GreedFall

GreedFall

View Stats:
Sanguine Sep 13, 2019 @ 5:20am
The combat..is wow
I can't honestly grasp the concept of this games combat .. its like a horrible watered down version of fable combat where there is little to no flow or tactic more just the enemy mashes attacks that cause you to fall over every time you breathe.

The worst things to fight in this game are the tenlans (the scaled dog like creature) as the present no actual challenge but more fustration than anything .

Their method of attack is spam roll over and over and as soon as you swing they will claw at you .. timing the correct block is fine to countering their attacks against 1 or 2 is okay but when the game decides (lets put 8 tenlans here for a mission) and expect you to deal with them rolling at you none stop that isn't combat thats just lazy game design.

Not to mention most the monsters in this game have about .. 3 different attack moves that they spam in random orders is not even fun.

I understand this game is AA and had a small dev team but come on guys there are things here which could be obviously fleshed out, not to mention the janky combat where your attacks are about as dull as a dishcloth. (swing left , swing right, do a angry spin and its dead)

Dodging is also delayed as all hell as some monster seem to teleport into your hitbox even mid way though a dodge or an attack making you fall over more times than a drunkard on his 8th pint.

There is no quick recovery to being hit other than fall over a bunch of times (which take ages to recover from) while you get swarmed or spam attacked by some boss giving you like half a second to drink a potion before they smack you on the floor again from one of thier OP fly across the map at the speed of sound attack.

The companions are about as useful as a punctured comdom other than Siora which will actually heal you in dire straits.

Other than that the battle mechanics are about the worst i have seen even i can't understand the fun of it anymore which is a real shame because the story is fantastic and i love De Sarde.

I can't be the only person who thinks the combat is a real kick in the genitals for such a game.
< >
Showing 16-27 of 27 comments
frank teh bunny Sep 13, 2019 @ 11:41pm 
honestly, L2p.
maccab Sep 24, 2019 @ 5:48am 
Omg Hitboxes in this game are Atrocious
Pagan Sep 24, 2019 @ 5:59am 
i found changing the roll/sprint to the space bar helped for me
probably cos i played witcher 3 alot
Quacksalber Sep 24, 2019 @ 6:17am 
Takes getting used to. I was having a terrible time with my mage until I bought him a better ring. Now he actually does a reasonable amount of damage.
fastanddanger Sep 24, 2019 @ 7:26am 
I used a mostly magic/tech build so I just used stasis a lot with firearms/magic attacks from range and let my companions pull aggro. I invested in charisma early and put some points in melee also so I could hit/stun enemies that got too close, but I never used it much after I unlocked storm and shadow burst. - then I could run into mobs and wreck shop, then back out and range away, plus started dropping mad traps for the enemies who rushed me... I really don't get the complaints, but maybe its a build issue or something else...
Dat Zorro Sep 24, 2019 @ 12:45pm 
I needed some time to get used to the combat and spend the tutorial on it with getting my ainis kicked. Then I learned how dodge worked (Which is a lifesaver, especially against the guardians and Lewolans) and finally discovered that counters are overpowered. Some bosses can be defeated easily by just spamming block if you are patient.

It's really a matter of training.
H.U.N.K Sep 24, 2019 @ 7:50pm 
The combat in this game is even more boring than technomancer spider needs to hire someone who actualy knows how to make deicent combat as thats what allways lets there games down.
Tacitus Killgore Sep 25, 2019 @ 1:32am 
Originally posted by UAZ-469:
I needed some time to get used to the combat and spend the tutorial on it with getting my ainis kicked. Then I learned how dodge worked (Which is a lifesaver, especially against the guardians and Lewolans) and finally discovered that counters are overpowered. Some bosses can be defeated easily by just spamming block if you are patient.

It's really a matter of training.

Wait you can block the bosses? I always just dodged them, I didn't even try
Alik Sep 25, 2019 @ 1:34am 
Originally posted by Tacitus Killgore:
Wait you can block the bosses? I always just dodged them, I didn't even try
And bullets. And magic. It's kind of weird.
xabungle Sep 25, 2019 @ 1:37am 
Once you learn the combat mechanics , it's so easy to kill anything in this game. It was awkward at first but I love it.
InAComaDial999 Sep 25, 2019 @ 9:39am 
Combat is awkward until you get used to it, and the game definitely puts you into some unfair encounters without warning. I did the Arena fight at the end of the Aspiring Merchant quest as a level 5 Mage and it was pretty rage inducing; you end up in a 3 on 1 fight with enemies that can two-shot you so managing stasis, dodging constantly, and getting your damage in is quite the juggling act.

The biggest complaint I have about it is that dodging and sprinting use the same key, so they don't work together. You pretty much have to stand still to dodge, as trying to dodge while running makes you slow down and stagger awkwardly. I really wish they had a smooth dodge that worked whether you were moving or standing, like in the Witcher 2 and 3.
Dat Zorro Sep 25, 2019 @ 9:43am 
Originally posted by Tacitus Killgore:
Wait you can block the bosses? I always just dodged them, I didn't even try

Yes, though just blocking them will likely throw you on your back. Countering will keep you standing and deal damage.
Last edited by Dat Zorro; Sep 25, 2019 @ 9:44am
< >
Showing 16-27 of 27 comments
Per page: 1530 50

Date Posted: Sep 13, 2019 @ 5:20am
Posts: 27