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i've found that kiting and then using the lightning movement ability, or whatever is after the shadow bolt spell that you start with. it's really useful to get back away from something or to even kite around them. i don't know, mage started kind of bad at the very early stages of the game, but once i got used to the combat system and respecced to be more efficient and do more damage.. i've been having a lot more fun with the character.
kind of have to find what works for you i think.
Having traps/grenades is also problem solver as it is infinitelly strong dmg burst at the cost of resources.
But magic itself felt weaker compared to it. Being fast with low dmg hits means nearly zero contribution from stasis/backstab bonuses. And even when I used it as support, basically just to finish nearly dead mobs, I burnt through mana rather fast.
I've never used healing nor shield as I kept distance most of time and after getting stasis pretty much kept mobs and bosses stun locked. Health potions if I got hit anyway mostly because companions and NPC keeps waking mobs.
So what does magic actually have here? (And I tried to find anything, I'm a mage by nature.) It lacks hard hitter (like guns or 2H melee have) to benefit from one-time bonuses. And it doesn't even have AOEs to decimate groups (funnily enough tactician has grenades that can wipe ANY group of anything in few seconds if things go south)
As for the roll, yes, it does essentially the same thing as teleport, but just as teleport doesn't work if you aren't using a ring, rolling doesn't work if you are using a ring.
Storm, Shadow Burst, Lightning Dash.
It's your choice. I also liked the bombs from the Technical class.
Because the descriptions are total garbage and aren't specific enough to tell if what you put a point into is worth it.
e.g. attacking is faster, slightly faster, much faster.
Alternatively, use the list at the bottom of:
https://greedfall.wiki.fextralife.com/Skills
"Allows faster attacks after a Lightning Dash."
hurrrdurrrr
had storm, never really helped, Stasis is spammable, locks for longer and is stackable, you can easily lock groupped mobs as they go to you for a minute each without using ultimate ability/afrenaline.
I used Shadow Burst for a while (I've read it's good). But it casts too long (you get hit anyway) and its effect is.. meh. And again I rather keep distance. And if they do get close because there are too many enemies and I have problem to target them and lock them for eternity, emergency grenade spam eliminate anything no matter armor/hp while locking them in hit-animation so they can't attack.
Lightning Dash, is eyecandy. I've used double roll before and it's very similar. In any case it's not vital skill. Can be skipped and the game won't be any harder really. It just helps you with backstab (which ironically is hidden behind double roll anyway so even mages need that one).
well, it is. Even on extreme the game is not exactly hard (had I known that from the start :/ ) so anything really works. It's just another perspective from "a mage" that rather switched to guns/grenades. It's more powerful to use magic just as support (you still get all the good things if you wish, there are enough skills in one playthrough to max two styles completelly) while having really strong tools from other styles.
As for ammo, I was scared first. But it's no issue. You get science 2 (+1 from chest) and you make infinity of them. Never went below 300, what the game doesn't tell is that you make 5 bullets per batch not 1, that's 0.5gp/bullet if you buy resources from NPC. I've always found much more then needed on my own. But I like picking things, not everyone does.
And as for ignoring armor.. even that is discutale. Given that bomb + 2 grenades strip the hardests enemies from all armor on extreme if you want quick fight, or you let it be slowly eaten by stasis, while you stasis/backstab some other poor croco, armor didn't seem to be issue really. Every boss armor went down much faster then average croco.
I used magic. If there was some last abandoned croco with full armor and I wanted to keep bomb/grenades I burned it with magic through the armor. But it took soo long was pretty dangerous (with gun I really keep mobs in stasis and distance permanently) and it felt so unnecessary when I knew I can just make him drop dead with other tools if only I wasn't so hoardy.
Been there, done that.