitation equipped the badge slowly drains as you use it to float. I don't know if there is any indication if you enabled the "triple jump" option to activate it.
NaveR Sep 24, 2021 @ 4:35am 
Originally posted by lieutenantkirtar:
If you have levitation equipped the badge slowly drains as you use it to float. I don't know if there is any indication if you enabled the "triple jump" option to activate it.
Thanks :Raz:
Last edited by NaveR; Sep 24, 2021 @ 4:36am
A.M. Sep 24, 2021 @ 5:12am 
I know its probably for balancing reasons (due to many levels being more flat than the original) that you can't infi-levi, but the levi is a bit too short. It always feels more abrupt than it should when it pops. I mean, the leviball on ground covers way more distance at a full speed held jump (extra distance hover) than the pathetic levi does. Just, treat it like a really minor fall-save or extension to a jump in an emergancy, but otherwise don't bother. Its really saying something when even Dion's mostly useless dive is a better save move than the air levi.
NaveR Sep 24, 2021 @ 8:11am 
Originally posted by Errapale:
I know its probably for balancing reasons (due to many levels being more flat than the original) that you can't infi-levi, but the levi is a bit too short. It always feels more abrupt than it should when it pops. I mean, the leviball on ground covers way more distance at a full speed held jump (extra distance hover) than the pathetic levi does. Just, treat it like a really minor fall-save or extension to a jump in an emergancy, but otherwise don't bother. Its really saying something when even Dion's mostly useless dive is a better save move than the air levi.
Yeah, I kind of figured it already. Thank you! Just... I was trying to get back a bit during my first visit to Loboto to collect some figments, but just was unable to because of it popping almost instantly
SuperDean Nov 22, 2021 @ 5:33am 
yah i don't like the change ether
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Date Posted: Sep 23, 2021 @ 12:21pm
Posts: 11