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But you won't see me posting any opinion of mine on platforms I didn't buy the game at.
xD you clearly have absolutely no idea whatsoever what you are talking about.
The quests are about as far from "fetch quests" as you can get.
In fact, the sidequests are almost Witcher 3 level.
EDIT: The bureaucrat quest is the only quest I can think of that felt like a glorified fetch quest
Like what are you even talking about?
If you want to play a game without dangers and adventures, this is your go to.
But near witcher 3 level side quests it definitely has. They are all incredibly detailed and usually have pretty significant impact on the main storylines (as opposed to go kill this thing 20 times)
You are going somewhere to talk to someone, grab a thing, or kill something.
The difference is this games quests (and witcher 3) are heavily tied into the storyline, have entire detailed storylines themselves and/or most have significant impact to the overarching story.
While normal "fetch quests" are go here and kill this thing 20 times because <insert hamfisted reason here>.
Saying this game is full of fetch quests is only objectively accurate in the most broad sense. But you could of course say the same thing about any quest in any game.
Otherwise trying to call this game a glorified fetch quest (outside of maybe one bureaucrat quest) is blatantly false.
Just do a skyrimjob and give us an option to teleport at the end of every quests. People who want it have it, people who dont can walk. Easy fix.
I will use one small example from this mornings session. I liberated some prisoners from a cell. I did so stealthily, killing no natives . I was confronted by warriors on my way out, when they gave up I had a choice to kill them or let them go. I spared them and let them leave. When I went back village later on I was allowed into the village and allowed to talk to the chief immediately because I had spared the warriors and kept my word.
I assume it would have gone differently had I approached the release of those prisoners differently.
And this nibba took the bait, the hook *and* the line:
I wish this *was* a fetch quest, I like to get my exp and move on - these dudes dragging out ♥♥♥♥ from the prologue all into act 3 and what not. Who's that invested in side quests?????
That being said, all quests are ''glorified fetch quests''. People saying The witcher 3 doesn't have them are taking the word out of context, I think. It also depends on what you consider fetch quests. But all RPG's have you move from point A to point B, do something ,then return. The difference mostly is in how the quest is dressed up. That's why the witcher 3 and to a certain degree, this game, differ. They dress up their quests in a proper manner, making them interesting through dialogue. Practically you're still fetching stuff, but it's dressed up in a way that makes sense.