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Báo cáo lỗi dịch thuật
Most of EXA's default Soundfonts were found at these sites:
- http://polyphone-soundfonts.com/en/soundfonts
- http://rkhive.com
It's worth looking at these sites for additional Soundfonts, as EXA could only include the ones that offered the most permissive licenses.Some other archives I've found along the way:
- http://www.flamestudios.org/free/Soundfonts
- http://www.freesoundvault.com/sounds
- http://beats.codenamehippie.com/samples/SoundFrontz
Of course, please be sure to verify licenses for these files, especially if you plan to use them commercially (in recordings, performances, etc.).This is my favorit Sonatina Symphonic Orchestra:
https://sso.mattiaswestlund.net/
The MuseScore Orchestra SoundFont:
https://musescore.org/en/node/96896
Squidfont Orchestral Soundfont:
https://musescore.org/en/node/124236
Ultimate SoundFont Pack:
https://soundpacks.com/free-presets/ultimate-soundfont-pack/
So, EXA is in need of a nice "default" collection of audio files! Does anyone have some links to good audio file collections? Important: just like the default Soundfonts, these audio files would need to be clearly licensed as "public domain" or "just provide attribution".
Ideally, I'm looking for collections with a wide variety of sounds, rather than many variations of the same kind of sound (like "200 snare hits"). A good folder organization would be useful, too. I might also record a handful of simple audio clips myself -- different wave shapes, sound effects, short vocal sounds, etc.
Note: EXA assumes that an audio file is tuned to middle C (MIDI key 60).
I use SampleSwap in the past, I know their aif but could convert them to WAV or OGG. would some of those kits work?
https://sampleswap.org/
I will look around, I tend to buy all of my stuff.
The WAV/OGG restriction was just because that's what Unity does by default... I should be able to handle AIFF, too, with another code library (NAudio) that EXA already uses.
Help me share this latest video, testing out some new samples to make a beat:
https://twitter.com/zachkinstner/status/988076989964783616
Yeah its hard to find free content, I have thousands of dollars worth of samples i cant wait to try out!
https://steamcommunity.com/games/606920/announcements/detail/1655515215495666384
https://www.youtube.com/watch?v=h-wPsSRuBG0
Here are some links for finding samples, either as individual files or packs/collections. Many of these sounds/packs are royalty-free, but please check for yourself to make sure:
EXA includes 1,000+ audio samples (ones that have permissive licenses, like CC0, for redistribution). To make the samples work well with EXA, I spent some time editing the audio -- normalizing, re-pitching to C, trimming out silence, etc. You may want to do the same when bringing in new samples.