GreedFall

GreedFall

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Teo Sep 17, 2019 @ 7:58am
The game is a glorified fetch quest
Hello.
I am sorry but I seriously have to vent my frustration.
The main story after a certain while, especially towards the end is becoming horribly dragged out.
It is hilarious that EVERY SINGLE IMPORTANT character in the game is missing and it is your job to investigate where the characters are.
You are looking for guy A because he has taken away guy B but only guy C know where guy A is but C is also missing and so on.
Am I the only one who finds it to be an incredibly cheap and unentertaining way to drag the whole game out?
I feel like I am playing a detective novel not a fantasy RPG. There are a few story key points but there is absolutely nothing happening in between, just running around and looking for people. It is just ridiculous. Ever since the start of the game the only thing I am doing is looking for or investigating missing people, faction representatives or fetching items to give to people in order for them to tell me where I find the people I am looking or.
It is a recursive freaking fetching.
I find it even more ridiculous that nobody, is mentioning this in the reviews.
The game got the RPG aspects right, but in my opinion the quest design is just horrible.
When people were talking about pointless running around, I was not expecting this. Saying that fast travel would fix this is naive. It would not. The quests themselves are just badly designed. Doing them feels like a chore.

What do you think?
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Showing 1-15 of 19 comments
joxertm22 Sep 17, 2019 @ 8:16am 
This game is a choices & consequences near masterpiece.

But you won't see me posting any opinion of mine on platforms I didn't buy the game at.
dustin1280 Sep 17, 2019 @ 8:23am 
You call this game a "Glorified Fetch quest,"

xD you clearly have absolutely no idea whatsoever what you are talking about.
The quests are about as far from "fetch quests" as you can get.

In fact, the sidequests are almost Witcher 3 level.

EDIT: The bureaucrat quest is the only quest I can think of that felt like a glorified fetch quest
Last edited by dustin1280; Sep 17, 2019 @ 8:28am
HeartOfTheBrave Sep 17, 2019 @ 8:31am 
I disagree with both joxertm22 and dustin1280. The quests are not anywhere near Wither 3 level. This game is not a choices & consequences masterpiece. I'm 18 hours in the game and couldn't make many decisions that had consequences.
Like what are you even talking about?

If you want to play a game without dangers and adventures, this is your go to.
Watchman Sep 17, 2019 @ 8:33am 
Y'all nibbas poastan in a troll thread
Go0lden_Archer Sep 17, 2019 @ 8:34am 
Originally posted by Watchman:
Y'all nibbas poastan in a troll thread
dustin1280 Sep 17, 2019 @ 8:34am 
Originally posted by HeartOfTheBrave:
I disagree with both joxertm22 and dustin1280. The quests are not anywhere near Wither 3 level. This game is not a choices & consequences masterpiece. I'm 18 hours in the game and couldn't make many decisions that had consequences.
Like what are you even talking about?

If you want to play a game without dangers and adventures, this is your go to.
I never called it a choices and consequences masterpiece, it isn't.

But near witcher 3 level side quests it definitely has. They are all incredibly detailed and usually have pretty significant impact on the main storylines (as opposed to go kill this thing 20 times)
Last edited by dustin1280; Sep 17, 2019 @ 8:34am
Flannaz Sep 17, 2019 @ 8:45am 
Originally posted by Ion:
Hello.
I am sorry but I seriously have to vent my frustration.
The main story after a certain while, especially towards the end is becoming horribly dragged out.
It is hilarious that EVERY SINGLE IMPORTANT character in the game is missing and it is your job to investigate where the characters are.
You are looking for guy A because he has taken away guy B but only guy C know where guy A is but C is also missing and so on.
Am I the only one who finds it to be an incredibly cheap and unentertaining way to drag the whole game out?
I feel like I am playing a detective novel not a fantasy RPG. There are a few story key points but there is absolutely nothing happening in between, just running around and looking for people. It is just ridiculous. Ever since the start of the game the only thing I am doing is looking for or investigating missing people, faction representatives or fetching items to give to people in order for them to tell me where I find the people I am looking or.
It is a recursive freaking fetching.
I find it even more ridiculous that nobody, is mentioning this in the reviews.
The game got the RPG aspects right, but in my opinion the quest design is just horrible.
When people were talking about pointless running around, I was not expecting this. Saying that fast travel would fix this is naive. It would not. The quests themselves are just badly designed. Doing them feels like a chore.

What do you think?
what should you be doing in a diplomatic game? most quests in rpgs are set out this way
Wow! You're as much of a whiny baby on here as you are on Reddit where you made exactly the same post. Did your mommy not hug you enough today?
HeartOfTheBrave Sep 17, 2019 @ 9:29am 
Originally posted by Azura Squifflepants:
Wow! You're as much of a whiny baby on here as you are on Reddit where you made exactly the same post. Did your mommy not hug you enough today?
Why are you always insulting people with a different opinion?
dustin1280 Sep 17, 2019 @ 9:50am 
The bottom line is in the broadest sense you could call EVERY quest in EVERY game a "fetch quest"
You are going somewhere to talk to someone, grab a thing, or kill something.

The difference is this games quests (and witcher 3) are heavily tied into the storyline, have entire detailed storylines themselves and/or most have significant impact to the overarching story.

While normal "fetch quests" are go here and kill this thing 20 times because <insert hamfisted reason here>.

Saying this game is full of fetch quests is only objectively accurate in the most broad sense. But you could of course say the same thing about any quest in any game.

Otherwise trying to call this game a glorified fetch quest (outside of maybe one bureaucrat quest) is blatantly false.
Last edited by dustin1280; Sep 17, 2019 @ 9:58am
The Badman Sep 17, 2019 @ 10:08am 
Yeah quest design toward the end is a pain. Their narrative can be interesting but their execution is lacking.
Just do a skyrimjob and give us an option to teleport at the end of every quests. People who want it have it, people who dont can walk. Easy fix.
tmaddox Sep 17, 2019 @ 10:11am 
Originally posted by HeartOfTheBrave:
I disagree with both joxertm22 and dustin1280. The quests are not anywhere near Wither 3 level. This game is not a choices & consequences masterpiece. I'm 18 hours in the game and couldn't make many decisions that had consequences.
Like what are you even talking about?

If you want to play a game without dangers and adventures, this is your go to.

I will use one small example from this mornings session. I liberated some prisoners from a cell. I did so stealthily, killing no natives . I was confronted by warriors on my way out, when they gave up I had a choice to kill them or let them go. I spared them and let them leave. When I went back village later on I was allowed into the village and allowed to talk to the chief immediately because I had spared the warriors and kept my word.

I assume it would have gone differently had I approached the release of those prisoners differently.
Shrapnel Sep 17, 2019 @ 11:15am 
Originally posted by Watchman:
Y'all nibbas poastan in a troll thread

And this nibba took the bait, the hook *and* the line:


Originally posted by dustin1280:
You call this game a "Glorified Fetch quest,"

xD you clearly have absolutely no idea whatsoever what you are talking about.
The quests are about as far from "fetch quests" as you can get.

In fact, the sidequests are almost Witcher 3 level.

EDIT: The bureaucrat quest is the only quest I can think of that felt like a glorified fetch quest

I wish this *was* a fetch quest, I like to get my exp and move on - these dudes dragging out ♥♥♥♥ from the prologue all into act 3 and what not. Who's that invested in side quests?????
Last edited by Shrapnel; Sep 17, 2019 @ 11:16am
Dregora Sep 17, 2019 @ 1:14pm 
I'm pretty invested in the side quests. They're interesting, especially the companions. I like learning about the world and the side quests do a great job at that, at least to me.

That being said, all quests are ''glorified fetch quests''. People saying The witcher 3 doesn't have them are taking the word out of context, I think. It also depends on what you consider fetch quests. But all RPG's have you move from point A to point B, do something ,then return. The difference mostly is in how the quest is dressed up. That's why the witcher 3 and to a certain degree, this game, differ. They dress up their quests in a proper manner, making them interesting through dialogue. Practically you're still fetching stuff, but it's dressed up in a way that makes sense.
Drakensson Sep 17, 2019 @ 1:41pm 
I think it's fairly obvious that the loudest and most prominent members of this game's community, are best to be avoided for your own sanity
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Date Posted: Sep 17, 2019 @ 7:58am
Posts: 19