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Admittedly as you level up and get stronger, companions do start to survive much better...
I'll rephrase. I shouldn't have to babysit them to make them acceptable. They don't have to be godly, just actually dodge or something.
If you spec into the magic you even get to the point that you can heal them.
At higher levels (>20), Kurt can one shot some enemies if he has a good weapon. And I have Valco using a 695 pds pistol (upgraded of course), so he is very handy too.
Early levels they suck (a bit), but give them time. Sometimes I can just hang back and watch them demolish a mob
But that doesn't change the core problem, that the AI is terrible. Giving them strong gear to quickly dispatch of enemies naturally makes them more useful, but it only hides the core problem.
You essentially make them OP to make them useful. I wouldn't say that's good design.
Name one similar game where the NPC companion AI was actually good (not counting modded games)
Nice logic.
Tthey could easily be useful if they just parry as much as a common bandit.
I mean, for me to answer that, i'd have to define what good means first, since we might be thinking of different ideas of ''good''. I'll say that i'll never expect them to act like humans, which is (as of now) pretty impossible, hence why it would be nice to have some kind of command/directions.
I do agree that a lot of games that utilize this, suffer from frustrating companions from time to time. I think the biggest one we'd both think of is Dragon Age Inquisition. I've been annoyed by the companions here too, although I mostly blame that due to the weird turn based + action combat and the somehow tried to mesh that together. And it didn't work super well, especially with the dragon bosses that jump around which companions don't respond well to. But to fix that a little, they had settings that somewhat allowed you to control how they behaved to a degree.
The tales of franchise does this too. Again, they're not perfect, they still do stupid things for sure, but at least you can counter it to a degree with said settings. It doesn't make 'em perfect, but it makes them good enough.
Could you stop putting words in my mouth? When i'm saying babysit, it means taking care of them 24/7 just to make sure they do an adequate job. I never once said I want them to take care of everything, i want them to take care of THEMSELVES. They do not need to destroy the enemy on their own at all. Just dodge or run away when you're targetted or he's after you or something.
There's a difference between letting them take care of everything vs letting them take care of themselves. The latter is what i'd like more. Either that or just balance the game all together around 1 person, the player.
EXACTLY. They don't defend it seems, at all. Or if they do it's extremely rare.