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This is not a bug, your character reach his maximum power peak at level 46.
Sorry for the inconvenience.
Best Regards.
Do you have any idea why the game doesn't stop the player from leveling after 46? Seems like an odd thing to leave in the game when you peak at 46.
Thank you for the reply, Though if it isn't a bug it is a serious annoyance at that point since i had planned on being able to build a full character as advertised(everything i saw about greedfall and every ad said build your character the way you want and eventually do everything, which is not true since it just stopped giving points), and now i will need to use a memory stone instead to respec now that i know i won't get any more points to spend. Doesn't that mean the game just is punishing me for leveling now since i would swear a few areas scale off your level as to what spawns there.... so i shall also now have to attempt to gain as little xp as possible to keep from hurting myself by leveling....
I don't think this game has scaling like a game like Skyrim does. I didn't notice any difference going from 46 to ~58.
Actually it seems to,. i went back to my oldest save at like 32 and went into an area for the first time, and then did it on my current save (i hadn't wandered there yet becaue id been putting off it's quest...) and i fought different and tougher enemies at a higher level. and the people were tougher too. Though maybe enemy scaling stops at 46 if you havent noticed it? Is that why they stopped points there because they ran out of tougher enemies? Honestly i don't know, so now i'm trying to rush the main story and ignore the side quests... just so things don't get any tougher on me. Honestly this 'feature' has drastically changed my reccomendation of the game to people.
Are you sure that you're just not at a point in the story where tougher enemies start appearing (Which does happen towards the later portions of the game)? I'm not going to lie, I find this game to be rather easy, so any scaling that this game might potentially have is lost on me. And perhaps scaling does end at 46, don't know.
I will say this however, there are plenty of "low level" enemies when roaming around 46+. To me, they seemed to be the same type of enemies. For example, the bandits around San Matheus are always "low level" whether or not your 32 or 46+. At least from what I noticed.
Honestly, nothing to me indicates that this game has any kind of enemy scaling. The only "scaling" I've seen is merchant inventories scaling to player level up to a certain point.
Mabye, i cant really find a way to tell, i went to the area for Aphra's quest to test, since i had it unlocked and yet hadn't visited it on either save. the monsters on one were wolves, and the people had way less armor, and in the high level the encounters were the spiked beasts and the people were much tougher.. thaats the only real test i did, whether it was because of level or story progression i have no idea.